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EpochServer.dll Crash


SilentSean

Question

Since the update, Ive been getting this error:

Distribution: 0
Version 1.36.128579
Fault time: 2014/12/24 12:57:34
Fault address:  71E69EFD 01:00018EFD C:\arma3Servers\Spec3 A3Epoch\@EpochHive\epochserver.dll
file:     epoch (__cur_mp)
world:    Chernarus
Prev. code bytes: 83 C4 04 85 C0 74 09 50 E8 D1 80 02 00 83 C4 04
Fault code bytes: 83 3F 06 8B 45 D0 0F 85 A2 00 00 00 C6 00 00 8B

Registers:
EAX:00000000 EBX:00B5943C
ECX:00B3246C EDX:00B32488
ESI:00A5BF80 EDI:00000000
CS:EIP:0023:71E69EFD
SS:ESP:002B:00A5BE5C  EBP:00A5BF60
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010246

I run a dedicated box with Windows Server 2008 R2 DC Edition. Only been getting this since the patch

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yours : "C:\arma3Servers\Spec3 A3Epoch\arma3server.exe" -nosplash -nosound -mod=@Epoch;@EpochHive;@AllInArmaTerrainPackLite; "-config=C:\arma3Servers\Spec3 A3Epoch\Spec3A3Epoch\config.cfg" -ip=162.219.28.242 -port=3302 "-profiles=C:\arma3Servers\Spec3 A3Epoch\Spec3A3Epoch\Spec3A3Epoch\" "-BEpath=C:\arma3Servers\Spec3 A3Epoch\Spec3A3Epoch\BattlEye" "-cfg=C:\arma3Servers\Spec3 A3Epoch\Spec3A3Epoch\basic.cfg" -name=Spec3A3Epoch -autoinit -enableHT -exThreads=1 -loadMissionToMemory

 

Fixed :

 

"C:\arma3Servers\Spec3 A3Epoch\arma3server.exe" -config="C:\arma3Servers\Spec3 A3Epoch\Spec3A3Epoch\config.cfg" -ip=162.219.28.242 -port=3302 -profiles="C:\arma3Servers\Spec3 A3Epoch\Spec3A3Epoch\Spec3A3Epoch" -BEpath="C:\arma3Servers\Spec3 A3Epoch\Spec3A3Epoch\BattlEye" -cfg="C:\arma3Servers\Spec3 A3Epoch\Spec3A3Epoch\basic.cfg" -name=Spec3A3Epoch -malloc=system -mod=@Epoch;@EpochHive;@AllInArmaTerrainPackLite

 

The quotes not good !

 

Also, the HT, threads and other params are not epoch stock. Not needed.

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Those are the exact same parameters I have always used, which were working absolutely fine before the patch. But out of curiosity, I tried those ones, and it still does the same thing.

 

I even moved it to a box where I have another server running fine with no crashes, then I try Chernarus and bam, it crashes again.

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FYI, I'm testing on my test server since we had issues since we introduced AI missions.

 

For now, my focus is on "mounting" static .50 cal guns that missions spawn. When someone gets in, server crashes.

 

if possible, get a test environment up and try to figure out WHEN your server crashes. I will also keep everyone updated here with my findings.

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It's not firedaemon, it's a little tool I found on these forums somewhere (can't remember where).

As for restarting on crash, I wrote a little keep alive program in C# which I have running as a service. It polls every so often checking for the Arma and Bec services, if they are off then it just starts them.

No need to do anything on a box reboot either, all the services start with windows :)

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