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Wicked AI Mission messages not showing up


rossco5378

Question

So recently Wicked AI messages have stopped showing up  for e.g. "A ural has been captured, hunt down the enemy's" and also the infistar mass messages are not showing up either however the colored one at the top of the screen is showing up. There are no errors that i can see in the rpt for this and I'm really stumped why they are not working...

 

RPT Log:

 



=====================================================================
== C:\Users\Administrator\Desktop\OverpochServer\arma2oaserver.exe
== "C:\Users\Administrator\Desktop\OverpochServer\arma2oaserver.exe" -port=2302 "-bepath=C:\Users\Administrator\Desktop\Battleye" "-config=instance_1_overpoch\config.cfg" "-cfg=instance_1_overpoch\basic.cfg" "-profiles=instance_1_overpoch" -name=instance_1_overpoch "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;" -cpuCount=4 -exThreads=1 -maxmem=2047 -noCB
=====================================================================
Exe timestamp: 2015/01/15 00:17:21
Current time: 2015/01/17 02:22:16

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.


Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:41 Server error: Player without identity Ross (id 957684651)
2:22:48 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
2:22:51 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
2:22:51 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
2:22:51 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
2:22:51 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
2:22:56 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
2:22:56 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
2:22:56 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
2:22:56 "DayZ Epoch: MPframework inited"
2:23:01 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:01 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
2:23:23 "infiSTAR.de - Waiting for BIS_fnc_init..."
2:23:23 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
2:23:23 Warning Message: Script low_admins.sqf not found
2:23:23 Warning Message: Script normal_admins.sqf not found
2:23:23 Warning Message: Script super_admins.sqf not found
2:23:23 Warning Message: Script blacklist.sqf not found
2:23:23 "infiSTAR.de - iproductVersion: 04012015IAHAT341B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_1"
2:23:23 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["q","d","Y","L","g","C","x","r","o","d","T","b","j","S","s","2","r","E","V","Z","9","7","g","v","L","Y","2","9","j","s"];
_gen = "p";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_num = str(round(random 999998));
_gen = _gen + '_' + _num;
_gen
}"
2:23:23 "infiSTAR.de - _randvar1: pdgYsb9Z_820697"
2:23:23 "infiSTAR.de - _randvar2: pdZ9dg9x_663036"
2:23:23 "infiSTAR.de - _randvar3: ps2C9TZr_59084"
2:23:23 "infiSTAR.de - _randvar4: pSg9T9xx_510271"
2:23:23 "infiSTAR.de - _randvar5: pCqrLrbv_978842"
2:23:23 "infiSTAR.de - _randvar6: pVE9ELLd_665206"
2:23:23 "infiSTAR.de - _randvar8: pYCrorj7_660267"
2:23:23 "infiSTAR.de - _randvar9: prvLLVd2_472782"
2:23:23 "infiSTAR.de - _randvar11: pS29qovL_431695"
2:23:23 "infiSTAR.de - _randvar12: pd9dEbTC_963485"
2:23:23 "infiSTAR.de - _randvar13: pdgsdrSL_744511"
2:23:23 "infiSTAR.de - _randvar19: pdLddsbS_728351"
2:23:23 "infiSTAR.de - _randvar20: p7YYYbZC_48151"
2:23:23 "infiSTAR.de - _randvar21: p2V27dLs_793960"
2:23:23 "infiSTAR.de - _randvar27: posYvdqd_665088"
2:23:23 "infiSTAR.de - _randvar26: pbrrrso9_497439"
