Face Posted December 24, 2014 Report Share Posted December 24, 2014 Hey, Buttface from OpenDayZ here. I was wondering if the 0.2.5.2 update has made it possible for serverside objects to be spawned without being deleted? I'm interested in adapting DZAI for Arma 3 Epoch and would like to know if this issue has been cleared up. Thanks. TayTayTheKiller, RRP47 and fr1nk 3 Link to comment Share on other sites More sharing options...
matrixmark Posted December 24, 2014 Report Share Posted December 24, 2014 Yay :D We so need this lol... the current AI are just waaaaay to fkin easy. Link to comment Share on other sites More sharing options...
pr0dukt Posted December 24, 2014 Report Share Posted December 24, 2014 Yes with the doppelganger code being relinquished from the fsm, you'll be able to execute ai scripts server side with persistence. This much i'm sure of. Link to comment Share on other sites More sharing options...
horbin Posted December 24, 2014 Report Share Posted December 24, 2014 Doppleganger code appears to work on 'allUnits'. I do not believe it is related to the issue with vehicle persistence . Link to comment Share on other sites More sharing options...
theirongiant Posted December 24, 2014 Report Share Posted December 24, 2014 Wait, has 0.2.5.2 been released? Link to comment Share on other sites More sharing options...
Face Posted December 24, 2014 Author Report Share Posted December 24, 2014 @pr0dukt: Thanks, that's just the answer I was looking forward to hearing. @horbin: Thanks for the clarification. Link to comment Share on other sites More sharing options...
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