Jump to content

ZEVMission


Eugene

Recommended Posts

I managed to hack it to get it to work (just drop this in your @epochhive/addons folder:

https://www.dropbox.com/s/1i9ttk4xbil1bfa/ZEVMission.pbo?dl=0

Love the convoy by the way and the guys repairing damaged tires is great :)

You dont follow my instructions and you modify my files by your self, i don know how your modification of my files will be work.

 

I just now downloaded my server files from first post to check difference, and they are different from yours one. 

Link to comment
Share on other sites

You dont follow my instructions and you modify my files by your self, i don know how your modification of my files will be work.

 

I just now downloaded my server files from first post to check difference, and they are different from yours one.

Yes I know, I followed your instructions to the letter and it didn't work, therefore I made changes to get it to work.

Link to comment
Share on other sites

You dont follow my instructions and you modify my files by your self, i don know how your modification of my files will be work.

 

I just now downloaded my server files from first post to check difference, and they are different from yours one. 

Eugene have you updated your original PBO so it will work now, or should I try Second Coming's? I just really want to try and use this on my server.

 

 Also Second Coming do we need to edit both the init and description the same way? Because when I drop your pbo into the epoch hive and try to launch I'm getting this again 

http://i.imgur.com/1j1bfkj.jpg  I'm assuming we can take the #include "ZEVMission\ZEVMissionSounds.hpp" out of the description .ext because it's been moved over to the arma 3 @epoch hive root directory

 

Either way Thank You to both of you for trying to work out the issue.

Link to comment
Share on other sites

Eugene have you updated your original PBO so it will work now, or should I try Second Coming's? I just really want to try and use this on my server.

 

 Also Second Coming do we need to edit both the init and description the same way? Because when I drop your pbo into the epoch hive and try to launch I'm getting this again 

http://i.imgur.com/1j1bfkj.jpg

 

Either way Thank You to both of you for trying to work out the issue.

You still need to set up the client properly as per Eugenes initial post

Link to comment
Share on other sites

I managed to hack it to get it to work (just drop this in your @epochhive/addons folder:

https://www.dropbox.com/s/1i9ttk4xbil1bfa/ZEVMission.pbo?dl=0

Love the convoy by the way and the guys repairing damaged tires is great :)

Thanks work fine....

 

17:00:16 "ZEVMission - ZEVMissionMonitor (Static = 1) : start mission HeliPatrol"

 

Thanks for this Mission Script...

Link to comment
Share on other sites

Warning Message: Script x\addons\ZEVMission\ZEV\ZEVMissionInit.sqf not found
15:47:08 Attempt to override final function - rscminimap_script
15:47:08 Attempt to override final function - rscdisplayloading_script
15:47:08 Attempt to override final function - rscdisplayloading_script
15:47:08 Attempt to override final function - rscdisplayloading_script
15:47:08 Attempt to override final function - rscdiary_script
15:47:08 Attempt to override final function - rscdisplaysinglemission_script
15:47:08 Attempt to override final function - rscdiary_script
15:47:08 Attempt to override final function - rscdisplayremotemissions_script
15:47:08 Attempt to override final function - rscdisplayloading_script
15:47:08 Attempt to override final function - rscdiary_script
15:47:08 Attempt to override final function - rscdiary_script
15:47:08 Attempt to override final function - rscdisplaystrategicmap_script
15:47:08 Attempt to override final function - rscdisplaycommon_script
15:47:09 Attempt to override final function - rscdisplayloading_script
15:47:09 Attempt to override final function - rscdisplaywelcome_script
15:47:09 Attempt to override final function - rscdisplaywelcome_script
15:47:09 Attempt to override final function - rscdisplaywelcome_script
15:47:09 Attempt to override final function - rscdisplaycommon_script
15:47:09 Attempt to override final function - rscdisplaydebriefing_script
15:47:09 Attempt to override final function - rscunitinfo_script
 
 
mission dont run :( whot is the problem ?
Link to comment
Share on other sites

wow ok every thing that this scripts adds is intense. but to much. ai skill is way to high to my likings would love to tone it down a bit. or lower the number of ai per convey or mission. I am ok at reading script but couldn't find the lines to change can someone help

I may be wrong but I think the skill level for each ai is random but set by line 39 in \ZEV\ZEVMissionSetupAI.sqf

_aiSkillValue = 0.5 + random(0.5);
That means the AI have a skill level between 0.5 and 1.0, anything above 0.8 is pretty much instakill :)

I have just adjusted mine to what's shown below, I'll let you know if it makes any difference :)

 

_aiSkillValue = 0.5 + random(0.3);
Link to comment
Share on other sites

I may be wrong but I think the skill level for each ai is random but set by line 39 in \ZEV\ZEVMissionSetupAI.sqf

_aiSkillValue = 0.5 + random(0.5);
That means the AI have a skill level between 0.5 and 1.0, anything above 0.8 is pretty much instakill :)

I have just adjusted mine to what's shown below, I'll let you know if it makes any difference :)

 

_aiSkillValue = 0.5 + random(0.3);

 

 

Correction it is in \ZEVMission\ZEV\ZEVMissionSetupSkills.sqf

_aiSkillValue	= _x select 1;
	if(_aiUsedSkillsValueType == "Random") then
	{
		_aiSkillValue = 0.5 + random(0.5);
	};

I think some are set at 1 and others are random need to change _aiSkillValue    = _x select 1;

It seemed to me anything involving turrets or armed offroad instakill.

I will try setting to 0.7 like SEM default, with the quantity of AI it should still be a challenge

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×
×
  • Create New...