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Added pop up targets..BEC kicks...


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setdamage.....
 
 #0 0.000000 2:1129 Target_PopUp2_Moving_90deg_F
 #0 0.000000 2:1061 Hostage_PopUp_Moving_90deg_F
 #0 0.000000 2:1045 Hostage_PopUp_Moving_90deg_F
 #0 0.000000 2:1108 Target_PopUp2_Moving_90deg_F
 #0 0.000000 2:1111 Hostage_PopUp_Moving_90deg_F
 #0 0.000000 2:1174 Target_PopUp2_Moving_90deg_F
 #0 0.000000 2:1115 Target_PopUp2_Moving_90deg_F
 #0 0.000000 2:1118 Target_PopUp_Moving_F
 
 
the number after the "2:" is always different...
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I'm not sure at all, but you can try to add this or something similar in your setdamage.txt (at the end of first line):

!="(Target|Hostage)_(PopUp|PopUp2)_Moving_F" !="(Target|Hostage)_(PopUp|PopUp2)_Moving_[a-z]{0,359}deg_F"

Hope it will work, I found this solution here: http://forums.bistudio.com/showthread.php?131759-New-BattlEye-features-for-server-admins&p=2603095&viewfull=1#post2603095

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I'm not sure at all, but you can try to add this or something similar in your setdamage.txt (at the end of first line):

!="(Target|Hostage)_(PopUp|PopUp2)_Moving_F" !="(Target|Hostage)_(PopUp|PopUp2)_Moving_[a-z]{0,359}deg_F"

Hope it will work, I found this solution here: http://forums.bistudio.com/showthread.php?131759-New-BattlEye-features-for-server-admins&p=2603095&viewfull=1#post2603095

 

I will try this as soon as i get home. Mad respect for looking into it. I spent hours trying to sort it. I'll keep ya posted if it works out

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my fault, i didn't pay attention to numbers you were talking about, i though 90deg was changing... Anyways I have never seen this kind of numbers before, but you still can try this:

!"(Target|Hostage)_(PopUp|PopUp2)_Moving_F" !"(Target|Hostage)_(PopUp|PopUp2)_Moving_90deg_F"

If this doesnt work either, feel free to send me your script via e-mail and i'll try to give you a hand.

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