Jump to content

#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test


KiloSwiss

Recommended Posts

Guys, I am getting the same error as OZZY_MG and I do have the _CLM = false.

 

I did update to the latest infistar yesterday and now I get this error.. (I did change the CLM on the new install)

 

Is there something more that I need to correct in Infistar to make this work?

 

Thanks

Link to comment
Share on other sites

Hi all

 

First thanks to kiloswiss for the effort in this project.

 

Im using SEM 0.8.3 on Epoch 0.3.0.3 b4

 

I have two major problems:

 

Markers are sometimes disappearing on death. I saw this effect most times on static markers like the Bandit Camp.

 

Convy vehicles will not be saved in the database.

 

Are there known solutions for these problems?

 

greets

 

Aiv3n

Link to comment
Share on other sites

Hi all

 

First thanks to kiloswiss for the effort in this project.

 

Im using SEM 0.8.3 on Epoch 0.3.0.3 b4

 

I have two major problems:

 

Markers are sometimes disappearing on death. I saw this effect most times on static markers like the Bandit Camp.

 

Convy vehicles will not be saved in the database.

 

Are there known solutions for these problems?

 

greets

 

Aiv3n

The map markers have always been a problem. There needs to be some way of refreshing them on player respawn/joining the server. Zupa cap points and I think blckeagls missions have this, but haven't figured out how to apply it to SEM.

 

As for the vehicles not saving, trust me, you don't want the saving at the moment, because then the DB will just stop loading random vehicles as the server gets over its vehicle cap. See the post on disappearing vehicles in Bug Reports for more info.

Link to comment
Share on other sites

This might seem like a dumb question, but does any one have an updated fn_crateLoot.spf that has the marksman dlc guns and ammo added in? and if so, would you please share. thank you in advance.

 

OfficeGlenn

Try this one  https://www.dropbox.com/s/eyxirdr885vvksb/fn_crateLoot.sqf?dl=0

 

Also the silencers are not on it, they are , "muzzle_snds_93mmg", "muzzle_snds_93mmg_tan", "muzzle_snds_338_black", "muzzle_snds_338_greenmuzzle_snds_338_sand" 

If you wanted to add them

 

Cheers

Link to comment
Share on other sites

Just installed this but getting error when launching the server, "Datafile too short 'D:\Servers\Arma 3 Server\@epochhive\addons\sem.pbo. Expectedf 242091871 B, got 27057 B"

I tried deleting and downloading the pbo again but it is the same size. I must be missing something basic?

Link to comment
Share on other sites

Hey Kilo, Thanks for making the mod but every time I try to load into my server im getting kicked and then given this error

 

#21 "SEM_AIsniperDamageDistance)then[{
14:25:07   if(!isPlayer _x)then{_x allowDamage false};
14:25:07   },{
14:25:07   if(!isPlayer _x)then{_x allowDamage true};
14:25:07   }];"
 

 

any idea as to why I am getting this error?

 

Thanks

Link to comment
Share on other sites

Hey Kilo, Thanks for making the mod but every time I try to load into my server im getting kicked and then given this error

 

#21 "SEM_AIsniperDamageDistance)then[{

14:25:07   if(!isPlayer _x)then{_x allowDamage false};

14:25:07   },{

14:25:07   if(!isPlayer _x)then{_x allowDamage true};

14:25:07   }];"

 

 

any idea as to why I am getting this error?

 

Thanks

 

hey, check teh install readme !

Step 3.
	IMPORTANT: Update Your BattlEye filters!
	Add the following exceptions to Your BE filters: 

...

...

...

 

Link to comment
Share on other sites

hey, check teh install readme !

Step 3.
	IMPORTANT: Update Your BattlEye filters!
	Add the following exceptions to Your BE filters: 

...

...

...

The readme.txt. has nothing in it about this error. I got this after i had already had added in the exceptions into the BE Filetrs

 

Step 3.

    IMPORTANT: Update Your BattlEye filters!

    Add the following exceptions to Your BE filters:

 - scripts.txt Line 21:

    After the filter named 'allowDamage' add:

        !="if(!isPlayer _x)then{_x allowDamage"

    

 - scripts.txt Line 22:

    After the filter named 'exec' add:

        !="execVM \"semClient.sqf\""

 - scripts.txt Lines 41, 42 and 43:

    After the filter named 'deleteMarker' add:

        !="deleteMarkerLocal format[\"SEM_MissionMarker"

    After the filter named 'setMarker' add:

        !="Local"

    After the filter named 'createMarker' add:

        !="createMarkerLocal [format[\"SEM_MissionMarker"

Link to comment
Share on other sites

iv been messing with the camp missions too add the same style of mission just more variety, but when i add a camp too the  compositions folder it doesn't show up on the server.. the mission hint shows up and the ai are there but the camp/ items/lootbox don't show up... i think the coords im using are wrong :P 

Link to comment
Share on other sites

Has anyone figured out how to get the mission markers to show for new logins/players who have died?

 

Been looking thru the code and comparing it to blckeagls (which does refresh the markers), but can't quite figure out what needs changed.

Link to comment
Share on other sites

Hi All, 

As a temporary fix for the badfile semClient.sqf ban, you can do one of two things:

1. Search your run.sqf for 'semClient.sqf', and remove it

2. turn _UBF to false

 

My question is - @KiloSwiss - is there a vulnerability in the code? and good to hear this project isn't dead, although it has been rumored. 

Link to comment
Share on other sites

Hi All, 

As a temporary fix for the badfile semClient.sqf ban, you can do one of two things:

1. Search your run.sqf for 'semClient.sqf', and remove it

2. turn _UBF to false

 

My question is - @KiloSwiss - is there a vulnerability in the code? and good to hear this project isn't dead, although it has been rumored. 

I had the same issue with infiSTAR v0157 but after I upgraded to v016x semclient.sqf is no longer in the list of files that are blacklisted by the badfile scan. So I am guessing that whatever issue that may have been there before is no longer present.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×
×
  • Create New...