Trauma Posted March 14, 2015 Report Share Posted March 14, 2015 Why does Epoch force a very low terrain detail? The FPS hit between ultra and low (what epoch runs, feels like terraingrid 40) is minimal, but the visual impact is massive. Not even close to worth it. Terraingrid 40, about what is forced in Epoch; Terraingrid 3.25 (best value); Is that worth 5 FPS? cring0, kiwigreen, Darth_Rogue and 2 others 5 Link to comment Share on other sites More sharing options...
Gen0cide Posted March 14, 2015 Report Share Posted March 14, 2015 I guess it depends on your setup... 5 fps to some could mean playable or not but if your running that close to the edge time for a computer upgrade imo. Link to comment Share on other sites More sharing options...
Richie Posted March 14, 2015 Report Share Posted March 14, 2015 Blame BIS IReeceI 1 Link to comment Share on other sites More sharing options...
KPABATOK Posted March 14, 2015 Report Share Posted March 14, 2015 That's how you get shot... :( Link to comment Share on other sites More sharing options...
Brian Soanes Posted March 14, 2015 Report Share Posted March 14, 2015 #NOPOTATOES cring0 1 Link to comment Share on other sites More sharing options...
itsatrap Posted March 14, 2015 Report Share Posted March 14, 2015 should be 25 like it is default Link to comment Share on other sites More sharing options...
Trauma Posted March 14, 2015 Author Report Share Posted March 14, 2015 The are other settings that someone can drop down to gain those 5ish FPS. Link to comment Share on other sites More sharing options...
cring0 Posted March 14, 2015 Report Share Posted March 14, 2015 Yeah, that needs to be changed, as it was brought up a few times now. I don't know about you, I don't have a bad rig but I rarely drop below 60fps regardless. I think this is a tad unnecessary, it looks terrible and breaks gameplay. Link to comment Share on other sites More sharing options...
boaby Posted March 14, 2015 Report Share Posted March 14, 2015 Yeh I made a thread about this a while back , our server admins will be changing it soon I hope once the 0.3.1 initial test is over I guess .. its an immersion killer and a very poor oversight to have let it keep creeping back in with every update. Link to comment Share on other sites More sharing options...
Osiris72 Posted March 14, 2015 Report Share Posted March 14, 2015 OP: That sir is my biggest complaint about this mod, and it happens at a lot less than that distance. I've seen it at 600m or so (pretty pitiful) At first I thought it was an Arma setting or server setting. GasT 1 Link to comment Share on other sites More sharing options...
Brez Posted March 15, 2015 Report Share Posted March 15, 2015 Holy Avatar and floating rocks/objects Never seen it that bad. Link to comment Share on other sites More sharing options...
Guest Posted March 16, 2015 Report Share Posted March 16, 2015 Like someone said no potatoes. Link to comment Share on other sites More sharing options...
GasT Posted March 16, 2015 Report Share Posted March 16, 2015 Yeah a really frustrating thing for sure.. If its forced by the Epoch devs I dont understand why they haven´t said anything in any of the previous threads. This is a gamebreaker for Me so hope it´s not forced and that our host can tune it up. Link to comment Share on other sites More sharing options...
GasT Posted March 16, 2015 Report Share Posted March 16, 2015 Devs.. You have dodged this subject for 4-5 threads please give us some info regarding this. As I mentioned above its a gamebreaker.. Link to comment Share on other sites More sharing options...
vbawol Posted March 16, 2015 Report Share Posted March 16, 2015 Trauma, what server are you playing on? I have never noticed this, nor has it been reported before on any of our official test servers so I am thinking this maybe server specific. In Epoch, the only place we touch setTerrainGrid is in our Anti-Hack and it is simply forced to 25 like default for MP. OP, please test on one of our official servers to confirm that this is an issue with the mod and not just something a server admin has done. Link to comment Share on other sites More sharing options...