2:23:23 "infiSTAR.de - _randvar25: pgxLEYjb_665854"
2:23:23 "infiSTAR.de - _randvar28: pv9s7xj7_361463"
2:23:23 "infiSTAR.de - _randvar29: pLr9EL9Z_744019"
2:23:23 "infiSTAR.de - _randvar30: pjoLjv9d_969252"
2:23:23 "infiSTAR.de - _randvar31: pSCsT7Yd_91205"
2:23:23 "infiSTAR.de - _randvar32: pY9bYvEx_839576"
2:23:23 "infiSTAR.de - _randvar33: p2SZ9g72_272076"
2:23:23 "infiSTAR.de - _randvar34: pYovgZLd_301752"
2:23:23 "infiSTAR.de - _randvar35: pj2LELgx_99347"
2:23:23 "infiSTAR.de - _randvar36: poLg9LvC_370638"
2:23:23 "infiSTAR.de - _remark: pxqvvs9v_508778"
2:23:23 "infiSTAR.de - _AHpos: prL2Zb9r_621644"
2:23:23 "infiSTAR.de - _loadedcheckpos: pZLgdooL_434178"
2:23:23 "infiSTAR.de - _loadedchecktime: p972LxLV_65729"
2:23:23 "infiSTAR.de - _MenuChecksRunningx: pTrj9LoC_682399"
2:23:23 "infiSTAR.de - _anotherrunnincheck: pjL9SSbs_24392"
2:23:23 "infiSTAR.de - _randvar10: PVAHR_0_bedwngs_808344"
2:23:23 "infiSTAR.de - AntiHack LOADED!"
2:23:23 "infiSTAR.de - CREATING AdminMenu"
2:23:23 "infiSTAR.de - ADDING PublicVariableEventHandlers"
2:23:23 "infiSTAR.de - AntiHack FULLY LOADED"
2:23:23 "infiSTAR.de - Player-Log: Ross(76561198084274533) - 0h 00min | ******ADMIN******"
2:23:23 "Res3tting B!S effects..."
2:23:24 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
2:23:25 "HIVE: Starting"
2:23:25 "HIVE: trying to get objects"
2:23:25 "HIVE: found 832 objects"
2:23:25 "HIVE: Commence Object Streaming..."
2:23:26 "HIVE: got 0 Epoch Objects and 832 Vehicles"
2:23:27 Cannot create non-ai vehicle civcarbl_DZ,
2:23:28 Cannot create non-ai vehicle HMMWV_Armored_DZ,
2:23:28 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'
2:23:28 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'
2:23:28 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'
2:23:28 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'
2:23:28 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'
2:23:28 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'
2:23:28 350z_city: ABSwitch - unknown animation source ABSwitch
2:23:28 Cannot create non-ai vehicle HMMWV_M2_DZ,
2:23:28 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
2:23:28 Cannot create non-ai vehicle MTVR_DZ,
2:23:29 Cannot create non-ai vehicle CPD_U_DZ,
2:23:29 Cannot create non-ai vehicle 350z_cream_DZ,
2:23:29 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
2:23:29 Cannot create non-ai vehicle Civcarbu_DZ,
2:23:29 Cannot create non-ai vehicle JetSkiYanahui_White,
2:23:29 350z_white: ABSwitch - unknown animation source ABSwitch
2:23:29 class HitPoints::HitLF2Wheel not found in policecar
2:23:29 class HitPoints::HitRF2Wheel not found in policecar
2:23:29 class HitPoints::HitLMWheel not found in policecar
2:23:29 class HitPoints::HitRMWheel not found in policecar
2:23:29 350z: ABSwitch - unknown animation source ABSwitch
2:23:30 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
2:23:30 : Invalid parent bone 'osa_door_r1' for 'door_r1'
2:23:30 : Invalid parent bone 'osa_door_r2' for 'door_r2'
2:23:30 : Invalid parent bone 'osa_door_l1' for 'door_l1'
2:23:30 : Invalid parent bone 'osa_door_l2' for 'door_l2'
2:23:30 : Invalid parent bone 'osa_kapota' for 'kapota'
2:23:30 : Invalid parent bone 'osa_kufr' for 'kufr'
2:23:30 Cannot create non-ai vehicle Civcarwh_DZ,
2:23:30 Cannot create non-ai vehicle CPD_DZ,
2:23:30 Cannot create non-ai vehicle 350z_black_DZ,
2:23:31 Cannot create non-ai vehicle 350z_green_DZ,
2:23:31 : Invalid parent bone 'osa_door_r1' for 'door_r1'
2:23:31 : Invalid parent bone 'osa_door_r2' for 'door_r2'
