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#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test


KiloSwiss

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Installed 0.6 last weekend and we're noticing that the sniper seems to be having his weapon removed as well as the RPG guy having his stripped, is this intended behaviour?

 

Yes several version ago Kilo added a line to adjust the chances of gear being removed from the AI.  You can adjust this in the file's settings and the RPG's being removed have been around for a while.

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@pixel_de

Fixed Mission positions are currently not implemented and will probably never come.

It's on my "to-do" list, but it's at the very bottom.

Parallel running missions are coming, I have currently done the code to spawn multiple parallel mission threads, so expect this feature in the very next update.

@Cubitron

For real?

Okay I will look into this.

Were there any players and/or vehicles nearby the trader?

@Havoc302

Yes

Greez KiloSwiss

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Using the v0.8, getting  a kick from Batleye, need help:

 

addweaponcargo.txt:

 

createvehicle.log:

 

scripts.log:

 

scripts.txt:

you can always change the line on 3 in create vehicles to a 1 from 5... or just add the exception if you dont wanna add a wide range freedom for vehicles incase you get some hackers.. :P

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Every time someone enters the first server receives the following problem:

 

13:20:50 : Player #0 BullRaider (MyGuid) has been kicked by BattlEye: SetDamage Restriction #0

 

but the second time onwards people can play normally, anyone have this problem? Anyone know how to fix this?

 

in the SetDamage.log:

29.01.201529.01.2015 13:20:49: BullRaider (IP) GUID - #0 1.000000 1:-1478172820 13:20:49: BullRaider (IP) GUID - #0 1.000000 1:-1478172820

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The new Update v0.8.1 is now available on GitHub:

https://github.com/KiloSwiss/Simple-Epoch-Missions

See here which lines inside the scripts.txt needs to be changed: LINK

And here is the changelog of the latest two versions:

v0.8 (23.01.2015)
 - Fixed: AI not moving.
 - Added: New Mission Markers.
 - Added: New Outpost.
 - Added: Changed AI to server side only.
 - Added: Driving over AI damages Your vehicle.
 - Added: Mission Marker have a time out when finished successfully.
 - Changed: BE Filters (only Lines 41, 42 and 43 have exceptions now, the old ones can be removed).
 - Changed: Removed AllowPlayerDamage Functionality (fixed with server side EPOCH update).
 - Changed: Mission Markers are no longer spot on the mission coordinates.
 - Changed: Crates/Boxes for mission loot.
 - Changed/Added: New mission controller script for multiple missions (coming with future updates).

 v0.8.1 (29.01.2015)
 - Fixed: World Data not correctly loaded on custom islands.
 - Added: Mission Marker change to green when finished successfully.
 - Added: AI does not take damage when shot from distance (can be disabled and range specified).
 - Added: Big text on the screen, announcing when SEM is running in debug mode.
 - Added: Check for overlapping (shortly after each other appearing) mission announcements (hints).
 - Added: New mission clean up script.
 - Changed: BE Filters: scripts.txt (the lines 21, 22, 41, 42 and 43 need updated exceptions).
 - Changed: Moved the debug variable inside "initMissions.sqf" for less confusion.
 - Changed: Renamed some of the Variables.
 - Changed/Added: Mission names below Map markers.
Have fun!

Greez KiloSwiss

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The new Update v0.8.1 is now available on GitHub:

https://github.com/KiloSwiss/Simple-Epoch-Missions

 

Have fun!

Greez KiloSwiss

 

 

Nice, only markers i make my own, i dont like yours =) sorry

Best way for me is marker red or other color with dot in center and mission name.

Like it was before on arma 2 epoch misiions.

Anyway thanks, you make big work!

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