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Extended Safezone Script - Working!


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Update Main Post! Infistar I believe allows this now since he added the following to his latest files.

/*  revert allowDamage   */ _RAD = false; /* true or false */ /* if you have safezones using "player allowDamage false;" or similar.. set _RAD = false; */
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Ok tried it too...No error messages will be shown. So seems to be ok, but no messages are shown in game..
Any suggestions?
here is my mission.sqm
 

////////////////////////////////////////////////////////////////////


//DeRap: Produced from mikero's Dos Tools Dll version 4.96
//Sun Mar 01 17:08:44 2015 : Source 'file' date Sun Mar 01 17:08:44 2015
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////

#define _ARMA_

//Class epoch.Altis : mission.sqm{
version = 12;
class Mission
{
addOns[] = {"A3_Soft_F_Car","A3_Soft_F_Quadbike","a3_soft_f_beta_quadbike","A3_Boat_F_Civilian_Boat","A3_Boat_F_Boat_Transport_01","A3_Air_F_Heli_Light_01","A3_Air_F_Heli_Heli_Transport_04","A3_Air_F_Heli_Heli_Transport_03","a3_map_altis","a3_characters_f_gamma","A3_Characters_F_OPFOR","A3_Characters_F_INDEP","A3_Characters_F_Civil","A3_epoch_config","a3_characters_f","A3_Data_F_Curator_Virtual"};
addOnsAuto[] = {"A3_epoch_config","a3_map_altis"};
randomSeed = 12032465;
class Intel
{
briefingName = "Epoch Mod";
resistanceWest = 0;
timeOfChanges = 28800;
startWeather = 0;
startWind = 0;
forecastWeather = 0;
forecastWind = 0;
forecastWaves = 0;
wavesForced = 1;
windForced = 1;
year = 2035;
month = 6;
day = 24;
hour = 12;
minute = 55;
startFogDecay = 0.013;
forecastFogDecay = 0.013;
};
class Groups
{
items = 100;
class Item0
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23598.076,3.19,17997.086};
azimut = 136.241;
special = "NONE";
id = 0;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item1
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23597.37,3.19,18001.078};
azimut = 130.016;
special = "NONE";
id = 1;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item2
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23601.404,3.19,17999.45};
azimut = 130.016;
special = "NONE";
id = 2;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item3
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23604.268,3.19,18004.947};
azimut = 130.016;
special = "NONE";
id = 3;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item4
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23596.803,3.19,18001.781};
azimut = 130.016;
special = "NONE";
id = 4;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item5
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23595.908,3.19,18002.363};
azimut = 130.016;
special = "NONE";
id = 5;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item6
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23601.15,3.19,18004.951};
azimut = 130.016;
special = "NONE";
id = 6;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item7
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23603.346,3.19,18003.178};
azimut = 130.016;
special = "NONE";
id = 7;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item8
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23601.592,3.19,18003.709};
azimut = 130.016;
special = "NONE";
id = 8;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item9
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23604.852,3.19,18004.229};
azimut = 130.016;
special = "NONE";
id = 9;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item10
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23596.193,3.19,17998.184};
azimut = 130.016;
special = "NONE";
id = 10;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item11
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23597.244,3.19,17997.719};
azimut = 130.016;
special = "NONE";
id = 11;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item12
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23597.861,3.19,18001.973};
azimut = 130.016;
special = "NONE";
id = 12;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item13
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23597.88,3.19,17999.535};
azimut = 130.016;
special = "NONE";
id = 13;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item14
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23598.443,3.19,18001.371};
azimut = 130.016;
special = "NONE";
id = 14;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item15
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23602.709,3.19,17997.355};
azimut = 130.016;
special = "NONE";
id = 15;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item16
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23599.9,3.19,17996.113};
azimut = 130.016;
special = "NONE";
id = 16;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item17
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23603.613,3.19,17996.719};
azimut = 130.016;
special = "NONE";
id = 17;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item18
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23600.072,3.19,18004.713};
azimut = 130.016;
special = "NONE";
id = 18;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item19
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23602.26,3.19,18005.248};
azimut = 130.016;
special = "NONE";
id = 19;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item20
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23599.861,3.19,18001.625};
azimut = 136.241;
special = "NONE";
id = 20;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item21
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23599.701,3.19,17998.156};
azimut = 130.016;