2:23:31 : Invalid parent bone 'osa_door_l1' for 'door_l1'
2:23:31 : Invalid parent bone 'osa_door_l2' for 'door_l2'
2:23:31 : Invalid parent bone 'osa_kapota' for 'kapota'
2:23:31 : Invalid parent bone 'osa_kufr' for 'kufr'
2:23:31 Cannot create non-ai vehicle Civcarge_DZ,
2:23:31 UH1Y_DZ: ObsTurret - unknown animation source ObsTurret
2:23:31 UH1Y_DZ: ObsGun - unknown animation source ObsGun
2:23:31 : Invalid parent bone 'osa_door_r1' for 'door_r1'
2:23:31 : Invalid parent bone 'osa_door_r2' for 'door_r2'
2:23:31 : Invalid parent bone 'osa_door_l1' for 'door_l1'
2:23:31 : Invalid parent bone 'osa_door_l2' for 'door_l2'
2:23:31 : Invalid parent bone 'osa_kapota' for 'kapota'
2:23:31 : Invalid parent bone 'osa_kufr' for 'kufr'
2:23:32 Cannot create non-ai vehicle Civcarge_DZ,
2:23:32 Cannot create non-ai vehicle 350z_pink_DZ,
2:23:32 350z_green: ABSwitch - unknown animation source ABSwitch
2:23:32 : Invalid parent bone 'osa_door_r1' for 'door_r1'
2:23:32 : Invalid parent bone 'osa_door_r2' for 'door_r2'
2:23:32 : Invalid parent bone 'osa_door_l1' for 'door_l1'
2:23:32 : Invalid parent bone 'osa_door_l2' for 'door_l2'
2:23:32 : Invalid parent bone 'osa_kapota' for 'kapota'
2:23:32 : Invalid parent bone 'osa_kufr' for 'kufr'
2:23:32 Cannot create non-ai vehicle civcarbl_DZ,
2:23:32 Cannot create non-ai vehicle BAF_Merlin_DZ,
2:23:33 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ,
2:23:33 : Invalid parent bone 'osa_door_r1' for 'door_r1'
2:23:33 : Invalid parent bone 'osa_door_r2' for 'door_r2'
2:23:33 : Invalid parent bone 'osa_door_l1' for 'door_l1'
2:23:33 : Invalid parent bone 'osa_door_l2' for 'door_l2'
2:23:33 : Invalid parent bone 'osa_kapota' for 'kapota'
2:23:33 : Invalid parent bone 'osa_kufr' for 'kufr'
2:23:33 Cannot create non-ai vehicle Camel_DZ,
2:23:33 Cannot create non-ai vehicle civcarbl_DZ,
2:23:33 Cannot create non-ai vehicle MTVR_DZ,
2:23:33 350z_yellow: ABSwitch - unknown animation source ABSwitch
2:23:33 Cannot create non-ai vehicle 350z_green_DZ,
2:23:34 Cannot create non-ai vehicle 350z_white_DZ,
2:23:34 Cannot create non-ai vehicle CPD_U_DZ,
2:23:34 350z_pink: ABSwitch - unknown animation source ABSwitch
2:23:34 Cannot create non-ai vehicle Civcarge_DZ,
2:23:34 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
2:23:34 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
2:23:34 Cannot create non-ai vehicle HMMWV_Armored_DZ,
2:23:34 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ,
2:23:34 350z_silver: ABSwitch - unknown animation source ABSwitch
2:23:34 Cannot create non-ai vehicle JetSkiYanahui_Case_Green2,
2:23:34 Cannot create non-ai vehicle 350z_black_DZ,
2:23:34 Cannot create non-ai vehicle 350z_cream_DZ,
2:23:34 Cannot create non-ai vehicle SUV_Armored_DZ,
2:23:35 Cannot create non-ai vehicle 350z_kiwi_DZ,
2:23:35 Cannot create non-ai vehicle Camel_DZ,
2:23:35 Cannot create non-ai vehicle HMMWV_M2_DZ,
2:23:35 Cannot create non-ai vehicle Ural_CDF_DZ,
2:23:35 Cannot create non-ai vehicle CH_47F_DZ,
2:23:35 Cannot create non-ai vehicle Ural_CDF_DZ,
2:23:35 350z_gold: ABSwitch - unknown animation source ABSwitch
2:23:35 Cannot create non-ai vehicle 350z_yellow_DZ,
2:23:35 Cannot create non-ai vehicle HMMWV_M2_DZ,
2:23:35 Cannot create non-ai vehicle Camel_DZ,
2:23:35 Cannot create non-ai vehicle JetSkiYanahui,
2:23:35 : Invalid parent bone 'osa_door_r1' for 'door_r1'
2:23:35 : Invalid parent bone 'osa_door_r2' for 'door_r2'
2:23:35 : Invalid parent bone 'osa_door_l1' for 'door_l1'
2:23:35 : Invalid parent bone 'osa_door_l2' for 'door_l2'
