Stranger Posted October 28, 2013 Report Share Posted October 28, 2013 After the update to the new Version, the safezone god mode is not working anymore. Anyone have the same problem? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted October 28, 2013 Report Share Posted October 28, 2013 I'm still on 1.0.2.4, but my safe zones stopped working after I turned on that new lighting feature. I have to wait another 20 minutes or so, after the next server restart, to see if disabling that again gets the safezones working again. If you have new lights turned on via the init.sqf file, try disabling them. Link to comment Share on other sites More sharing options...
Stranger Posted October 28, 2013 Author Report Share Posted October 28, 2013 I got that problem with the actual version. The safezone isnt working anymore. Damn...Players gettin frustrated because the zombies are so annoying Link to comment Share on other sites More sharing options...
bFe Posted October 28, 2013 Report Share Posted October 28, 2013 I dont have a problem with the godmode script im using, which one do you use? Link to comment Share on other sites More sharing options...
Stranger Posted October 28, 2013 Author Report Share Posted October 28, 2013 COuld you share the one u use? its not working here anymore in 1.0.2.5 Link to comment Share on other sites More sharing options...
bFe Posted October 28, 2013 Report Share Posted October 28, 2013 Private ["_EH_Fired"]; if (isNil "inSafezone") then { inSafezone = false; }; while {true} do { waitUntil { inSafeZone }; titleText [format[" "],"PLAIN DOWN"]; titleFadeOut 4; waitUntil { player == vehicle player }; thePlayer = vehicle player; _EH_Fired = thePlayer addEventHandler ["Fired", { titleText ["You can not fire your weapon in a trading city!","PLAIN DOWN"]; titleFadeOut 4; NearestObject [_this select 0,_this select 4] setPos[0,0,0]; }]; player_zombieCheck = {}; fnc_usec_damageHandler = {}; thePlayer removeAllEventHandlers "handleDamage"; thePlayer addEventHandler ["handleDamage", {false}]; thePlayer allowDamage false; waitUntil { !inSafeZone }; titleText [format[" "],"PLAIN DOWN"]; titleFadeOut 4; thePlayer removeEventHandler ["Fired", _EH_Fired]; player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; thePlayer addEventHandler ["handleDamage", {true}]; thePlayer removeAllEventHandlers "handleDamage"; thePlayer allowDamage true; }; Link to comment Share on other sites More sharing options...
SunnyPi Posted October 29, 2013 Report Share Posted October 29, 2013 Not working for me too since .5 Link to comment Share on other sites More sharing options...
vex_dev Posted October 30, 2013 Report Share Posted October 30, 2013 Developes changed some names of functions or something like that, so if you are summoning from your script it won't work anymore, like the most of scripts made by users lol Link to comment Share on other sites More sharing options...
SunnyPi Posted October 30, 2013 Report Share Posted October 30, 2013 This http://dayzepoch.com/forum/index.php?/topic/386-better-safezone-maybe/ does not seem to be working for me. Could anyone be so kind to post a working missions.sqm? The Init Expression explains itself. Or a Link to a working Safezone script? Obviously i'm unable to figure out what changed in the sqm... Added the Sensors, added the exec in the init. No effect ingame. Used to work like a charm in .4 Any help would be MUCH MUCH apprechiated...! Link to comment Share on other sites More sharing options...
Stranger Posted October 30, 2013 Author Report Share Posted October 30, 2013 I really need that too. Would be cool if someone could then have a look into the Vehicle Problem (Vehicles can do damage in safezone and when u drive out, you have to relog so your vehicle weapons work again) Link to comment Share on other sites More sharing options...
SunnyPi Posted October 30, 2013 Report Share Posted October 30, 2013 There is a Vehicle fix for the better safezone script. worked like a charm... Just need that sqm :/ Don't want to "steal" it by extracting it from any server. So would be cool if someone could share his/her sqm maybe alongside the init with a working safezones script. Link to comment Share on other sites More sharing options...
Stranger Posted November 2, 2013 Author Report Share Posted November 2, 2013 Here is a nice SafeZone Script - works very well. It has also antitheft script running. http://dayzepoch.com/forum/index.php?/topic/3297-safezone-script-incl-godmode-in-trader-citys/ Link to comment Share on other sites More sharing options...
Bags2247 Posted November 2, 2013 Report Share Posted November 2, 2013 This is a link to something that might work http://opendayz.net/threads/epoch-safe-zone-commander-god-anti-backpack-stealing-no-shooting-no-vehicle-weapons.14877/ Link to comment Share on other sites More sharing options...
nemoo88 Posted November 3, 2013 Report Share Posted November 3, 2013 is there any copy past for epoch taviana? Link to comment Share on other sites More sharing options...
WadeWilson Posted November 4, 2013 Report Share Posted November 4, 2013 I had trouble with this, tried http://dayzepoch.com/forum/index.php?/topic/3297-safezone-script-incl-godmode-in-trader-citys/ and this worked well for me, have no issues. Link to comment Share on other sites More sharing options...
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