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WAI: 1.0.0 - Alpha / Arma 3


itsatrap

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WICKED AI for Arma 3 Epoch (1.0.0)

 

Hi All

 

My rewrite of WAI for Arma 3

 

 

I'm not working on this any more, I published this in hope someone else would "fix" the rest. I still monitor git so every pull with be merge.

 

Most stuff works some don't :)

if you find an error report it here 

https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3

 

Download the code here:

https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3

 

====================================================================================

Now Wicked AI is now available for Arma 3 Epoch

### Release 1.0.0
- Basic missions
- Dynamic loot
- Dynamic AI gear
- Multi mission support
- Better markers
- Nuke/bomb missions
- Good framework for custom missions
- AI drops krypto when killed

### Upcoming in 1.1.0
- More missions
- Vehicle patrols
- Treasure Hunt

### Version history


### Installation Instructions
1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
2. Copy the "wai" folder to your mission pbo
3. Add this to your init.sqf  in you mission pbo

 [] execVM "wai\remote.sqf";

4. Repack mission
5. Start the server for awesome missions
6. (optional) unpack a3_epoch_WAI.pbo to edit config file

 

Battleye:

 

if you have Armed offroad in missions

Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');"

### Test

Its only tested on Altis and Bornholm with Infistar AH

 

### Known bugs

  1. wai_kill_percent must be 0
  2. Para don't work, might be default epoch AH, not tested

### Visioning
For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
Sometimes we screw up, but we'll adhere to those rules whenever possible.

### License
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.

http://creativecommons.org/licenses/by-nc-sa/4.0/

* Some mission have a different license!

### Dev team
- Developer **f3cuk**
- Developer **Jossy**
- Developer **nerdalertdk/itsatrap** (A3 version)

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Have been running this on my server for the past hour and it feels amazing to see the fear in people's hearts when I mention WAI.

However, there do seem to be a few bugs which I'm sure you already know but I'll post them anyway.

Missions don't seem to clear even when ALL AI are dead > No loot in crate if no clear.

A Ghost Hawk flew over the Sniper Team mission and dropped an AI. Literally dropped. He also had no gear at all.

 

Apart form that, it's awesome!

Thank you for your hard work sir.

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All I seem to have that's unusual is this:
21:22:20 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!
21:22:20 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!
21:22:20 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!
21:22:30 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!
21:22:30 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!
21:22:30 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!
21:22:30 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!
21:22:30 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!

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I'm sure it's coming but just for grins, are you planning to create an external config so you can edit settings without having to mess with the PBO?

 

Also, in the blacklist area there are two sets of coords.  Example:

                        [[13000,15000,0],[14000,14000,0]], 	// Middle spawn
			[[05900,17100,0],[06400,16600,0]], 	// West spawn
			[[18200,14500,0],[18800,14100,0]], 	// East spawn
			[[22561,19336,0],[24551,16947,0]], 	// salt lake
			[[10545,11025,0],[11140,10423,0]]	// Drimea

Why two sets?  Each set in those arrays are quite a ways away from each other.

 

Edit:  nvm...I figured it out.  Seems confusing to use two sets of coords though.  You could code the blacklist to automatically allow a 500m radius around the waypoint instead of defining a 500m radius in the blacklist.  Either way works though.

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You must pack the a3_epoch_WAI into a PBO then place it in your server addons folder, I just tested this and simply amazing, no BE filters yet, loot is nice and cleared with no issues.

 

 

Just had something interesting happen on that mission, its spawned loot also.

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I'm waiting for the Nuke mission.  I tried about a month ago to get that Nuke script running on another AI pack myself and had no luck.  This is gonna be good!  My only concern though, if the thing goes off within 1Km of a player's base it's gonna wipe it out.  Gonna have some pissed off people.  lol!

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