2:23:35 : Invalid parent bone 'osa_kapota' for 'kapota'
2:23:35 : Invalid parent bone 'osa_kufr' for 'kufr'
2:23:35 Cannot create non-ai vehicle CPD_DZ,
2:23:35 Cannot create non-ai vehicle HMMWV_Armored_DZ,
2:23:35 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
2:23:36 Cannot create non-ai vehicle Civcarre_DZ,
2:23:36 Cannot create non-ai vehicle Civcarbu_DZ,
2:23:36 Cannot create non-ai vehicle 350z_kiwi_DZ,
2:23:36 Cannot create non-ai vehicle 350z_kiwi_DZ,
2:23:36 350z_blue: ABSwitch - unknown animation source ABSwitch
2:23:36 Cannot create non-ai vehicle SUV_DZ,
2:23:36 Cannot create non-ai vehicle UH60M_DZ,
2:23:36 Cannot create non-ai vehicle JetSkiYanahui,
2:23:36 Cannot create non-ai vehicle SUV_DZ,
2:23:36 Cannot create non-ai vehicle 350z_pink_DZ,
2:23:37 Cannot create non-ai vehicle Civcarwh_DZ,
2:23:37 Cannot create non-ai vehicle SUV_Armored_DZ,
2:23:37 : Invalid parent bone 'osa_door_r1' for 'door_r1'
2:23:37 : Invalid parent bone 'osa_door_r2' for 'door_r2'
2:23:37 : Invalid parent bone 'osa_door_l1' for 'door_l1'
2:23:37 : Invalid parent bone 'osa_door_l2' for 'door_l2'
2:23:37 : Invalid parent bone 'osa_kapota' for 'kapota'
2:23:37 : Invalid parent bone 'osa_kufr' for 'kufr'
2:23:37 Cannot create non-ai vehicle 350z_green_DZ,
2:23:37 Cannot create non-ai vehicle 350z_yellow_DZ,
2:23:37 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
2:23:37 Cannot create non-ai vehicle JetSkiYanahui,
2:23:37 Cannot create non-ai vehicle 350z_black_DZ,
2:23:37 Cannot create non-ai vehicle JetSkiYanahui_White,
2:23:37 Cannot create non-ai vehicle BAF_Merlin_DZ,
2:23:37 Cannot create non-ai vehicle JetSkiYanahui_Case_Green2,
2:23:37 Cannot create non-ai vehicle GyroC_DZ,
2:23:37 Cannot create non-ai vehicle civcarbl_DZ,
2:23:37 Cannot create non-ai vehicle 350z_cream_DZ,
2:23:38 Cannot create non-ai vehicle Civcarbu_DZ,
2:23:38 Cannot create non-ai vehicle JetSkiYanahui_Case_Green2,
2:23:38 Cannot create non-ai vehicle 350z_blue_DZ,
2:23:38 Cannot create non-ai vehicle civcarbl_DZ,
2:23:38 Cannot create non-ai vehicle CH_47F_DZ,
2:23:38 Cannot create non-ai vehicle CH_47F_DZ,
2:23:38 Cannot create non-ai vehicle Civcarbu_DZ,
2:23:38 Cannot create non-ai vehicle Civcarre_DZ,
2:23:38 Cannot create non-ai vehicle Civcarwh_DZ,
2:23:38 Cannot create non-ai vehicle Civcarge_DZ,
2:23:38 Cannot create non-ai vehicle HMMWV_Armored_DZ,
2:23:38 Cannot create non-ai vehicle HMMWV_Armored_DZ,
2:23:39 Cannot create non-ai vehicle Camel_DZ,
2:23:39 Cannot create non-ai vehicle UH60M_DZ,
2:23:39 350z_v: ABSwitch - unknown animation source ABSwitch
2:23:40 Cannot create non-ai vehicle Civcar_DZ,
2:23:40 Cannot create non-ai vehicle Civcar_DZ,
2:23:40 Cannot create non-ai vehicle GyroC_DZ,
2:23:40 Cannot create non-ai vehicle Camel_DZ,
2:23:40 Cannot create non-ai vehicle civcarbl_DZ,
2:23:41 Cannot create non-ai vehicle Civcarbu_DZ,
2:23:41 Cannot create non-ai vehicle CPD_DZ,
2:23:41 Cannot create non-ai vehicle 350z_blue_DZ,
2:23:41 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ,
2:23:41 Cannot create non-ai vehicle 350z_green_DZ,
2:23:41 Cannot create non-ai vehicle 350z_yellow_DZ,
2:23:41 Cannot create non-ai vehicle JetSkiYanahui_White,
2:23:41 Cannot create non-ai vehicle 350z_white_DZ,
2:23:41 Cannot create non-ai vehicle SUV_DZ,
2:23:41 Cannot create non-ai vehicle JetSkiYanahui,
2:23:41 Cannot create non-ai vehicle Civcar_DZ,
2:23:41 : Invalid parent bone 'osa_door_r1' for 'door_r1'
2:23:41 : Invalid parent bone 'osa_door_r2' for 'door_r2'
