Jump to content
TheVampire

VEMF - Vampire's Epoch Mission Framework

Recommended Posts

Wanted to go more in-depth with this.

I felt that just giving the AI vests felt more realistic.

Real soldiers don't carry packs in battle unless they are required to, but always have a vest.

I also felt adding a bag to pretty much every AI would be too overpowered to the player base. A backpack to me seems a little rarer than most.

I rather see rarer items be in the crates as a chance instead of being on every other AI. I might change it in a future version.

 

Weapon attachments were just a feature I hadn't added yet. Yet again to not flood the servers with attachments, i'm probably gonna make it something like a 1/5 chance of an AI having one random attachment.

 

Glad all of you are enjoying the mod. :P

 

Ok, i understand this  ;)

I know its not your Priority, but it would be very Cool, if can decide it by myself if the Ai has Backpacks and Attachments or not... but i cant do it, i need you  :D

 

by the way, i am an Ex German Military Police Sergeant and let me say, we have BackPack at Patrol in this we have a bit water, food maybe ammo and definitely Medical Supplies because if you have bad luck the Medic needs houres to arrive you. You are many Miles from the Next Base and the Streets are not so good like Home and German Medevac dosnt fly under to much Fire. :mellow:

you throw the BackPack to the Floor under Fire to minimize the target or use as an cover.

 

regards, DELTA  B)

Share this post


Link to post
Share on other sites

I don't know what option it is in the run.sqf to turn that check off.  For the meantime set the 5 in the setdamage.txt file to a 3 to log the detection but prevent a kick.

 

If the antihack is trying to destroy the crates, that will prevent a kick, but won't stop the crate from being destroyed.

Share this post


Link to post
Share on other sites

If anyone is having issues with players getting kicked while near the crates for setDamage, I believe it's an issue with the "alternative" antihack trying to setDamage to the crates.

Works fine for me using Infistar

Share this post


Link to post
Share on other sites

Works fine for me using Infistar

 

Same... I've only run it on my test server but had no issues.

 

Not sure If I want to run it on my live server yet.

 

@Richie...  How is this running for you?

 

Thanks,

 

Mike.

Share this post


Link to post
Share on other sites

hey vamp im loving the update, can i ask is there a way to add color code to the text and if i wana change the fonts an is there a list i can get the supported fonts,,sorry for the long winded request :)

Share this post


Link to post
Share on other sites

hey vamp im loving the update, can i ask is there a way to add color code to the text and if i wana change the fonts an is there a list i can get the supported fonts,,sorry for the long winded request :)

 

You can modify all that in the init.sqf code.

As for supported fonts, here's a list.

 

f14r2WQ.png

Share this post


Link to post
Share on other sites

great thanks for the formats,i looked at the init.cfg but didnt see a color code to change,do i need to add it in there,if so where?

 

Look at the included init.sqf and change your init.sqf accordingly. This is the new code:

if (!isDedicated) then {
	"VEMFChatMsg" addPublicVariableEventHandler {
		[
			[
				[((_this select 1) select 0),"align = 'center' size = '1' font='PuristaBold'"],
				["","<br/>"],
				[((_this select 1) select 1),"align = 'center' size = '0.5'"]
			]
		] spawn BIS_fnc_typeText2;
		VEMFChatMsg = nil;
	};
};

Share this post


Link to post
Share on other sites

Some marker for mission? People who dont know where mission is, can check it from map. 

 

I'm still not using markers for the missions for multiple reasons.

 

 

Awesome job with Missions, but i have a question.

We just installed the mission system but when we kill the first Ai in a mission the server goes down

Anybody help?

 

I'm not sure. Maybe check your RPT?

 

 

yes i did change it but im not sure where to change the color of the text for example it would have something like this in there...//color = "#b20000";

 

https://community.bistudio.com/wiki/Structured_Text

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Similar Content

    • By Porkeld
      A3_vemf_Re_reloaded
      Vemf_reloaded was originally made by IT07 and last commit on vemf_reloaded was in 2017....
      I really like this mission script, but in my opinion it was missing some essential features compared to other mission systems.
      So I decided to add and fix some of the stuff for vemf.
      Check the Changelog for fixes and new stuff.