special = "NONE";
id = 21;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item22
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23600.656,3.19,17998.496};
azimut = 130.016;
special = "NONE";
id = 22;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item23
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23601.846,3.19,18004.408};
azimut = 130.016;
special = "NONE";
id = 23;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item24
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23599.217,3.19,17997.313};
azimut = 130.016;
special = "NONE";
id = 24;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item25
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23600.777,3.19,18004.135};
azimut = 130.016;
special = "NONE";
id = 25;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item26
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23603.467,3.19,18005.467};
azimut = 130.016;
special = "NONE";
id = 26;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item27
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23604.43,3.19,18003.377};
azimut = 130.016;
special = "NONE";
id = 27;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item28
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23598.926,3.19,18002.125};
azimut = 130.016;
special = "NONE";
id = 28;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item29
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23599.03,3.19,17996.46};
azimut = 130.016;
special = "NONE";
id = 29;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item30
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23603.24,3.19,17999.023};
azimut = 130.016;
special = "NONE";
id = 30;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item31
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23604.807,3.19,18000.176};
azimut = 130.016;
special = "NONE";
id = 31;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item32
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23599.146,3.19,17999.828};
azimut = 130.016;
special = "NONE";
id = 32;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item33
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23598.385,3.19,17997.945};
azimut = 130.016;
special = "NONE";
id = 33;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item34
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23596.672,3.19,17999.164};
azimut = 130.016;
special = "NONE";
id = 34;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item35
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23601.252,3.19,18002.691};
azimut = 130.016;
special = "NONE";
id = 35;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item36
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23597.842,3.19,18004.342};
azimut = 130.016;
special = "NONE";
id = 36;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item37
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23595.713,3.19,18001.563};
azimut = 130.016;
special = "NONE";
id = 37;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item38
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23605.137,3.19,17998.723};
azimut = 130.016;
special = "NONE";
id = 38;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item39
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23602.371,3.19,18002.982};
azimut = 130.016;
special = "NONE";
id = 39;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item40
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23602.451,3.19,17999.723};
azimut = 136.241;
special = "NONE";
id = 40;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item41
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23595.908,3.19,17997.27};
azimut = 130.016;
special = "NONE";
id = 41;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item42
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23598.857,3.19,17998.96};
azimut = 130.016;
special = "NONE";
id = 42;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item43
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23594.79,3.19,18002.137};
azimut = 130.016;
special = "NONE";
id = 43;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item44
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23600.102,3.19,18002.547};
azimut = 130.016;
special = "NONE";
id = 44;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item45
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23595.32,3.19,18002.982};
azimut = 130.016;
special = "NONE";
id = 45;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item46
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23597.018,3.19,18002.719};
azimut = 130.016;
special = "NONE";
id = 46;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item47
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23603.066,3.19,18004.674};
azimut = 130.016;
special = "NONE";
id = 47;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item48
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23599.342,3.19,18003.076};
azimut = 130.016;
special = "NONE";
id = 48;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item49
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23600.994,3.19,18001.965};
azimut = 130.016;
special = "NONE";
id = 49;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item50
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23595.236,3.19,18000.738};
azimut = 130.016;
special = "NONE";
id = 50;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item51
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23600.453,3.19,18000.145};
azimut = 130.016;
special = "NONE";
id = 51;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item52
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23597.479,3.19,18003.592};
azimut = 130.016;
special = "NONE";
