Jump to content
  • 0

Panthera 3.1 Files


ReMuS

Question

22 answers to this question

Recommended Posts

  • 0
 

Is this a forum or not ??? I can  ask for help  when I want or ??

 

 

It's not that people don't WANT to help you.  We do want to help.  But those who have the info already giving you quick answers doesn't help you learn how to do anything for yourself.  Sometimes you are going to come up against problems that don't have a quick answer, and YOU as the ADMIN need to know what to do and how to address the issue.  Getting familiar with doing very basic things like creating a custom mission.sqm will get you started on the road to learning how to do more complicated things.  Once again, someone just giving you what they have already created themselves does nothing to help you learn and grow.  Give a man a fish.....   ;)

Link to comment
Share on other sites

  • 0

Thats the seconden time that day someone said I was drunk, is it because my english doesnt make sense?

 

A3 Epoch is new. Players are looking for servers running A2 maps that they know so they can make it their home. First server to put up A3 Epoch with new map usually grabs the players.

 

Therefore, someone takes the time to modify the .cpp and .sqm files for the new map, they are less willing to share that since they have the opportunity to grab more players since there are less servers running that map.

 

Supply and demand.

Link to comment
Share on other sites

  • 0

I can't agree by what I've seen already, Cen. There was a community that had Panthera with Raptors, but it was very low pop. Maybe because it required extra things to download, I don't know, but it was very low pop.

 

MGT have just launched a Panthera server yesterday, and it peaked at 16 players, which isn't bad for a first day. Old players from Arma2 Panthera are returning to claim back old territories and continue old rivalries. Exciting stuff, but these are once, old, loyal players to that community. Will MGT bring new players to an old, armature made Arma2 map full of glitches, when they can enjoy the wonderful textures of Altis? Remains to be seen.

 

Personally, I can't wait to see the back of all the old Arma2 shite, but I guess it'll be a year or two before we see new Arma3 maps with the same textures as Altis.

Link to comment
Share on other sites

  • 0

Problem is that nobody likes the whole arma 3 greeky feeling map shit. And also their futuristic guns and vehicles, the way the weapons shoot, hit, the sound, ... This is in my opinion, why soo litle amount of people play arma 3

So little amount playing Arma 3? o_O  Arma 3 is usually always in the top 10 most popular, I think it's just that there's so many mods and gametypes that players are so dispersed.

http://store.steampowered.com/stats/

 

But yeah, that's why there's a good handful of people working on other terrains and there are multiple sound mods, etc.  The guns aren't really that futuristic since they're mostly carbon copies of existing weapons. =P  But there are people creating weapon packs as well, including Kiory(one of Epoch's devs) who whipped up the L85A2 and is working on the SR-25 now I think.  And people don't like the futuristic looking vehicles?  I just don't like the way some of them sound tbh, which is completely mod-able.  Especially the heavy artillery, that shits way too quiet if its not right next to you.  Inside helis its just a bit too noisy.  Surely by 2035 they'd have some kind of internal sound dampening technology lol.

 

I personally really like the "Greeky" feeling, I just don't like it to encompass the entire map.  I think what might keep people away from Arma 3 the most is performance.  If Arma 3 could do all that it's supposed to and support 100 man servers with you know... war like things going on... since you know Arma is kinda a war simulator type game... without it shitting all over the place, it would be *achem* FOOKING AMAZING.

 

*BACKWARDS EDIT LOL*

Am I mistaken in thinking that Altis is actually the most popular map in Arma3? I like Altis, and I also like Chernaurus, but I don't want old A2 textures. 

Well, I mean, granted its the stock map that comes with Arma 3 and most servers use it since there's not a lot of good alternatives right now.  Nonetheless, Altis is a fooking amazing map.  I can't imagine how much time went in to creating just the terrain, let alone filling it with everything that's on it.  They put a LOT of work into that map, especially detail, which is something most maps lack.  If Altis had more forested areas, people would probably be bitching less tbh.

Link to comment
Share on other sites

  • 0

Problem is that nobody likes the whole arma 3 greeky feeling map shit. And also their futuristic guns and vehicles, the way the weapons shoot, hit, the sound, ... This is in my opinion, why soo litle amount of people play arma 3

 

 

Am I mistaken in thinking that Altis is actually the most popular map in Arma3? I like Altis, and I also like Chernaurus, but I don't want old A2 textures. 

Link to comment
Share on other sites

  • 0

 

Still work in progress, but this is enough to get it working with spawn teleport points, static traders, containers positions and banking