2:23:41 : Invalid parent bone 'osa_door_l1' for 'door_l1'
2:23:41 : Invalid parent bone 'osa_door_l2' for 'door_l2'
2:23:41 : Invalid parent bone 'osa_kapota' for 'kapota'
2:23:41 : Invalid parent bone 'osa_kufr' for 'kufr'
2:23:41 Cannot create non-ai vehicle Ural_CDF_DZ,
2:23:42 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
2:23:43 Cannot create non-ai vehicle 350z_pink_DZ,
2:23:43 Cannot create non-ai vehicle Civcarwh_DZ,
2:23:43 : Invalid parent bone 'osa_door_r1' for 'door_r1'
2:23:43 : Invalid parent bone 'osa_door_r2' for 'door_r2'
2:23:43 : Invalid parent bone 'osa_door_l1' for 'door_l1'
2:23:43 : Invalid parent bone 'osa_door_l2' for 'door_l2'
2:23:43 : Invalid parent bone 'osa_kapota' for 'kapota'
2:23:43 : Invalid parent bone 'osa_kufr' for 'kufr'
2:23:43 Cannot create non-ai vehicle Civcarge_DZ,
2:23:43 Cannot create non-ai vehicle Camel_DZ,
2:23:43 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
2:23:43 Cannot create non-ai vehicle JetSkiYanahui_Case_Green2,
2:23:43 Cannot create non-ai vehicle civcarbl_DZ,
2:23:43 Cannot create non-ai vehicle CPD_U_DZ,
2:23:43 Cannot create non-ai vehicle Civcarwh_DZ,
2:23:43 Cannot create non-ai vehicle JetSkiYanahui,
2:23:43 Cannot create non-ai vehicle Civcarre_DZ,
2:23:43 Cannot create non-ai vehicle 350z_kiwi_DZ,
2:23:43 Cannot create non-ai vehicle Civcarwh_DZ,
2:23:43 Cannot create non-ai vehicle JetSkiYanahui_White,
2:23:43 Cannot create non-ai vehicle Civcarbu_DZ,
2:23:44 Cannot create non-ai vehicle HMMWV_Armored_DZ,
2:23:44 Cannot create non-ai vehicle CH_47F_DZ,
2:23:44 Cannot create non-ai vehicle Camel_DZ,
2:23:44 : Invalid parent bone 'osa_door_r1' for 'door_r1'
2:23:44 : Invalid parent bone 'osa_door_r2' for 'door_r2'
2:23:44 : Invalid parent bone 'osa_door_l1' for 'door_l1'
2:23:44 : Invalid parent bone 'osa_door_l2' for 'door_l2'
2:23:44 : Invalid parent bone 'osa_kapota' for 'kapota'
2:23:44 : Invalid parent bone 'osa_kufr' for 'kufr'
2:23:45 Cannot create non-ai vehicle BAF_Merlin_DZ,
2:23:45 Cannot create non-ai vehicle SUV_DZ,
2:23:45 Cannot create non-ai vehicle Civcarwh_DZ,
2:23:45 350z_black: ABSwitch - unknown animation source ABSwitch
2:23:45 Cannot create non-ai vehicle 350z_cream_DZ,
2:23:45 Cannot create non-ai vehicle Civcarwh_DZ,
2:23:45 Cannot create non-ai vehicle Civcar_DZ,
2:23:45 Cannot create non-ai vehicle HMMWV_Armored_DZ,
2:23:45 Cannot create non-ai vehicle 350z_blue_DZ,
2:23:45 Cannot create non-ai vehicle JetSkiYanahui_White,
2:23:45 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ,
2:23:45 Cannot create non-ai vehicle Ural_CDF_DZ,
2:23:45 Cannot create non-ai vehicle JetSkiYanahui_Case_Green2,
2:23:45 Cannot create non-ai vehicle HMMWV_Armored_DZ,
2:23:45 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
2:23:45 350z_red: ABSwitch - unknown animation source ABSwitch
2:23:45 Cannot create non-ai vehicle civcarbl_DZ,
2:23:45 Cannot create non-ai vehicle CH_47F_DZ,
2:23:45 Cannot create non-ai vehicle HMMWV_M2_DZ,
2:23:45 Cannot create non-ai vehicle civcarbl_DZ,
2:23:45 Cannot create non-ai vehicle 350z_pink_DZ,
2:23:45 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
2:23:46 Cannot create non-ai vehicle HMMWV_M2_DZ,
2:23:46 Cannot create non-ai vehicle 350z_cream_DZ,
2:23:46 Cannot create non-ai vehicle BAF_Merlin_DZ,
2:23:46 Cannot create non-ai vehicle BRDM2_ACR,
2:23:46 Cannot create non-ai vehicle 350z_blue_DZ,
2:23:46 Cannot create non-ai vehicle SUV_Armored_DZ,
2:23:46 Cannot create non-ai vehicle 350z_white_DZ,
2:23:46 Cannot create non-ai vehicle HMMWV_Armored_DZ,
