Sp4rkY Posted December 24, 2014 Report Share Posted December 24, 2014 Hi guys ! I will finally present you a working AI-Mission System with working AI-Damage to every player which joins the first time. I´m not the creator of this system, its from my mate KiloSwiss ! All credits goes to KiloSwiss for his amazing power of working at this !!! Have fun to check this out and give response of any bugs ! :) And here it is: epoch_missions.zip Further instructions will come, i just want to give you this pretty christmas gift first ! :) cheers clarkycal, psychosis, ranger_joe and 3 others 6 Link to comment Share on other sites More sharing options...
brent65622 Posted December 24, 2014 Report Share Posted December 24, 2014 How do i install this sorry for noob ??? Link to comment Share on other sites More sharing options...
Sp4rkY Posted December 24, 2014 Author Report Share Posted December 24, 2014 Like i said, Instructions coming, but for now i just wanted to share :) If you know what you´re doing, test it, otherwise just wait a bit. Perhaps i can post an instruction this day... Link to comment Share on other sites More sharing options...
RRP47 Posted December 24, 2014 Report Share Posted December 24, 2014 Upload a3epochmissions.pbo to your Epochhive/addons add clientside init.sqf to the mission pbo -or- copy what is provided in the supplied init to your already existing init.sqf add provided BE filter exceptions to the correct line in BE scripts.txt Start server Profit Link to comment Share on other sites More sharing options...
Sp4rkY Posted December 24, 2014 Author Report Share Posted December 24, 2014 @RRP47 Thank you ! :) RRP47 1 Link to comment Share on other sites More sharing options...
RRP47 Posted December 24, 2014 Report Share Posted December 24, 2014 No problem man. B) Sp4rkY 1 Link to comment Share on other sites More sharing options...
Player1 Posted December 24, 2014 Report Share Posted December 24, 2014 Ki dont shoot on Helis :unsure: Link to comment Share on other sites More sharing options...
Sp4rkY Posted December 24, 2014 Author Report Share Posted December 24, 2014 Everytime ? With every type of helicopter ? Seems to be bug nr.1 thanks for report. Link to comment Share on other sites More sharing options...
RRP47 Posted December 24, 2014 Report Share Posted December 24, 2014 assuming they need more firepower to engage a heli? like A2? Link to comment Share on other sites More sharing options...
Atavis Posted December 24, 2014 Report Share Posted December 24, 2014 kicked off by BattlEye: Script Restriction #20 #20 "(_this select 0) execVM "\A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf"" Link to comment Share on other sites More sharing options...
Mr.XXX Posted December 24, 2014 Report Share Posted December 24, 2014 Does it work with Chrenarus Link to comment Share on other sites More sharing options...
EL BARTO Posted December 24, 2014 Report Share Posted December 24, 2014 Running good...no problems on our testserver...nice job Link to comment Share on other sites More sharing options...
brent65622 Posted December 24, 2014 Report Share Posted December 24, 2014 works well on my server THANKS Link to comment Share on other sites More sharing options...
cen Posted December 24, 2014 Report Share Posted December 24, 2014 Missions spawn outside of map on chernarus. What's the fix? MrPredatorr 1 Link to comment Share on other sites More sharing options...
MrPredatorr Posted December 24, 2014 Report Share Posted December 24, 2014 Like Cen said, missions are spawning outside of the map on cherno. Link to comment Share on other sites More sharing options...
excitable Posted December 24, 2014 Report Share Posted December 24, 2014 Okay where is the existing INIT? Link to comment Share on other sites More sharing options...
KiloSwiss Posted December 24, 2014 Report Share Posted December 24, 2014 Make sure there is a marker called "center" in the center of the map and change the outer search radius for the missions from "-1" to something like 8000 or whatever fits the size of chernarus Happy christmas everyone Link to comment Share on other sites More sharing options...
Grimm Posted December 24, 2014 Report Share Posted December 24, 2014 Hi Got it working but when mission spawns all players and even players that log after mission has spawned get kicked for LOCAL MARKER MISSION MARKER no clue how to solve this as ive got the lines correct in the scripts.txt but players still get kicked anyone know how to fix this or can someone whos it actualy works post their scripts.txt please Link to comment Share on other sites More sharing options...
MrPredatorr Posted December 24, 2014 Report Share Posted December 24, 2014 Hi Got it working but when mission spawns all players and even players that log after mission has spawned get kicked for LOCAL MARKER MISSION MARKER no clue how to solve this as ive got the lines correct in the scripts.txt but players still get kicked anyone know how to fix this or can someone whos it actualy works post their scripts.txt please The createMarker filter was set to 1 in the original configs (Atleast for me) just change the 7 in setMarker to 1. So it looks like this 1 createMarker !="createMarkerLocal [\"MissionMarker\", _markerPos]" Link to comment Share on other sites More sharing options...
cen Posted December 24, 2014 Report Share Posted December 24, 2014 7 will kick, 1 only logs. If you are running infi you need to turn these two setting in run.sqf to false: /* Check Global Markers */ _CGM = false; /* true or false */ /* Check Local Markers */ _CLM = false; /* true or false */ KiloSwiss 1 Link to comment Share on other sites More sharing options...
Grimm Posted December 24, 2014 Report Share Posted December 24, 2014 Thank you very much guys works like a bomb merry xmas cheers Link to comment Share on other sites More sharing options...
reaperz73 Posted December 24, 2014 Report Share Posted December 24, 2014 only issue I have sen is I can walk right up to the AI. Eventually they may shoot me if I am like 50 meters from them. Link to comment Share on other sites More sharing options...
KiloSwiss Posted December 24, 2014 Report Share Posted December 24, 2014 There are example BE filters in the download included. Also load it as a separate mod and don't add the pbo to epochhive\addons At least this is how i tested it and it works. Updates will follow in the upcoming days. Link to comment Share on other sites More sharing options...
Richie Posted December 24, 2014 Report Share Posted December 24, 2014 My mission markers spawn, when you get to the location there's nothing there :unsure: RPT shows : 20:51:30 "### Running Mission "Bandit Camp" now" 20:51:30 "##Spawn_Soldiers##" 20:51:31 "Mission AI: AI is disabled" 20:51:31 "Mission AI: Waiting for possible thread(s)" Link to comment Share on other sites More sharing options...
KiloSwiss Posted December 24, 2014 Report Share Posted December 24, 2014 Tomorrow I will add more debug options (for better bug reports), make the missions more failsafe and also compatible with various/new Maps. Richie 1 Link to comment Share on other sites More sharing options...
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