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VEMF - Vampire's Epoch Mission Framework


TheVampire

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Well i'm handing it off since i've been working at it all day, and have things I need to get done before the SO get's home.

 

Current issue I'm having is that I can't find the damn crates, but I'm convinced they are there somewhere.

(They aren't null, they have cargo, but I can't find them)

So with that I am releasing the "Pre-Alpha".

 

You can download the PBO from github, which goes in your "@EpochHive > Addons" folder.

https://github.com/SMVampire/VEMF/blob/master/Binaries/VEMF.pbo?raw=true

The "initServer.sqf" goes in your mission pbo (or folder), and the "init.sqf" you can put in the mission, or just copy the content to your existing init.sqf.

 

You will also need the AI damage fix KiloSwiss posted here:

It's a PBO you just put in the same folder as my PBO.

 

You can put a copy of VEMFConfig.sqf in your Mission.pbo (or folder) and edit that instead of needing to unpbo my PBO whenever you want to edit the config.

 

If you run into issues (I'm sure you will), post them in the Github issues section.

I hold no guarantees of my AI getting along with other AI, but I'm interested in feedback on it.

 

I'll try to fix issues on the github as fast as possible.

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how long will it take for a mission to start I may have not installed it right

 

5 - 20 minutes, but it will log to the server.rpt 60 seconds after the first player joins the server so you know it's running.

 

You can put a copy of your VEMFConfig.sqf in your mission.pbo to edit to your liking.

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Getting this:

5:03:07 [VEMF]: Running Dynamic Town Invasion Mission.
 5:03:07 Error in expression <sPlayer _x) then {_allUnits = _allUnits - (_x);}; } forEach _allUnits;
 
_curRad >
 5:03:07   Error position: <- (_x);}; } forEach _allUnits;
 
_curRad >
 5:03:07   Error -: Type Object, expected Number,Array
 5:03:07 File VEMF\VFunctions.sqf, line 440

Seems to be starting up ok:

 

I assume "VEMFConfig.sqf not found" is from it not being in the mission PBO?

 

4:46:35 [VEMF]: Starting Vampire's Epoch Mission Framework.
 4:46:35 [VEMF]: isServer:true / isDedicated:true / isMultiplayer:true
 4:46:35 [VEMF]: Setting VEMF Relations to make AI Hostile.
 4:46:35 [VEMF]: Looking for the Config. Ignore the associated File Not Found error.
 4:46:35 Warning Message: Script VEMFConfig.sqf not found
 4:46:35 [VEMF]: Loading Configuration File.
 4:46:35 [VEMF]: Configuration File Loaded!
 4:46:35 [VEMF]: Currently Running Version: 1.0.0-dev
 4:46:35 [VEMF]: Server is Running Map: altis
 4:46:35 [VEMF]: Loading ExecVM Functions.
 4:46:35 [VEMF]: Loading Compiled Functions.
 4:46:35 [VEMF]: All Functions Loaded.
 4:46:35 [VEMF]: Mission Timer Started.
 4:46:35 [VEMF]: AI Watchdog Running.
 4:46:35 [VEMF]: Loading Any Addons.
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Getting this:

5:03:07 [VEMF]: Running Dynamic Town Invasion Mission.
 5:03:07 Error in expression <sPlayer _x) then {_allUnits = _allUnits - (_x);}; } forEach _allUnits;
 
_curRad >
 5:03:07   Error position: <- (_x);}; } forEach _allUnits;
 
_curRad >
 5:03:07   Error -: Type Object, expected Number,Array
 5:03:07 File VEMF\VFunctions.sqf, line 440

Seems to be starting up ok:

 

I assume "VEMFConfig.sqf not found" is from it not being in the mission PBO?

4:46:35 [VEMF]: Starting Vampire's Epoch Mission Framework.
 4:46:35 [VEMF]: isServer:true / isDedicated:true / isMultiplayer:true
 4:46:35 [VEMF]: Setting VEMF Relations to make AI Hostile.
 4:46:35 [VEMF]: Looking for the Config. Ignore the associated File Not Found error.
 4:46:35 Warning Message: Script VEMFConfig.sqf not found
 4:46:35 [VEMF]: Loading Configuration File.
 4:46:35 [VEMF]: Configuration File Loaded!
 4:46:35 [VEMF]: Currently Running Version: 1.0.0-dev
 4:46:35 [VEMF]: Server is Running Map: altis
 4:46:35 [VEMF]: Loading ExecVM Functions.
 4:46:35 [VEMF]: Loading Compiled Functions.
 4:46:35 [VEMF]: All Functions Loaded.
 4:46:35 [VEMF]: Mission Timer Started.
 4:46:35 [VEMF]: AI Watchdog Running.
 4:46:35 [VEMF]: Loading Any Addons.