id = 52;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item53
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23601.527,3.19,17997.145};
azimut = 130.016;
special = "NONE";
id = 53;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item54
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23598.871,3.19,18004.521};
azimut = 130.016;
special = "NONE";
id = 54;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item55
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23602.088,3.19,18002.113};
azimut = 130.016;
special = "NONE";
id = 55;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item56
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23603.791,3.19,18003.955};
azimut = 130.016;
special = "NONE";
id = 56;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item57
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23596.287,3.19,18000.84};
azimut = 130.016;
special = "NONE";
id = 57;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item58
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23594.566,3.19,18003.627};
azimut = 130.016;
special = "NONE";
id = 58;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item59
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23599.713,3.19,18004.014};
azimut = 130.016;
special = "NONE";
id = 59;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item60
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23602.156,3.19,17998.566};
azimut = 136.241;
special = "NONE";
id = 60;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item61
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23601.576,3.19,18000.422};
azimut = 130.016;
special = "NONE";
id = 61;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item62
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23600.018,3.19,17999.32};
azimut = 130.016;
special = "NONE";
id = 62;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item63
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23604.398,3.19,18002.602};
azimut = 130.016;
special = "NONE";
id = 63;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item64
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23597.42,3.19,17998.688};
azimut = 130.016;
special = "NONE";
id = 64;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item65
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23596.264,3.19,18003.271};
azimut = 130.016;
special = "NONE";
id = 65;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item66
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23602.604,3.19,18003.924};
azimut = 130.016;
special = "NONE";
id = 66;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item67
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23595.635,3.19,18003.873};
azimut = 130.016;
special = "NONE";
id = 67;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item68
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23600.389,3.19,18003.408};
azimut = 130.016;
special = "NONE";
id = 68;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item69
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23603.217,3.19,18002.438};
azimut = 130.016;
special = "NONE";
id = 69;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item70
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23597.06,3.19,18000.16};
azimut = 130.016;
special = "NONE";
id = 70;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item71
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23605.105,3.19,18001.156};
azimut = 130.016;
special = "NONE";
id = 71;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item72
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23598.502,3.19,18003.727};
azimut = 130.016;
special = "NONE";
id = 72;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item73
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23603.924,3.19,17998.371};
azimut = 130.016;
special = "NONE";
id = 73;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item74
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23598.111,3.19,18002.885};
azimut = 130.016;
special = "NONE";
id = 74;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item75
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23602.773,3.19,18000.68};
azimut = 130.016;
special = "NONE";
id = 75;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item76
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23596.725,3.19,18004.08};
azimut = 130.016;
special = "NONE";
id = 76;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item77
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23602.33,3.19,17996.543};
azimut = 130.016;
special = "NONE";
id = 77;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item78
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23603.998,3.19,18000.844};
azimut = 130.016;
special = "NONE";
id = 78;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item79
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23595.889,3.19,17999.91};
azimut = 130.016;
special = "NONE";
id = 79;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item80
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23598.264,3.19,18000.516};
azimut = 130.016;
special = "NONE";
id = 80;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item81
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23600.748,3.19,18001.055};
azimut = 130.016;
special = "NONE";
id = 81;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item82
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23601.807,3.19,18001.309};
azimut = 130.016;
special = "NONE";
id = 82;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item83
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23595.494,3.19,17999.008};
azimut = 130.016;
special = "NONE";
