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@ FBI,

 

For Chernarus original location you can use the files in Post #1. For custom location, use the instructions on post #1, but with the files in post #21.

 

@ kriogenics,

 

Is not you running the script two times?

 

@ ElDubya,

 

The version with custom location is working ok? I have not tested it. Just waiting some feedback before to rise it to the first post.

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@ ElDubya,

 

The version with custom location is working ok? I have not tested it. Just waiting some feedback before to rise it to the first post.

 

Hi Donnovan, it works a treat mate. Middle of the camp exactly where I wanted it, thank you. A couple questions though? Are the zombies meant to die at all? Because I shoot them from a distance, they explode and lie down, then get back up and I can't kill them? Also, when they get back up, if I shoot them again they explode again? I don't know if this is the way it is supposed to work or not. 

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@ ElBubya,

 

Its like that, they stay off for x seconds when they explode. than they became danger again.

//Zombie Spawn Array
donn_terror_zomb = [
	[
		[[_cx,_cY,0],'cid_salv', 400, 3], //Special line, not realated to spawn
		//[
		//	[position],
		//	Spawn Radius,
		//	number os zeds,
		//	zeds view distance,
		//	dist from player to start to walk,
		//	special zed? 0 or 1 or 2,
		//	zed life multiplier 1 is normal life ,
		//	time to be on the ground after explosion
		//]
		[[6660-3735+_fx,14177-5342+_fy,0], 25, 15, 60, 15, 0, 1.1, 60],
		[[6786-3735+_fx,14320-5342+_fy,0], 25, 15, 60, 15, 0, 1.1, 60],
		[[6791-3735+_fx,14091-5342+_fy,0], 25, 15, 60, 15, 0, 1.1, 60],
		[[6668-3735+_fx,14121-5342+_fy,0], 25, 15, 60, 15, 0, 1.1, 60],
		[[6599-3735+_fx,14260-5342+_fy,0], 25, 15, 60, 15, 0, 1.1, 60],
		[[6624-3735+_fx,14212-5342+_fy,0],100, 40,100, 15, 0, 1.1, 60],
		[[6624-3735+_fx,14212-5342+_fy,0],120, 14, 60, 15, 1, 1.2, 60],
		[[6624-3735+_fx,14212-5342+_fy,0], 10,  1, 60, 15, 2, 3.5,120]
	]
];

The last number (mostly 60) is how much time they will stay off after the explosion. When they are on this state they offer no risk.

 

If you think its too much hard or too much easy, it's a matter of ajusting this array.

 

I used zombies with less vision distance and that start to walk 25 o 30 meters from the player, but since it was running in the HC, i had more than 250 zombies. This version is a attempt to make it run on the server, so zombies are fewer (130) but they have a bigger distance vision, and start to walk more near the player.

 

Tell-me what is wrong and i will try to adjust the array for you.

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I was thinking that they would spot the player like normal and coming running right up to them. That would create the danger whereby the player must kill them all before accessing any loot otherwise risking death themselves.

 

Essentially :

 

Die like normal zombies after the explosion of course. 

Full speed, no walking.

When headshot, they die and are no longer a threat.  

 

But don't go changing it up just for me man, it's your script and it works flawlessly as is. 

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Nice ideas!

 

Have you shot the zombie with 2 spheres above hin? It make a huge explosion that kill nearly all zombies in 100 meters. What about that? Will be easy to kill all zombies forever then, its just a matter of kill this special zombie.

 

Any idea?

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...i have doble spawn of everything (ikarus,zombies and buildings).....

 

@ kriogenics,

 

Is not you running the script two times?

 

Guess not, correct me if i'm wrong

 

1) in @DayZ_Epoch_Server\addons\dayz_server\init\server_functions.sqf

execVM "\z\addons\dayz_server\basezombie.sqf";

 

2)in MPMissions\DayZ_Epoch_11.Chernarus\init.sqf

execVM "scripts\basezombie\basezombiemp.sqf";

 

3) MPMissions\DayZ_Epoch_11.Chernarus\terror_zombies\zombie_agent_terror.fsm

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  • 3 weeks later...

Any answers on this one? :D

27.04.2015 22:44:10: Name (127.0.0.1:2322) guid - #0 0.600000 2:3046 z_hunter
27.04.2015 22:44:10: Name (127.0.0.1:2322) guid - #1 0.600000 2:3046 z_hunter
27.04.2015 22:48:23: Name (127.0.0.1:2322) guid - #0 0.600000 2:3016 zZombie_Base
27.04.2015 22:48:23: Name (127.0.0.1:2322) guid - #1 0.600000 2:3016 zZombie_Base

How do i add the exceptions?

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