I am having an issue on my server where vehicles which spawn randomly around the map repair themselves upon server restart.
I use this config in my init.sqf which successfully spawns the vehicles in damaged and with low fuel...
DynamicVehicleDamageLow = 75;
DynamicVehicleDamageHigh = 100;
DynamicVehicleFuelLow = 0;
DynamicVehicleFuelHigh = 25;
...However upon each server restart the vehicles repair themselves (the fuel remains low however) and for the life of me I can't figure out why this is happening.
DayZ Version -DayZ Epoch 22.214.171.124
Scripts Used -DZAI | -DZMS | -Right Click Actions (Suicide, Smoke Drugs, GPS Scan)
AntiHack - InfiSTAR
Server Host - GTXGaming
My HiveEXT.log and arma2oaserver.RPT logs are not showing anything out of the ordinary.
I'm not sure if it matter, but all Planes/Helicopters and Boats have been removed from the server via the dynamic_vehicle.sqf.
In addition, all of the traders and trader cities being removed by removing the call for the CfgServerTrader.hpp in the description.ext.
If there is any other info I can show to assist in fixing this problem please let me know, any help would be greatly appreciated.
NOTICE: Duplicate of another question posted in the wrong section.
So I've been playing this server that has a number of mods installed. I've been playing it for quite a while with the only errors I've been getting are regarding a 45 round RPK mag being missing, but other than that I've had no errors or any issues loading. Upon trying to place a plot pole, nothing happens; absolutely nothing, like no preview shows up, no prompt saying "starting construction" or anything like that, just blankness. When I try to do it again it says "building already in progress" and I can't do anything, not even lock my vehicle. Is there anything that can be done, or that can explain this phenomenon? To further the understanding of how this came to be, I bought a plot pole from the trader in Trader City Stary and tried placing it near Stary, but not too near it (near a thicket of bushes in the distance). Upon right clicking and hitting the build option, that's when I face my issue.
I've just bought myself a DayZ Epoch server, but I have some trouble with it.
I've installed noxsicarius Epoch admin tools, but now whenever I try to buy building supplies as a non admin I get kicked by battleye.
The error code is 214.
Thanks in advance for any help
Bonjour, j’écris aujourd’hui parce que j’aimerais savoir si vous ne pourrez pas m'aider. Je loue un serveur via gportal et j’aimerais pouvoir être mon serveur en PvE, mais aussi créer des éléments de base pour la connexion et des choses simples comme . J'ai un autre problème lorsque j'achète une voiture chère à pied cela me met une flèche rouge puis rien non aucun véhicule il apparait qu'après un redémarrage du serveur
I am enjoying Grahame's EpochZ immensely. However, if you are infected by the z's, after 30min you will die (animation for the 30min infection period is excellent btw). Upon death you will be shown the option to re-spawn. At that time you are promptly kicked by BattlEye for setvariable restriction #0:
04.10.2018 00:14:33: C4-timah (126.96.36.199:2304) 57f9a830eeb99412623ce1c3d14b7d50 - #0 "ryanzombiesinfected" = 0 2:2877 Epoch_Male_F
If you are killed by the z's (beaten to death), upon your death you will also be shown a re-spawn option and then promptly kicked again for a BattlEye setvariable restriction #0:
05.10.2018 21:53:02: C4-timah (188.8.131.52:2304) 57f9a830eeb99412623ce1c3d14b7d50 - #0 "ryanzombiesimmunity" = false 2:17479 Epoch_Male_F Adding
!"ryanzombiesinfected" = 0 or
!"ryanzombiesimmunity" = false does not appear to stop the BE kick. All the other filters in the setvariable.txt all start with != which would indicates the filter must match exactly which would lead me to believe the key word that I need is something entirely different. I am using BattlEye Filter Manager to add the exceptions to the setvariable.txt. As you'll see, all the exceptions have !=" instead of !" unlike the last two that I have placed.
//new2 5 "" !=(traderName|Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter|epoch_(antagobj|antagBomb)) !="bis_fnc_objectvar_var" !="bis_fnc_selectrespawntemplate_respawned" !="#(rev_enabled|var)" !="cup_tow_towedveh" !"ryanzombiesimmunity\" = false" !"ryanzombiesinfected\" = 0"
My rpt file shows the following error when killed by an EpochZ Zombie:
17:44:02 BE protection activated for player id=726964973, name='whitehorse', msgType=285 setvariable.log:
11.10.2018 17:44:02: whitehorse (184.108.40.206:1024) c2568b411cbd25fa774021698eade7c5 - #0 "ryanzombiesinfected" = 0 2:15917 Epoch_Male_F Ideas? Getting kicked every time you get killed by a Z has to be annoying to theses guys and I'd rather not lose the few that are consistently playing on our server. Any help is greatly appreciated.