2:23:46 Cannot create non-ai vehicle GyroC_DZ,
2:23:46 Cannot create non-ai vehicle Civcarwh_DZ,
2:23:46 Cannot create non-ai vehicle CH_47F_DZ,
2:23:46 Cannot create non-ai vehicle Ural_CDF_DZ,
2:23:46 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ,
2:23:46 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
2:23:46 Cannot create non-ai vehicle HMMWV_Armored_DZ,
2:23:46 Cannot create non-ai vehicle CPD_U_DZ,
2:23:46 Cannot create non-ai vehicle Camel_DZ,
2:23:46 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
2:23:46 Cannot create non-ai vehicle Civcar_DZ,
2:23:46 Cannot create non-ai vehicle GyroC_DZ,
2:23:46 Cannot create non-ai vehicle CH_47F_DZ,
2:23:46 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ,
2:23:46 Cannot create non-ai vehicle 350z_green_DZ,
2:23:46 Cannot create non-ai vehicle SUV_Armored_DZ,
2:23:47 Cannot create non-ai vehicle Civcarbu_DZ,
2:23:47 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
2:23:47 Cannot create non-ai vehicle SUV_DZ,
2:23:47 Cannot create non-ai vehicle Civcarge_DZ,
2:23:47 Cannot create non-ai vehicle BAF_Merlin_DZ,
2:23:47 "HIVE: Spawning # of Vehicles: 21"
2:23:47 "HIVE: Spawning # of Debris: 100"
2:23:47 "HIVE: Spawning # of Ammo Boxes: 3"
2:23:47 "HIVE: Spawning # of Veins: 50"
2:23:47 "Total Number of spawn locations 5"
2:23:49 "EPOCH EVENTS INIT"
2:23:53 Cannot create non-ai vehicle Civcarge_DZ,
2:23:54 "DEBUG: Too many at [3856.16,8845.43]"
2:23:55 "DEBUG: Too many vehicles at [3340.83,4853.71]"
2:23:55 Cannot create non-ai vehicle 350z_white_DZ,
2:23:55 "PUBLISH: Attempt "
2:23:55 "PUBLISH: Attempt "
2:23:55 "HIVE: WRITE: "CHILD:308:11:Civcarge_DZ:0:0:[135,[0,0,0]]:[]:[]:0.192762:000135:""
2:23:55 "PUBLISH: Attempt 3d246080# 1057319: ikarus.p3d"
2:23:55 "HIVE: WRITE: "CHILD:308:11:Ikarus:0:0:[114,[10173.2,2216.54,0.0290632]]:[]:[["glass5",0.905704],["glass6",0.0554679],["motor",0.371957],["sklo predni P",0.604123],["sklo predni L",0.866572],["karoserie",0.649107],["palivo",0.441036],["wheel_1_1_steering",0.816737],["wheel_2_1_steering",0.269928],["wheel_1_4_steering",0.0791217],["wheel_2_4_steering",0.850495],["wheel_1_3_steering",0.244839],["wheel_2_3_steering",0.745789],["wheel_1_2_steering",0.274528],["wheel_2_2_steering",0.259767],["glass1",0.885024],["glass2",0.204287],["glass3",0.997463],["glass4",0.923766]]:0.223438:101732221650114:""
2:23:56 "HIVE: WRITE: "CHILD:308:11:350z_white_DZ:0:0:[134,[0,0,0]]:[]:[]:0.131952:000134:""
2:23:56 "PUBLISH: Attempt 3d264100# 1057325: v3s_transport.p3d"
2:23:58 "DEBUG: Too many vehicles at [12901,10074.7]"
2:23:58 "HIVE: WRITE: "CHILD:388:000135:""
2:23:58 "CUSTOM: Selected "1257""
2:23:58 "PUBLISH: Created Civcarge_DZ with ID "000135""
2:23:58 "PUBLISH: Attempt 3cf8b040# 1057326: suv.p3d"
2:23:58 "HIVE: WRITE: "CHILD:308:11:SUV_Charcoal:0:0:[39,[10947.9,12495,0.0468445]]:[]:[["wheel_1_1_steering",0.016087],["wheel_1_2_steering",0.487961],["wheel_2_1_steering",0.614084],["wheel_2_2_steering",0.422592],["palivo",0.53919],["motor",0.683818],["glass1",0.585214],["glass2",0.878424],["glass3",0.0934369],["glass4",0.549763],["sklo predni P",0.91988],["sklo predni L",0.478896],["karoserie",0.99629],["wheel_1_4_steering",0.0917901],["wheel_2_4_steering",0.028544],["wheel_1_3_steering",0.860981],["wheel_2_3_steering",0.2961]]:0.361633:109479124950039:""