Uro Posted March 16, 2015 Report Share Posted March 16, 2015 This is an Arma 3 issue / client terrain detail settings and nothing related to Epoch,. I have seen this on every mod mentioned previously in this thread,. In fact it's been an issue reported to BIS Arma3 feedback tracker since May 2013. Maybe some of you guys should look at/search the issues on the feedback tracker to see if there are any others you want to groan about and throw your wieght behind them by voting on them. Links: 0008658: Changing terrain details causes strange "anomalies" in the distance. Arma 3 Feedback Tracker Main Page IMGUR Library showing the differences in Terrain Detail settings :) *Edited* - more links Link to comment Share on other sites More sharing options...
Palcooky Posted March 16, 2015 Report Share Posted March 16, 2015 iv seen this in mels house, I could see inside someone's base, all the cars and shelves Pretty handy if you plan a raid. Link to comment Share on other sites More sharing options...
cring0 Posted March 16, 2015 Report Share Posted March 16, 2015 Yeah a really frustrating thing for sure.. If its forced by the Epoch devs I dont understand why they haven´t said anything in any of the previous threads. This is a gamebreaker for Me so hope it´s not forced and that our host can tune it up.Especially since the majority of gun fights probably happen across hill tops. They do for me anyways. You think you're hitting the guy but nothing is happening to him. I know that BI decided to sink characters into the ground to simulate something to the effect of being hidden by vegetation, since vegetation simply doesn't render after.. what, 50m? I'm not sure if this has something to do with it or if it's related anyhow. Some people have offered some resolutions to this issue but BI haven't taken any of them. Ah, didn't see Uro's post. =p Trauma, what server are you playing on? I have never noticed this, nor has it been reported before on any of our official test servers so I am thinking this maybe server specific. Nah, it's like that on any server you play on, including Mells. I think most people just shrug it off as being part of the game and don't say anything about it. It's more noticeable in the higher hills in the west in Altis. Link to comment Share on other sites More sharing options...
cring0 Posted March 16, 2015 Report Share Posted March 16, 2015 Damn this phone.. Link to comment Share on other sites More sharing options...
vbawol Posted March 16, 2015 Report Share Posted March 16, 2015 Does seem to be an Arma issue, please upvote the issue Uro posted: http://feedback.arma3.com/view.php?id=8658 Link to comment Share on other sites More sharing options...
Osiris72 Posted March 16, 2015 Report Share Posted March 16, 2015 I have to disagree that it is entirely an Arma 3 issue vbawol, here is the image I posted from an Epoch server earlier, no it is not an official server. http://s17.postimg.org/ijkxd1cb3/2015_02_07_00002.jpg This is from my personal test server running a mission with no mods: http://s28.postimg.org/dvpsbv29p/2015_03_16_00002.jpg Same location and roughly same distance, I could not get further away as I was on a hill. Maybe later I can jump on Mells and get to this same location as it's wayyy up NE near the military base on the hill. Perhaps someone can test a change in the Battleye filter value, I do not run battleye otherwise I'd do it. Link to comment Share on other sites More sharing options...
Osiris72 Posted March 16, 2015 Report Share Posted March 16, 2015 Here is the same area on Mells as of like 5min ago. Link to comment Share on other sites More sharing options...
RIE_JACKTE(new) Posted March 16, 2015 Report Share Posted March 16, 2015 back when we played on mells server we noticed the same issue we had a base at pygros military base and could see peop0le hiding over the other side of the hill with floating rocks . Link to comment Share on other sites More sharing options...
GasT Posted March 17, 2015 Report Share Posted March 17, 2015 Seen it on WTP, GPDE and another official server. Don't se this on Breaking Point or King of the Hill servers I'm on so doubt it's entirely a ARMA thing. Link to comment Share on other sites More sharing options...
Trauma Posted March 17, 2015 Author Report Share Posted March 17, 2015 Trauma, what server are you playing on? I have never noticed this, nor has it been reported before on any of our official test servers so I am thinking this maybe server specific. In Epoch, the only place we touch setTerrainGrid is in our Anti-Hack and it is simply forced to 25 like default for MP. OP, please test on one of our official servers to confirm that this is an issue with the mod and not just something a server admin has done. I play on the Zenithofmen AU Altis server. If I go into the editor and change the terrain detail setting to low I get the result you see in my OP. In server changing this setting has no effect on the floating objects, something is locking it at a very low setting. I only get this in epoch, though I have seen it in other missions in the past. Link to comment Share on other sites More sharing options...
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