Jump to content

#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test


KiloSwiss

Recommended Posts

Hi everybody,

 

I have an issue when car killing AI :

 

'...4_steering","wheel_2_4_steering"];

{_vk |#|setHit [_x,(_vk getHit _x)+(.2+(random ...'

Error Type Nombre, Not a Number, Nombre attendu

File mpmissions\__CUR_MP.Altis\semClient.sqf, Line 109

 

 

Nothing happen except the AI was still stuffed.

Link to comment
Share on other sites

After installing the test version of this, one of my servers the vehicles getting despawned randomly.... and sometimes gear too. I dont know what is causing this, anybody has any information for this ? Doesnt matter that item is looted or spawned from admin menu. Im useing infistar

Link to comment
Share on other sites

 

Help with BE- was working fine, then restart and shit hit the fan.........

 

call compile preProcessFileLineNumb"

21.03.2015 17:14:17: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #0 "k = _mouseOver select 1;
_customData = player getVariable ["BIS_fnc_setTaskLocal_customData",[]];
 
_i = (_customData find _task)"
21.03.2015 17:18:44: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #0 "k = _mouseOver select 1;
_customData = player getVariable ["BIS_fnc_setTaskLocal_customData",[]];
 
_i = (_customData find _task)"
22.03.2015 13:38:52: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 13:39:39: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 13:41:14: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 13:42:09: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 13:43:18: MadMan (72.198.19.116:2304) f63ca9de818a4a4e2dce200a55551994 - #42 "r75 = createMarker["MainMarker75", MCoords];
_MainMarker75 setMarkerColor "ColorBlue";
_MainMarker75 setMarkerShape "ELLIPSE";
_"
22.03.2015 13:44:57: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 13:47:16: MadMan (72.198.19.116:2304) f63ca9de818a4a4e2dce200a55551994 - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 13:52:37: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 13:57:26: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #20 "SEM_AIsniperDamageDistance)then[{
if(!isPlayer _x)then{_x allowDamage false};
},{
if(!isPlayer _x)then{_x allowDamage true};
}];"
22.03.2015 14:04:28: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"
22.03.2015 14:06:26: Stumpafoo (68.12.139.53:2304) 9a2bc3cb49bd69644c9bccf0fcf59c5c - #42 "Marker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_M"

 

 

I think there might have been a hotfix released to address the players getting kicked when clicking on map or right-clicking map. If not, you can fix it by adding this to the end of line 1 in script.txt:

 

!"BIS_fnc_setTaskLocal_customData"

 

That is only part of your issue - the other errors are from BlckEagl's mission which you may have configured wrong as cyncrwler indicated.

Link to comment
Share on other sites

Hi everybody,

 

I have an issue when car killing AI :

 

'...4_steering","wheel_2_4_steering"];

{_vk |#|setHit [_x,(_vk getHit _x)+(.2+(random ...'

Error Type Nombre, Not a Number, Nombre attendu

File mpmissions\__CUR_MP.Altis\semClient.sqf, Line 109

 

 

Nothing happen except the AI was still stuffed.

 

here the script part :

 

"SEM_vehDamage" addPublicVariableEventHandler { private ["_vk","_vP","_s"];
_vk = _this select 1;
_vP = vehicle player;
if(!local _vk)exitWith{};
if(_vk != _vP)exitWith{};
_s = ["MOTOR","karoserie","palivo","glass1","glass2","glass3","door1","door2","door3","door4",
"wheel_1_1_steering","wheel_2_1_steering","wheel_1_2_steering","wheel_2_2_steering",
"wheel_1_3_steering","wheel_2_3_steering","wheel_1_4_steering","wheel_2_4_steering"];
{_vk setHit [_x,(_vk getHit _x)+(.2+(random .15))]}count _s;
};

 

I still have this message when i car kill AI. does .2 and .15 are consider as numbers??

Link to comment
Share on other sites

hey kilo, outstanding work. its running without any problems. thanks a lot!

i only have a question regarding the static and dynamic missions. can they be run at the same time? the comment on the cfg isnt so clear about that and i dont want to break something ^^

 

and for upcoming updates, would it be possible to make ai loadouts, their skillset and lootboxes easier to customize, maybe trough a cfg as well? right now i can only assume which file contains what and have absolutely no idea which mission calls a specific lootbox.

again, i dont want to break something but want to adjust the lootboxes as well as stuffing the ai with @mas weapons =) its a little bit over my head right now.

 

thanks again for ur dedication

Link to comment
Share on other sites

hey kilo, outstanding work. its running without any problems. thanks a lot!

i only have a question regarding the static and dynamic missions. can they be run at the same time? the comment on the cfg isnt so clear about that and i dont want to break something ^^

 

I tried the 0.8.3 on my linux testserver, there was a static mission ( Camp or so), after a while the marker disappeared, and there was a dynamic mission also, dunno when what exactly happend, but for sure both were running at the same time. Very nice Missions!

Link to comment
Share on other sites

if someone loging after mission spawn, he cant see the mark on the map.

 

That is normal in Arma 3, when you do a marker on the map and somebody join the game, he will not see the marker, then the script must make a new marker if somebody joins the missions, don't know if it is possible or usefull.

Link to comment
Share on other sites

Hello,
 
i use  SEM on my epoch server but  i have the problem that the mission not spawn .
 
I set the min player ammout of one but if edited the server that every player that join is on a Blufore slot and sionce that the mission not spawn.
 
is it porsible that the sem min player count onley CIV player ?
 
Hope you can understand my problem and my bad english :P
 
Atom_Monky 
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×
×
  • Create New...