2:23:58 "HIVE: WRITE: "CHILD:308:11:V3S_TK_GUE_EP1:0:0:[13,[10638.7,8142.52,0.0522156]]:[]:[["wheel_1_1_steering",0.0135078],["wheel_1_2_steering",0.323517],["wheel_1_3_steering",0.914164],["wheel_2_1_steering",0.572293],["wheel_2_2_steering",0.691564],["wheel_2_3_steering",0.985738],["wheel_1_4_steering",0.153468],["wheel_2_4_steering",0.521819],["motor",0.885893],["sklo predni P",0.100454],["sklo predni L",0.414952],["karoserie",0.864782],["palivo",0.462489],["glass1",0.897988],["glass2",0.113049],["glass3",0.0425138],["glass4",0.594101]]:0.95422:10638781425113:""
2:23:58 "WAI: AI Config File Loaded"
2:23:59 "TIME SYNC: Local Time set to [2013,8,3,13,23]"
2:23:59 "HIVE: WRITE: "CHILD:388:000134:""
2:23:59 "CUSTOM: Selected "1375""
2:23:59 "PUBLISH: Created 350z_white_DZ with ID "000134""
2:24:00 "DEBUG: Too many vehicles at [11865.7,9269.6]"
2:24:00 "HIVE: WRITE: "CHILD:388:101732221650114:""
2:24:00 "CUSTOM: Selected "1374""
2:24:00 "WAI: AI Monitor Started"
2:24:00 "WAI: Initialising missions"
2:24:01 "HIVE: WRITE: "CHILD:388:10638781425113:""
2:24:01 "CUSTOM: Selected "1377""
2:24:03 "HIVE: WRITE: "CHILD:388:109479124950039:""
2:24:03 "CUSTOM: Selected "1376""
2:24:03 "PUBLISH: Attempt 3f8a50c0# 1057332: copcar.p3d"
2:24:04 "DEBUG: Too many vehicles at [5720.06,9529.3]"
2:24:04 "HIVE: WRITE: "CHILD:308:11:Copcar:0:0:[54,[9757.99,8861.79,0.0441895]]:[]:[["motor",0.594496],["karoserie",0.723956],["palivo",0.572322],["levy predni tlumic",0.638098],["pravy predni tlumic",0.77538],["levy zadni tlumic",0.252453],["pravy zadni tlumic",0.300334],["sklo predni L",0.574487],["sklo predni P",0.3121],["sklo predni P",0.0718749],["sklo predni L",0.318033],["wheel_1_4_steering",0.477558],["wheel_2_4_steering",0.596333],["wheel_1_3_steering",0.486914],["wheel_2_3_steering",0.357565],["glass3",0.698734],["glass4",0.203534]]:0.923478:9758088618054:""
2:24:05 "PUBLISH: Created V3S_TK_GUE_EP1 with ID "10638781425113""
2:24:06 "PUBLISH: Attempt 3f8a4100# 1057335: hilux_dshk.p3d"
2:24:06 "PUBLISH: Created Ikarus with ID "101732221650114""
2:24:07 "PUBLISH: Created SUV_Charcoal with ID "109479124950039""
2:24:07 "HIVE: WRITE: "CHILD:388:9758088618054:""
2:24:07 "CUSTOM: Selected "1378""
2:24:07 "HIVE: WRITE: "CHILD:308:11:Offroad_DSHKM_Gue_DZE:0:0:[136,[6661.45,2947.82,0.00438643]]:[]:[["motor",0.0192635],["sklo predni P",0.91936],["sklo predni L",0.222758],["karoserie",0.116382],["palivo",0.744091],["wheel_1_1_steering",0.123651],["wheel_2_1_steering",0.659364],["wheel_1_4_steering",0.105322],["wheel_2_4_steering",0.21047],["wheel_1_3_steering",0.8938],["wheel_2_3_steering",0.918309],["wheel_1_2_steering",0.535406],["wheel_2_2_steering",0.413873],["glass1",0.411453],["glass2",0.754523],["glass3",0.699133],["glass4",0.170537]]:0.309668:66614294780136:""
2:24:10 "HIVE: WRITE: "CHILD:388:66614294780136:""
2:24:10 "CUSTOM: Selected "1379""
2:24:11 "PUBLISH: Created Copcar with ID "9758088618054""
2:24:13 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (Ross) REMOTE,"76561198084274533"]"
2:24:13 "infiSTAR.de ******ADMIN-LOGIN******: Ross(76561198084274533)"
2:24:13 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (Ross) REMOTE,"76561198084274533"]"
2:24:14 "PUBLISH: Created Offroad_DSHKM_Gue_DZE with ID "66614294780136""
2:24:15 "infiSTAR.de Log: Ross(76561198084274533) - Left SafeZone @029078"
2:24:26 "PUBLISH: Attempt 3fa7b040# 1057349: ural_refuel.p3d"
2:24:28 "HIVE: WRITE: "CHILD:308:11:UralRefuel_TK_EP1_DZ:0:0:[177,[6563.93,2511.27,-4.76837e-007]]:[]:[["glass1",0.921061],["glass2",0.714208],["glass3",0.501042],["glass4",0.602863],["wheel_1_1_steering",0.125915],["wheel_2_1_steering",0.708106],["wheel_1_4_steering",0.587985],["wheel_2_4_steering",0.968495],["wheel_1_3_steering",0.113441],["wheel_2_3_steering",0.996189],["wheel_1_2_steering",0.159991],["wheel_2_2_steering",0.677272],["motor",0.59618],["sklo predni P",0.828688],["sklo predni L",0.441833],["karoserie",0.596107],["palivo",0.386182]]:0.321979:65639251130177:""