 

It checks the mission.pbo. If it's not there it gives that error, and then loads it from my PBO.

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Getting this:

5:03:07 [VEMF]: Running Dynamic Town Invasion Mission.
 5:03:07 Error in expression <sPlayer _x) then {_allUnits = _allUnits - (_x);}; } forEach _allUnits;
 
_curRad >
 5:03:07   Error position: <- (_x);}; } forEach _allUnits;
 
_curRad >
 5:03:07   Error -: Type Object, expected Number,Array
 5:03:07 File VEMF\VFunctions.sqf, line 440

 

 

Are you sure the if condition for the isPlayer check is correct? 

 

 

Would think it would be more like this:: 

 

	// Remove Non-Players
	{ 
	if !(isPlayer _x) then 
		{
		_allUnits = _allUnits - (_x);
		}; 
	} forEach _allUnits;
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I am getting this error when it attempts to spawn the mission and it just keeps spamming it.

Error in expression <false;

while {true} do {
{
if ((_eRads select _curRad) in (assignedItems _x)) e>
22:50:47   Error position: <select _curRad) in (assignedItems _x)) e>
22:50:47   Error Zero divisor
22:50:47 File VEMF\VFunctions.sqf, line 446
22:50:47 Error in expression <false;

I will post it on the github after I verify it doesn't have something to do with my install.

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I am getting this error when it attempts to spawn the mission and it just keeps spamming it.

Error in expression <false;

while {true} do {
{
if ((_eRads select _curRad) in (assignedItems _x)) e>
22:50:47   Error position: <select _curRad) in (assignedItems _x)) e>
22:50:47   Error Zero divisor
22:50:47 File VEMF\VFunctions.sqf, line 446
22:50:47 Error in expression <false;

I will post it on the github after I verify it doesn't have something to do with my install.

 

Might be from no one on your server having a radio equipped. I'll look into it.

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Crashed the server.

 

Mods: @VEMF
Distribution: 0
Version 1.36.128713
Fault time: 2015/01/10 01:40:53
Fault address:  00B0D8D6 01:0097C8D6 D:\A3Epoch\arma3server2.exe
file:     epoch (__cur_mp)
world:    Chernarus
Prev. code bytes: 97 35 00 6B 8E 7C 93 00 00 2C 8B 97 C0 00 00 00
Fault code bytes: 38 5C 11 F8 75 0E 8B 44 24 14 39 44 11 FC 7E 04
 
Registers:
EAX:01B6EF40 EBX:00000000
ECX:00000108 EDX:00000000
ESI:2EC00700 EDI:3143C100
CS:EIP:0023:00B0D8D6
SS:ESP:002B:01B6EF2C  EBP:00000001
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00210202
=======================================================
note: Minidump has been generated into the file SC\arma3server2_2015-01-10_01-25-20.mdmp

 
Other then that they spawned fine. 
 
[EDIT] I'm running the server performance fix and the updated AiA. Other then that everything is vanilla files.
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Crashed the server.

 

Mods: @VEMF
Distribution: 0
Version 1.36.128713
Fault time: 2015/01/10 01:40:53
Fault address:  00B0D8D6 01:0097C8D6 D:\A3Epoch\arma3server2.exe
file:     epoch (__cur_mp)
world:    Chernarus
Prev. code bytes: 97 35 00 6B 8E 7C 93 00 00 2C 8B 97 C0 00 00 00
Fault code bytes: 38 5C 11 F8 75 0E 8B 44 24 14 39 44 11 FC 7E 04
 
Registers:
EAX:01B6EF40 EBX:00000000
ECX:00000108 EDX:00000000
ESI:2EC00700 EDI:3143C100
CS:EIP:0023:00B0D8D6
SS:ESP:002B:01B6EF2C  EBP:00000001
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00210202
=======================================================
note: Minidump has been generated into the file SC\arma3server2_2015-01-10_01-25-20.mdmp

 
Other then that they spawned fine. 

 

 

It's not designed to be it's own @mod, might be the issue. Should just require the pbo in the @EpochHive/Addons folder.

 

Not sure how I would decode that to an issue.

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