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[IN DEVELUPMENT] More WAI Mission's


(AOW)Recon

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WAI Mission Add on

 

I Have Made This Add on Work For Overpoch and epoch

 

Mission's

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[H]Farmer ReSupply

Large Convoy

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Next Mission to make:

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(WORKING ON)Sniper's Shipment

Hero's Check Point

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Maybe's

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[H]Hemp Farm (dansoe)

 

 

Going To Add (Denny's Farm),(Troop's Suppy),([H]Kill Benlate)

 

These Are Made By: AllenFromStacysmom

 

More To Come! If You Want Me To Post How To Install It and or download it say..

 

 

 

 

Do You have AnyGood Idea's About More Mission's?

 

 

 

HERE IT IS

iT'S NOT LIKE I REALLY WANT IT BUTTT IT WORKS IT'S BEEN TO LONG SOO HERE

 

https://github.com/AOWGaming/WAI-Mission-Addon-s/

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I have an idea

 

What about get 4 choppers to spawn say Huey's, each Huey full of troops and 2 towing GPK or something with maybe 20% fuel

With refreshing map marker and create random way point on map for destination of Huey's when Fuel hits 7% Huey's fly at 60m above Ground So Troops can parachute down when Fuel Reaches 5% Troops eject And GPK's untow to to Ground give say 4 Ai 50cals that they can setup when they reach crashed Hueys, have Some Ai get in GPK's and patrol the Huey's with the rest of Ai When The Huey's Crash. Have Another 2 Huey's spawn and do a para troop Reinforcements over crash site. you could make the Huey's that crash carry loot and when they crash eject the cargo so loot is scattered at site.    

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Another Idea

 

Do a intel Mission have a laptop at mission site guarded by Ai and a few 50cals Then when players have Killed Ai They scroll on Laptop and could say Scan Area and Have map markers of players show on map that are carrying Radio's in inventory within say 5000m from laptop make server warn player by constant static over radio, so if the player drops item radio player would no longer be a marker on map

or Scan Area for Unlocked Vehicles have markers show on map within Area so they could go sell a few abandoned vehicles

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And what about the Convoy Mission every wants make that would be great have like 2 GPK in front of 2 Ural's 2 GPK's at back of Ural's and a Foot patrol along both sides of the convoy make the convoy go from 1 side of map to other at walking pace with refreshing map marker until engaged then they defend and if not attacked after 5min continue on

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I have an idea

 

What about get 4 choppers to spawn say Huey's, each Huey full of troops and 2 towing GPK or something with maybe 20% fuel

With refreshing map marker and create random way point on map for destination of Huey's when Fuel hits 7% Huey's fly at 60m above Ground So Troops can parachute down when Fuel Reaches 5% Troops eject And GPK's untow to to Ground give say 4 Ai 50cals that they can setup when they reach crashed Hueys, have Some Ai get in GPK's and patrol the Huey's with the rest of Ai When The Huey's Crash. Have Another 2 Huey's spawn and do a para troop Reinforcements over crash site. you could make the Huey's that crash carry loot and when they crash eject the cargo so loot is scattered at site.    

This would be a lil to much out of my zone right now but i can see it happening one day maybe :) 

 

Another Idea

 

Do a intel Mission have a laptop at mission site guarded by Ai and a few 50cals Then when players have Killed Ai They scroll on Laptop and could say Scan Area and Have map markers of players show on map that are carrying Radio's in inventory within say 5000m from laptop 

or Scan Area for Unlocked Vehicles have markers show on map within Area so they could go sell a few abandoned vehicles

This is a little more Realistic 

 

And what about the Convoy Mission every wants make that would be great have like 2 GPK in front of 2 Ural's 2 GPK's at back of Ural's and a Foot patrol along both sides of the convoy make the convoy go from 1 side of map to other at walking pace with refreshing map marker until engaged then they defend and if not attacked after 5min continue on

WAI is working on that it is complicated 

 

any type of convoy mission would be good, random start, random path and random finish (I can see players running all-round the map trying to find somewhere to hijack the convoy, only to have to move because the convoy went down a little side road hehe)

^^

 

another lol

 

What about get a big Hemp Farm to spawn 20-30 plants with Towers and Fence around have Ai Guards with 50cals as well maybe Huey Para Troop Reinforcements loot would be harvesting the extra hemp maybe have a small loot box

i could do this but hve to find plant name's

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Let's say you are in the process of procuring a mission. You have eliminated say 60% of the AI on the mission and all of the sudden a small reinforcement group arrives to assist the Mission AI.  Almost like the heli drop on the bandit base. They would arrive on land in some sort of vehicle and by foot. They could range from one vehicle to three or so and be full of troops. 

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Let's say you are in the process of procuring a mission. You have eliminated say 60% of the AI on the mission and all of the sudden a small reinforcement group arrives to assist the Mission AI.  Almost like the heli drop on the bandit base. They would arrive on land in some sort of vehicle and by foot. They could range from one vehicle to three or so and be full of troops. 

we can set a radius of the mission, when the players enter the radius, spawn in a vehicle with AIs 200m away, and set the mission as waypoint.

or we can set a kill percentage , when the kill number is reached, spawn in the vehicles

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What about a Group mission on the coast from 1 end of the map to the other have a Hummv 240 spawn with ammo but empty no AI

at one end Have Road Blocks and AI Spawn all along the Road on the Coast with some 50cals

Mission would be to Drive the Hummv 240 up the coast along the road Through Check Points that Trigger and Spawn Next lot of Ai on road to defend the path Once made it to the End spawn in a Small Outpost with Loot box and have a few AI waiting 50cals Ai vehicle or 2 along the way add maybe a heli patrol over the halfway point

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What about a Group mission on the coast from 1 end of the map to the other have a Hummv 240 spawn with ammo but empty no AI

at one end Have Road Blocks and AI Spawn all along the Road on the Coast with some 50cals

Mission would be to Drive the Hummv 240 up the coast along the road Through Check Points that Trigger and Spawn Next lot of Ai on road to defend the path Once made it to the End spawn in a Small Outpost with Loot box and have a few AI waiting 50cals Ai vehicle or 2 along the way add maybe a heli patrol over the halfway point

that more a event u could do on ur server with the server member as the road blocks and player of the server as the drivers since if ur on ur own server u can spawn in m2 static guns

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LARGE CONVOY

 

This Mission is harder then all the mission's on the WAI or DZMS

 

There Are 3 Heli's that come in 

 

1st - one Come's at 300 seconds after and drop's 10 troop's 

 

2nd - one comes in shortly after like 30-MIN Drop's the same amount of troop's 

 

3rd - Then the 3rd one drop's no troop's and is an attack heli (UH60M) AKA "Black Hawk"

 

There Are About 20-30 Troop's at the start of the mission

 

 

IMAGE

 

https://www.dropbox.com/sh/ecqwqhnqaps21pq/AABYdcgZ8QlkS68zWh4hUERya?dl=0

 

post-24947-0-06952300-1425571632_thumb.j

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