Jump to content

Recommended Posts

I'm getting a lot of error when including this map in server, can someone tell me what goes wrong?

 

if(isnil "dayz_MapA>
2014/02/19, 17:09:23   Error Undefined variable in expression: spawn_mineveins
2014/02/19, 17:09:23 File z\addons\dayz_server\system\server_monitor.sqf, line 309
2014/02/19, 17:09:23 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

 

 

And at this line in server_monitor.sqf I have this
 
//  spawn_roadblocks
diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
for "_x" from 1 to MaxDynamicDebris do {
[] spawn spawn_roadblocks;
};
//  spawn_ammosupply at server start 1% of roadblocks
diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
for "_x" from 1 to MaxAmmoBoxes do {
[] spawn spawn_ammosupply;
};
// call spawning mining veins
diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
for "_x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};
 
if(isnil "dayz_MapArea") then {
dayz_MapArea = 10000;
};
if(isnil "HeliCrashArea") then {
HeliCrashArea = dayz_MapArea / 2;
};
if(isnil "OldHeliCrash") then {
OldHeliCrash = false;
};

 

I added the complete Log from when I started to boot with map

 

Link to comment
Share on other sites

  • 4 weeks later...
  • 2 weeks later...

noticed something with this that made me alittle sad. alot of the buildings dont have their Vector set so they end up leaning to the contour of the ground, would recommend poking through and adding that in for the different buildings like train station, apartments, etc.

Link to comment
Share on other sites

  • 3 weeks later...

Players love this.

 

Did anyone manage to get rid of some the visual shape errors?

 

 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape etc...

 

I'm going to do the obvious and remove things with "leaf" in the name lol.  I just don't like errors D:

Link to comment
Share on other sites

I commented out these to remove the errors... it was a couple plants and church crosses or something.

 

Line 4760: /*_vehicle_899 = objNull;
Line 7538: /*_vehicle_1375 = objNull;
Line 11338: /*_vehicle_2042 = objNull;
Line 11458: /*_vehicle_2058 = objNull;
Link to comment
Share on other sites

  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...