 

class Panthera3 : Default
		{
			worldSize = 12000;
			traderBlds[] = { "Land_Kiosk_blueking_F", "Land_FuelStation_Build_F", "Land_CarService_F", "Land_i_Garage_V1_F", "Land_i_Shed_Ind_F", "Land_i_Shop_01_V1_F" };
			containerPos[] = {
					{ 4379.98, 7612.18, 0 },
					{ 6233.68, 5945.66, 0 },
					{ 3319.46, 5081.77, 0 },
					{ 2134.75, 3456.69, 0 },
					{ 3609.74, 3044.86, 0 },
					{ 4785.95, 2384.06, 0 },
					{ 3273.5, 1750.87, 0 },
					{ 6205.81, 767.515, 0 },
					{ 8074.73, 1983.84, 0 },
					{ 8272.74, 3473.63, 0 },
					{ 8608.61, 4662.09, 0 },
					{ 7836.62, 6797.57, 0 },
					{ 8767.31, 8276.27, 0 }	
			};
			telePos[] = {
					{ "Transport_W_EPOCH", { 450.708, 417.767, 0.23 }, "", { 4411.55, 1633.22, 0.00143814 } }, // #,#,# is cords you want to go to 
					{ "Transport_C_EPOCH", { 465.05, 417.812, 0.23 }, "",  { 4338.23, 6311.9, 0.00151825 } }, // #,#,# is cords you want to go to 
					{ "Transport_E_EPOCH", { 479.871, 417.226, 0.23 }, "",  { 8690.88, 3113.06, 0.00143886 } }, // #,#,# is cords you want to go to 
			};
			telePosCenter[] = { 465.23499, 417.42401, 0.7 };
			propsPos[] = {			
					{ "Land_InvisibleBarrier_F", { 4419.7, 1632.46, 0.00143814 }, 181.241 },
					{ "Land_InvisibleBarrier_F", { 4331.47,6319.53,0.00133514 }, 181.241 },
					{ "Land_InvisibleBarrier_F", { 8705.25,3124.83,0.0015707 }, 181.241 },
					
					{ "Land_HelipadEmpty_F", { 4346.11, 6309, 0.00128174 }, 181.241 },
					{ "Land_HelipadEmpty_F", { 4409.53, 1643.6, 0.00143814 }, 181.241 },
					{ "Land_HelipadEmpty_F", { 8691.04, 3113.42, 0.00146461 }, 181.241 },
					
					{"Land_PhoneBooth_02_F", {3308.97, 3363.35, 0}, 125},
					{"Land_PhoneBooth_02_F", {4570.59, 2610.44, 0}, 137.273},
					{"Land_Atm_01_F", {4842.82, 1765.79, 0}, 252.727},
					{"Land_PhoneBooth_02_F", {5943.06, 875.184, 0}, 178.182},
					{"Land_Atm_01_F", {7854.26, 1560.35, 0}, 0},
					{"Land_Atm_01_F", {8639.79, 1978.19, 0}, 89.5455},
					{"Land_PhoneBooth_02_F", {8911.1, 2645.08, 0}, 93.6364},
					{"Land_PhoneBooth_02_F", {8430.65, 3132.4, 0.312101}, 181.818},
					{"Land_Atm_01_F", {6506.26, 3793.85, 0}, 220.455},
					{"Land_PhoneBooth_02_F", {3037.97, 4553.55, 0}, 260.455},
					{"Land_Atm_01_F", {7477.01, 5757.11, 0.463041}, 100.909},
					{"Land_PhoneBooth_02_F", {5039.06, 6409.6, 0.341923}, 71.3636},
					{"Land_PhoneBooth_02_F", {3295.11, 6636.38, 0.0731506}, 345},
					{"Land_Atm_01_F", {4203.13, 7258.98, 0.158134}, 95.9091},
					{"Land_PhoneBooth_02_F", {4505.34, 7954.96, 0.0758557}, 47.2727},
					{"Land_Atm_01_F", {2248.31, 9056.01, 0.0933456}, 106.364},
					{"Land_Atm_01_F", {949.334, 9317.8, 0.196505}, 2.72726},
					{"Land_PhoneBooth_02_F", {8472.38, 8693.09, 0.288697}, 152.273}
			};
			
			staticNpcPos[] = {
					{ "C_man_hunter_1_F", { 4413.55,1629.91,0.00143814 }, 292.278 },
					{ "C_man_w_worker_F", { 4329.42,6319.48,0.0402679 }, 226.67 },
					{ "C_man_shorts_4_F_asia", { 8683.53,3131.22,0.00143957 }, 182.596 }
		};
	};

I added this into my config.cpp in "a3_epoch_server_settings.pbo" however the manhole covers do not show up in the debug room to teleport me to the positions on the map. I do see the black dots on the map now though. Any help would be appreciated.

Link to comment
Share on other sites

  • 0

People are lazy, anything that requires more than a few clicks to join a server they will likely just skip and go play an altis server instead, as sad and pathetic as that sounds. I personally love the 3.1 version of panthera and was a huge fan of GFS' server when they put it out. A lot of hard work went into making that and the population didnt give it the justification it deserved. Now naturally CCG has a panthera map that is just striving because its CCG and newskrubs and mainstreamers play ccg biasly. Plus Maca makes it fairly easy to get into their servers with their launcher and whatnot. But its mostly reputation. 

 

I've considered hosting up a panthera server for Legion and then again for GG, but the time i'd spend on the trader cities, and setting up the map to make it epoch friendly doesn't seem worth only possibly taking in a decent player base, even with the numbers we've gotten on chernarus and altis. I know i will eventually get one up, along with Lingor server (when that's actually possible, as its not atm) but it will probably be when there is public support for the configs for them. =p I'm lazier these days. I've spend too many hours buried in sqf pages..

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Discord

×
×
  • Create New...