id = 83;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item84
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23599.424,3.19,18000.742};
azimut = 130.016;
special = "NONE";
id = 84;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item85
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23605.248,3.19,18001.883};
azimut = 130.016;
special = "NONE";
id = 85;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item86
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23603.031,3.19,18001.46};
azimut = 130.016;
special = "NONE";
id = 86;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item87
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23600.232,3.19,17996.86};
azimut = 130.016;
special = "NONE";
id = 87;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item88
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23604.307,3.19,17999.313};
azimut = 130.016;
special = "NONE";
id = 88;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item89
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23604.158,3.19,18001.71};
azimut = 130.016;
special = "NONE";
id = 89;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item90
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23597.924,3.19,17996.32};
azimut = 130.016;
special = "NONE";
id = 90;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item91
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23601.17,3.19,17996.34};
azimut = 130.016;
special = "NONE";
id = 91;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item92
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23603.838,3.19,17997.523};
azimut = 130.016;
special = "NONE";
id = 92;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item93
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23596.94,3.19,17996.71};
azimut = 130.016;
special = "NONE";
id = 93;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item94
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23605.55,3.19,17999.484};
azimut = 130.016;
special = "NONE";
id = 94;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item95
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23601.803,3.19,17997.871};
azimut = 130.016;
special = "NONE";
id = 95;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item96
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23603.604,3.19,18000.102};
azimut = 130.016;
special = "NONE";
id = 96;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item97
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23602.979,3.19,17998.066};
azimut = 130.016;
special = "NONE";
id = 97;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item98
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23600.6,3.19,17997.535};
azimut = 130.016;
special = "NONE";
id = 98;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
class Item99
{
side = "CIV";
class Vehicles
{
items = 1;
class Item0
{
position[] = {23605.094,3.19,17998.143};
azimut = 130.016;
special = "NONE";
id = 99;
side = "CIV";
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};
};
class Markers
{
items = 3;
class Item0
{
position[] = {14939.934,0.053499073,15083.272};
name = "center";
type = "Empty";
};
class Item1
{
position[] = {23600.639,3.19,18000.72};
name = "respawn_east";
type = "Empty";
};
class Item2
{
position[] = {23600.611,3.19,18000.768};
name = "respawn_west";
type = "Empty";
};
};
};
class Sensors
{
items=3;
class Item0
{
position[]={18459.535,23.616171,14277.782};
a=250;
b=250;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="eastsafezone";
expCond = "(player distance eastsafezone) < 250;";
expActiv="hint ""You have entered A Safe Zone! Do not fire in the Safe Zones.""; inSafeZone = true;";
expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
class Effects
{
};
};
class Item1
{
position[]={6195.4927,89.220779,16839.254};
a=250;
b=250;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="westsafezone";
expCond = "(player distance westsafezone) < 250;";
expActiv="hint ""You have entered A Safe Zone! Do not fire in the Safe Zones.""; inSafeZone = true;";
expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
class Effects
{
};
};
class Item2
{
position[]={13334.093,2.2350941,14517.924};
a=250;
b=250;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="centralsafezone";
expCond = "(player distance centralsafezone) < 250;";
expActiv="hint ""You have entered A Safe Zone! Do not fire in the Safe Zones.""; inSafeZone = true;";
expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;";
class Effects
{
};
};
};
class Intro
{
addOns[] = {"a3_map_altis"};
addOnsAuto[] = {"a3_map_altis"};
randomSeed = 13802307;
class Intel
{
timeOfChanges = 1800.0002;
startWeather = 0.3;
startWind = 0.1;
startWaves = 0.1;
forecastWeather = 0.3;
forecastWind = 0.1;
forecastWaves = 0.1;
forecastLightnings = 0.1;
year = 2035;
month = 6;
day = 24;
hour = 12;
minute = 0;
startFogDecay = 0.013;
forecastFogDecay = 0.013;
};
};
class OutroWin
{
addOns[] = {"a3_map_altis"};
addOnsAuto[] = {"a3_map_altis"};
randomSeed = 4712975;
class Intel
{
timeOfChanges = 1800.0002;
startWeather = 0.3;
startWind = 0.1;
startWaves = 0.1;
forecastWeather = 0.3;
forecastWind = 0.1;
forecastWaves = 0.1;
forecastLightnings = 0.1;
year = 2035;
month = 6;
day = 24;
hour = 12;
minute = 0;
startFogDecay = 0.013;
forecastFogDecay = 0.013;
};
};
class OutroLoose
{
addOns[] = {"a3_map_altis"};
addOnsAuto[] = {"a3_map_altis"};
randomSeed = 10755213;
class Intel
{
timeOfChanges = 1800.0002;
startWeather = 0.3;
startWind = 0.1;
startWaves = 0.1;
forecastWeather = 0.3;
forecastWind = 0.1;
forecastWaves = 0.1;
forecastLightnings = 0.1;
year = 2035;
month = 6;
day = 24;
hour = 12;
minute = 0;
startFogDecay = 0.013;
forecastFogDecay = 0.013;
};
};
//};

