BetterDeadThanZed Posted January 29, 2015 Report Share Posted January 29, 2015 Had a user kicked today for this: #73 "_FRnd = compile loadFile "\A3\animals_f\Snakes\scripts\randomize.sqf";(_this select 0) call _FRnd;" This isn't some sort of hack, is it? He rejoined without an additional kick. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 29, 2015 Report Share Posted January 29, 2015 It's the skin randomizer for snakes. There's a similar one that randomizes the skins of the sport hatchbacks and offroad trucks as well. I don't think that's used for stock Epoch though. He probably had some other mod loaded when trying to initially join the server. Link to comment Share on other sites More sharing options...
Gen0cide Posted January 29, 2015 Report Share Posted January 29, 2015 What Darth said ... unless he found some way to make a snake launcher, which honestly would be awesome and he could hack away on my server :-) Link to comment Share on other sites More sharing options...
R4id3n84 Posted February 5, 2015 Report Share Posted February 5, 2015 Yes seems to be when a player loads into a server with Panthera 3.1 as i'm trying to get on my Arma 3 test server to test the Panthera 3.1 map but having that Battleye kick How do i add it to scripts.txt to stop the kick? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted February 6, 2015 Report Share Posted February 6, 2015 !="\A3\animals_f\Snakes\scripts\randomize.sqf" Put that on line 74. That should do it. Link to comment Share on other sites More sharing options...
DarkT Posted March 28, 2015 Report Share Posted March 28, 2015 Hi all, so the weird thing is that fixes the kick but ingame snake are not visible, but they still bite people. how would I make the snakes visible again on panthera3.1 . running epoch 3.01 / AIA1.4.1 / panthera 3.1 Link to comment Share on other sites More sharing options...
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