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ZEVMission

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In what way is that different from the default files? If that fixes it, I'd like to know what the fix is.

 

It fixes the file paths for all the files included in ZEVMissionFunctions.sqf

 

You may also want to make the following change also:

In  ZEVMissionBodyclean.sqf  line 68, commenting it out should stop it trying to alter the players Krypto (resulting in your Krypto being wiped)

[["effectCrypto", (20 + round(random(80)))],(owner _aiKiller)]call EPOCH_sendPublicVariableClient;

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It doesn't work. I think I have a Problem with the Properties from PBO-File!

 

What should I write?

 

zx354xbd.jpg

 

Have the same problems with other Scripts.

 

No Porperties in Zupa's Capture Points, an the same in BlackEgales Missions.

 

I get a Scripterror. Warning Message: Script x\addons\xxxx\xxxxx.sqf not found 

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I'm assuming it is the time between one mission ending and another starting

 

Are you sure? I think this will be "ZEVMissionInterval"?!

I'm assuming it is the time, when ZEV mission completely stops, but there are so much variables...

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Can somebody tell me, what "ZEVMissionCooldownTime" means?

It's time to prevent starting for just stoped mission(for example: "Mission One"). Next start for "Mission One" will be minimum in ZEVMissionCooldownTime seconds.

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This script works rather well, I would just like to have it a bit easier to modify.

 

We have over 5-6 codes to call AI with the same features which could be done with one simple config area.

 

I_Soldier is called for red, blue etc... but it is coded in separate lines so adjusting skill sets are difficult and time consuming.

 

Config Example I am referring too.

, ["Random",[
["aimingAccuracy",0.60],["aimingShake",0.70],["aimingSpeed",0.80],["endurance",0.90],["spotDistance",0.80],["spotTime",0.70],["courage",0.90],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]

If we have the config area allowing us to modify the missions for each that spawn.

 

[Config RED]

aimingAccuracy .060 etc....

[Config Blue]

aimingAccuracy .80 etc.....

 

All this at the top, or a special sqf file that is called into the script.

 

This is a great script. Works very well, just could be much easier to understand.

 

 

 

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That fix it, thanks to second_coming.
 

 

In  ZEVMissionBodyclean.sqf  line 68, commenting it out should stop the Krypto altering.

[["effectCrypto", (20 + round(random(80)))],(owner _aiKiller)]call EPOCH_sendPublicVariableClient;

 

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Has anyone done the grunt work of making the Chernarus version? interested to try this out but not sure if I'm up to reconfigure to just use it for a session. 

 

many thanks 

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