2:24:30 "HIVE: WRITE: "CHILD:388:65639251130177:""
2:24:30 "CUSTOM: Selected "1380""
2:24:34 "PUBLISH: Created UralRefuel_TK_EP1_DZ with ID "65639251130177""
2:25:14 "infiSTAR.de fnc_AdminFirstReq: [9,B 1-1-C:1 (Ross) REMOTE,[112,101,111,101,111,101,111,101,111]]"
2:25:14 "infiSTAR.de fnc_AdminReqProceed: [9,B 1-1-C:1 (Ross) REMOTE,[112,101,111,101,111,101,111,101,111]]"
2:25:19 "infiSTAR.de fnc_AdminFirstReq: [91,B 1-1-C:1 (Ross) REMOTE,[112,101,112,101,112,101,112,101,112,101],"#FFCC00"]"
2:25:19 "infiSTAR.de fnc_AdminReqProceed: [91,B 1-1-C:1 (Ross) REMOTE,[112,101,112,101,112,101,112,101,112,101],"#FFCC00"]"
2:25:22 "PKILL: Ross killed himself"
2:25:22 "PDEATH: Player Died 76561198084274533"
2:25:33 "infiSTAR.de PlayerDisconnected: _uid: 76561198084274533 _name: Ross"
2:25:33 "get: STRING (76561198084274533), sent: STRING (76561198084274533)"
2:25:33 "DISCONNECT: Ross (76561198084274533) Object: B 1-1-C:1 (Ross) REMOTE, _characterID: 27 at loc [-7239.67,19539.3,0.246124]"
2:25:33 "ERROR: server_playerSync: Cannot Sync Player Ross [27]. Position in debug! [-7239.67,19539.3,0.246124]"
2:25:46 "infiSTAR.de PlayerConnected: ["76561198084274533","Ross"]"
2:27:13 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
2:30:06 "RUNNING EVENT: crash_spawner on [2015,1,17,13,30]"
2:31:12 "WAI: [Mission:[Hero] Captured MV22]: Starting... [8252.05,6608.1,0]"
2:31:13 "WAI: Spawned a group of 5 AI (Bandit) at [8252.05,6608.1,0]"
2:31:15 "WAI: Spawned a group of 5 AI (Bandit) at [8252.05,6608.1,0]"
2:31:15 "WAI: Spawned a group of 5 AI (Bandit) at [8252.05,6608.1,0]"
2:31:16 "WAI: Spawned a group of 5 AI (Bandit) at [8252.05,6608.1,0]"
2:31:17 "WAI: Spawned in 2 M2StaticMG"
2:32:13 "TIME SYNC: Local Time set to [2013,8,3,13,32]"
2:37:13 "TIME SYNC: Local Time set to [2013,8,3,13,37]"
2:38:35 "WAI: [Mission:[bandit] Captured MV22]: Starting... [9446.91,12877.3,0]"
2:38:36 "WAI: Spawned a group of 4 AI (Hero) at [9446.91,12877.3,0]"
2:38:37 "WAI: Spawned a group of 4 AI (Hero) at [9446.91,12877.3,0]"
2:38:37 "WAI: Spawned a group of 4 AI (Hero) at [9446.91,12877.3,0]"
2:38:38 "WAI: Spawned a group of 4 AI (Hero) at [9446.91,12877.3,0]"
2:38:39 "WAI: Spawned in 2 M2StaticMG"
2:42:13 "TIME SYNC: Local Time set to [2013,8,3,13,42]"
2:42:13 "CLEANUP: Deleted 1 Animals out of 1"
2:45:00 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (Ross) REMOTE,"76561198084274533"]"
2:45:00 "infiSTAR.de ******ADMIN-LOGIN******: Ross(76561198084274533)"
2:45:00 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (Ross) REMOTE,"76561198084274533"]"
2:45:02 "infiSTAR.de Log: Ross(76561198084274533) - Left SafeZone @104128"

 

I also had an admin banned by infistar for the following reason:
2015-01-16 23:30:40 infiSTAR HackLog | Michael Blatov (76561198033344212) | remExField TitleText: Heroes have taken an armed vehicle from the bandits! Check your map for the location!   |Instance: 11 - ArmA2OA163125548 - 04012015IAHAT341B

Now this looks really strange and i cant figure out why he got banned for that but it must be something to do with the messages not showing.

 

Any help whatsoever with this would be much appreciated. 

 

 

EDIT - FIXED http://infistar.de/board/viewtopic.php?f=2&t=346

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