      All credit goes to IT07 for coding this and also a big THANK YOU to Ghostrider [GRG] for helping and always being helpfull when needed :-)
      Check readme and how to install.txt
       
                                                     Download https://github.com/Porkeld/A3_vemf_re-reloaded
       
      If you have any questions/bug reports or ideas for vemf_re_reloaded then find me on discord Porkeld#1506 
    • By JasonTM
      Download the files for DZMS Overpoch 1.0.6.2 Here: https://github.com/worldwidesorrow/DZMS-DayZMissionSystem-Overpoch
       
      This is an update to the DayZ Mission System by Vampire that was updated for DayZ Epoch 1.0.6.1 by ebayShopper: https://github.com/ebayShopper/DZMS-DayZMissionSystem
      This includes adding a few missions from EMS 0.3 by Fuchs:
       
      Updates:
      1. Added a variable in DZMSConfig.sqf to enable the AI to have money in their wallets if ZSC is installed.
      //If you have ZSC installed then you can set this to true to place money in ai wallets. DZMSAICheckWallet = false; 2. Added the Overwatch weapons to the AI and Crate configs.
      3. Expanded the selection of gear and vehicles available to the missions, AI config, and crate spawns.
      4. Created additional crate spawning options.
      5. Changed "UH60Wreck_DZ" to "UH60_ARMY_Wreck_burned_DZ" in minor mission SM4 because of "Cannot create non-ai vehicle UH60Wreck_DZ" error.
      6. Converted the format of a few EMS 0.3 missions and added them to the mission spawning arrays.
      7. There is an issue with the new small ammo boxes and medical crates which is not resolved.

      Here is a list of all of the Major and Minor missions with a few notes.
       
       
      Demo Video
       
       
    • By Grahame
      ARMA3 DayZ Mission System (DZMS)
      This is a purely derivative port of the DayZ Mission System to ARMA3/Epoch. I have added functionality where appropriate (equipping uniforms for example) and stripped and replaced ARMA2 or DayZ/Epoch specific code in this implementation.
      The DayZ Mission System is a very good, lightweight and modular mission system.
      Credits
      There are a lot of people who have contributed to DZMS on A2/DayZ/Epoch. Please check the links below for many of them. Personally they all have my thanks for providing a solid mission system that has been a lot of fun to play in the years I've spent on DayZ/Epoch:
      Download
      Download from GitHub at:
      https://github.com/morgoth0/A3E-DZMS
      Installation Instructions
      If using Vanilla ARMA3/Epoch, and you just want to just try it out simply download and upload the DZMS.pbo in the @EpochHive folder into the @EpochHive/addons folder on your server.
      The source files, including the three config files are located in the DZMS folder on GitHub
      Coming soon
      All the missions included within the latest version of DZMS 1.1 uploaded by @JasonTM will be implemented using CUP Terrains Core for use on maps and servers that support it. A module to support Static weapons at missions More diverse and varied loot tables for custom crates A port of the DZMS Hotspots code for roadblocks and other such interesting things The ability to run multiple major, minor and hotspot missions Better configuration instructions and a mission file design tutorial
    • By TheVampire
      Vampire's Vehicle Degradation
      -------------------------------------------
      Are you tired of those perfect drivers who never have to repair their vehicles?
      Are you tired of the unrealistic effects of vehicles not wearing down with use?
      Do you think that players need to spend more money to keep their vehicles running?
      Well then I have a script for you!
       
      What is it?
      This script allows you to configure vehicles to take damage over time while they are in use.
      You set an amount of time a player must be driving and an amount of damage to give to the vehicle for them driving that amount.
      You can also configure the locations to damage the vehicle, the type of vehicle, how far they have to have moved in the time limit, and more!
       
      Where can I get it?
      It's available here:
      https://github.com/SMVampire/Vamp-Vehicle-Degradation
       
      What if I have issues?
      You can post about it here to see if others can help you, or you can open an issue on the github here:
      https://github.com/SMVampire/Vamp-Vehicle-Degradation/issues
       
      Can I alter your code and release it as a different mod and/or combine it with a different mod?
      This code is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0):
      https://creativecommons.org/licenses/by-nc-sa/4.0/
      If you are unsure if your intended use is in violation of my license, please send me a PM.
    • By TheVampire
      DZMS is a logic and useability rewrite of the DayZChernarus Mission System.
      DZMS should be considered as an "updated" DayZChernarus Mission System.

      Why Use DZMS instead of DayZChernarus MS?
      DZMS has a simple Configuration File, no more digging through code No more junk code! (Anyone who has read add_unit_server will understand) Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion! No more messy mission code! DZMS uses functions for most code. DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename. DZMS is completely server sided! No marker files needed in the Mission PBO! No more "Novy Sobor Bug"! Plus, many features have been added!
      Option to save vehicles to the database! If Vehicle Saving is off, Users are warned when entering vehicles! Randomized Crate Loot! No more static crate loot! Adjustable Body Despawn Time! Optional: AI Ran Over have no gear! More!  
      The Current Version is v1.2

      Download Instructions: https://github.com/SMVampire/DZMS-DayZMissionSystem
      Project Tracking: https://github.com/SMVampire/DZMS-DayZMissionSystem/projects
       
      (Note: I have given The Fuchs permission to use DZMS as the base for EMS.)
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...