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class Item2

{

position[]={13334.093,2.2350941,14517.924};

a=250;

b=250;

activationBy="ANY";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="centralsafezone";

expCond = "(player distance centralsafezone) < 250;";

expActiv="hint ""You have entered A Safe Zone! Do not fire in the Safe Zones.""; inSafeZone = true;";

expDesactiv="hint ""You are leaving the Safe Zone!""; inSafeZone = false;";

class Effects

{

};

};

};

}; //<--------------- You need this!!!

You left out a }; I believe, and you need to take out one of the }; at the end of class markers, here is a pastebin of the fixed version. I believe that should work, for anymore questions just ask.

http://pastebin.com/AWKi55nE

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nice one!

 

25m radius? How can i increase the radius?

 

Metal

its default is 250 meter radius. But to change it go to the addition in the mission.sqm that says "(player distance centralsafezone) < 250;"; and change the 250 to however you like, same with the markers.

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Hi Guys,

 

I am getting a BE Kick

#20 "H", "_safeZoneFiredEH"];
waitUntil {
inSafeZone
};
player allowDamage false;
_safeZoneDamageEH = player addEventhandler["HandleD"

Any idea what I have to change?

I have already insert in line 58 7 removeEventHandler !"player removeEventhandler["HandleDamage", _safeZoneDamageEH];"

And in line 22 7 exec !="[] execVM "scripts/safezone.sqf";"

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Here is how to make it serverside.

Download pbo file here https://www.dropbox.com/s/5m4qg1ucch116f6/Safe_Zone.pbo?dl=0

Unpack Safe_Zone.pbo and add your safe zone cords inside file init.sqf 

Pack it back to pbo and add to @epochhive\addons

Run it from MPMission init.sqf 

 

[] execVM "\q\addons\Safe_Zone\init.sqf";

 

There is no need any be filters

 

This can be a solution of my BE Kicks. But how do you set the messages which will be shown when you entered a safezone and how do you coded the no damage for players?

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This can be a solution of my BE Kicks. But how do you set the messages which will be shown when you entered a safezone and how do you coded the no damage for players?

Look at my post, the stuff that was added to the mission.sqm shows the messages and for the no damage you need to either use my setup with disabling infistar checks for damage or go with the route sad boy said.

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Look at my post, the stuff that was added to the mission.sqm shows the messages and for the no damage you need to either use my setup with disabling infistar checks for damage or go with the route sad boy said.

Ok but if I use your code, I get the BE kicks as I mentioned above :( Anyway I disabled the no damage code, so finally only the messages will shown.

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Also found that below had to be set to false for me or players would get banned after clicking the teleport tile in main spawn to tp to hubs. BE Log showed "Infistar AH Ban".

 

/*  Revert HandleDamage  */ _RHD = false; /* true or false */ /* Needs to be  false  for Paintball script */

 

There were a few other battleye !'s I had to add to clear up the logs, but cant remember them off the top of my head.

 

 

There a way to force max speed of vehicles like the DayZ Infistar Safezones had?

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Also found that below had to be set to false for me or players would get banned after clicking the teleport tile in main spawn to tp to hubs. BE Log showed "Infistar AH Ban".

 

/*  Revert HandleDamage  */ _RHD = false; /* true or false */ /* Needs to be  false  for Paintball script */

 

There were a few other battleye !'s I had to add to clear up the logs, but cant remember them off the top of my head.

 

 

There a way to force max speed of vehicles like the DayZ Infistar Safezones had?

I will look into the vehicle max speed once I am done recovering from my surgery. There should be a way to do it.

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Here is how to make it serverside.

Download pbo file here https://www.dropbox.com/s/5m4qg1ucch116f6/Safe_Zone.pbo?dl=0

Unpack Safe_Zone.pbo and add your safe zone cords inside file init.sqf 

Pack it back to pbo and add to @epochhive\addons

Run it from MPMission init.sqf 

 

[] execVM "\q\addons\Safe_Zone\init.sqf";

 

There is no need any be filters

 

Where is this \q\ you mention? I cannot get the init to load the safe pbo says it cannot find it.

