Vemf_reloaded was originally made by IT07 and last commit on vemf_reloaded was in 2017....
I really like this mission script, but in my opinion it was missing some essential features compared to other mission systems.
So I decided to add and fix some of the stuff for vemf.
Check the Changelog for fixes and new stuff.
All credit goes to IT07 for coding this and also a big THANK YOU to Ghostrider [GRG] for helping and always being helpfull when needed :-)
Check readme and how to install.txt
If you have any questions/bug reports or ideas for vemf_re_reloaded then find me on discord Porkeld#1506
Download the files for DZMS Overpoch 220.127.116.11 Here: https://github.com/worldwidesorrow/DZMS-DayZMissionSystem-Overpoch
This is an update to the DayZ Mission System by Vampire that was updated for DayZ Epoch 18.104.22.168 by ebayShopper: https://github.com/ebayShopper/DZMS-DayZMissionSystem
This includes adding a few missions from EMS 0.3 by Fuchs:
1. Added a variable in DZMSConfig.sqf to enable the AI to have money in their wallets if ZSC is installed.
//If you have ZSC installed then you can set this to true to place money in ai wallets. DZMSAICheckWallet = false; 2. Added the Overwatch weapons to the AI and Crate configs.
3. Expanded the selection of gear and vehicles available to the missions, AI config, and crate spawns.
4. Created additional crate spawning options.
5. Changed "UH60Wreck_DZ" to "UH60_ARMY_Wreck_burned_DZ" in minor mission SM4 because of "Cannot create non-ai vehicle UH60Wreck_DZ" error.
6. Converted the format of a few EMS 0.3 missions and added them to the mission spawning arrays.
7. There is an issue with the new small ammo boxes and medical crates which is not resolved.
Here is a list of all of the Major and Minor missions with a few notes.
ARMA3 DayZ Mission System (DZMS)
This is a purely derivative port of the DayZ Mission System to ARMA3/Epoch. I have added functionality where appropriate (equipping uniforms for example) and stripped and replaced ARMA2 or DayZ/Epoch specific code in this implementation.
The DayZ Mission System is a very good, lightweight and modular mission system.
There are a lot of people who have contributed to DZMS on A2/DayZ/Epoch. Please check the links below for many of them. Personally they all have my thanks for providing a solid mission system that has been a lot of fun to play in the years I've spent on DayZ/Epoch:
Download from GitHub at:
If using Vanilla ARMA3/Epoch, and you just want to just try it out simply download and upload the DZMS.pbo in the @EpochHive folder into the @EpochHive/addons folder on your server.
The source files, including the three config files are located in the DZMS folder on GitHub
All the missions included within the latest version of DZMS 1.1 uploaded by @JasonTM will be implemented using CUP Terrains Core for use on maps and servers that support it. A module to support Static weapons at missions More diverse and varied loot tables for custom crates A port of the DZMS Hotspots code for roadblocks and other such interesting things The ability to run multiple major, minor and hotspot missions Better configuration instructions and a mission file design tutorial
Vampire's Vehicle Degradation
Are you tired of those perfect drivers who never have to repair their vehicles?
Are you tired of the unrealistic effects of vehicles not wearing down with use?
Do you think that players need to spend more money to keep their vehicles running?
Well then I have a script for you!
What is it?
This script allows you to configure vehicles to take damage over time while they are in use.
You set an amount of time a player must be driving and an amount of damage to give to the vehicle for them driving that amount.
You can also configure the locations to damage the vehicle, the type of vehicle, how far they have to have moved in the time limit, and more!
Where can I get it?
It's available here:
What if I have issues?
You can post about it here to see if others can help you, or you can open an issue on the github here:
Can I alter your code and release it as a different mod and/or combine it with a different mod?
This code is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0):
If you are unsure if your intended use is in violation of my license, please send me a PM.
DZMS is a logic and useability rewrite of the DayZChernarus Mission System.
DZMS should be considered as an "updated" DayZChernarus Mission System.
Why Use DZMS instead of DayZChernarus MS?
DZMS has a simple Configuration File, no more digging through code No more junk code! (Anyone who has read add_unit_server will understand) Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion! No more messy mission code! DZMS uses functions for most code. DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename. DZMS is completely server sided! No marker files needed in the Mission PBO! No more "Novy Sobor Bug"! Plus, many features have been added!
Option to save vehicles to the database! If Vehicle Saving is off, Users are warned when entering vehicles! Randomized Crate Loot! No more static crate loot! Adjustable Body Despawn Time! Optional: AI Ran Over have no gear! More!
The Current Version is v1.2
Download Instructions: https://github.com/SMVampire/DZMS-DayZMissionSystem
Project Tracking: https://github.com/SMVampire/DZMS-DayZMissionSystem/projects
(Note: I have given The Fuchs permission to use DZMS as the base for EMS.)