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Where is this \q\ you mention? I cannot get the init to load the safe pbo says it cannot find it.

Think of \q\ being \@EpochHive\

______________________________________________________________

 

Also have been coming across another kick with the safezones.

Player enters safezone, stays for however long, leaves safezone, and returns into the safezone they get kicked to lobby (havent found a set time, ran around myself 15 minutes, came back and kick). I obviously get the most complaints from chopper pilots since they loose their choppers.

 

RPT log shows:

"<infiSTAR.de>SL| 2h 05min | CoercionX(long#) | EH_FIRED: 4 (kicked to lobby) might be EpochCode interfering (v0115)"

 

Hoping I don't have to also disable:

/*  Use EH_Fired check   */ _EHF = true; /* true or false */ /* Epoch only (doesn't load with other mods) */

 

Anyone else using it getting these probs?

 

Get Well Friendly!

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Think of \q\ being \@EpochHive\

______________________________________________________________

 

Also have been coming across another kick with the safezones.

Player enters safezone, stays for however long, leaves safezone, and returns into the safezone they get kicked to lobby (havent found a set time, ran around myself 15 minutes, came back and kick). I obviously get the most complaints from chopper pilots since they loose their choppers.

 

RPT log shows:

"<infiSTAR.de>SL| 2h 05min | CoercionX(long#) | EH_FIRED: 4 (kicked to lobby) might be EpochCode interfering (v0115)"

 

Hoping I don't have to also disable:

/*  Use EH_Fired check   */ _EHF = true; /* true or false */ /* Epoch only (doesn't load with other mods) */

 

Anyone else using it getting these probs?

 

Get Well Friendly!

Ya you do have to disable EH_Fired Check as that is in the script as well. Or you can just use the code below which just makes it so players cant set damage to one another with weapons and should use EH_Fired

if (isNil "inSafezone") then {
    inSafezone = false;
};
while {
    true
}
do {
    private["_safeZoneDamageEH"];
    waitUntil {
        inSafeZone
    };
    player allowDamage false;
    _safeZoneDamageEH = player addEventhandler["HandleDamage",{false}];
    waitUntil {
        !inSafeZone
    };
    player allowDamage true;
    player removeEventhandler["HandleDamage", _safeZoneDamageEH];
};
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Can you send me your scripts.log?

 

 

This is what i found int he script.log

 

player allowDamage false;

_safeZoneDamageEH = player addEventhandler["HandleD"

16.03.2015 17:49:41: Robin (121.211.2.116:2304) d7f022269a06bc9f0681db3927447f36 - #19 "H", "_safeZoneFiredEH"];

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This is what i found int he script.log

 

player allowDamage false;

_safeZoneDamageEH = player addEventhandler["HandleD"

16.03.2015 17:49:41: Robin (121.211.2.116:2304) d7f022269a06bc9f0681db3927447f36 - #19 "H", "_safeZoneFiredEH"];

read the end of my main post. should be something similar to that. I think just add !="player allowDamage false;" !="player allowDamage true;" to the end of it.

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read the end of my main post. should be something similar to that. I think just add !="player allowDamage false;" !="player allowDamage true;" to the end of it.

 

No luck with this one :(

 

The sensors are working when not running the safezone.sqf . As soon as i run it I get kicked for this 

17.03.2015 22:43:40: Robin (121.211.2.116:2304) d7f022269a06bc9f0681db3927447f36 - #19 "H", "_safeZoneFiredEH"];
waitUntil {
inSafeZone
};
player allowDamage false;
_safeZoneDamageEH = player addEventhandler["HandleD"

and this is my script.txt removeeventhandler

7 removeEventHandler !="displayRemoveEventHandler" !"_currentTarget  removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !"player removeEventhandler["HandleDamage", _safeZoneDamageEH];"

adding the following didn't help too.

!="player allowDamage false;" !="player allowDamage true;"

I really want this to work, as I don't want to set up 9 25m areas around each safe zone :(

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