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Ai Missions not spawning.


matt6950

Question

Can anyone see any obvious reason in the codes below why my AI are no longer spawning. 

 

DZMSAI

//Add the behaviour
_unit enableAI "TARGET";
_unit enableAI "AUTOTARGET";
_unit enableAI "MOVE";
_unit enableAI "ANIM";
_unit enableAI "FSM";
_unit setCombatMode "YELLOW";
_unit setBehaviour "COMBAT";
//Zupa Currency
  _cash = round(random 10) * 100; // number between 0 and 1000
_unit setVariable["headShots",_cash,true];

WAI:

ai_special_humanity = 150; // amount of humanity gain or loss for killing a special AI dependant on player alignment
ai_coin_award = true;
ai_hero_amount = 20;
ai_bandit_amount = 20;
ai_special_amount = 30;

if (isPlayer _player) then {
 
private ["_banditkills","_humanity","_humankills"];
 
_humanity  = _player getVariable["humanity",0];
_banditkills  = _player getVariable["banditKills",0];
_humankills  = _player getVariable["humanKills",0];
_playerCoins    = _player getVariable["cashMoney",0];
_unitCoins      = _unit   getVariable["cashMoney",0];
 
if (ai_humanity_gain) then {
_gain = _unit getVariable ["humanity", 0];
call {
if (_unit getVariable ["Hero", false]) exitWith { _player setVariable ["humanity",(_humanity - _gain),true]; };
if (_unit getVariable ["Bandit", false]) exitWith { _player setVariable ["humanity",(_humanity + _gain),true]; }; 
if (_unit getVariable ["Special", false]) exitWith { if (_humanity < 0) then { _player setVariable ["humanity",(_humanity - _gain),true]; } else { _player setVariable ["humanity",(_humanity + _gain),true]; }; };
if (ai_coin_award) then {
      _player setVariable ["cashMoney",(_playerCoins + _unitCoins),true];
};
 
};
};
 

 
 
call {
        if(_aitype == "hero")  exitWith { _unit setVariable ["Hero",true]; _unit setVariable ["humanity", ai_remove_humanity]; _unit setVariable ["cashMoney", ai_hero_amount]; };
          if(_aitype == "bandit")  exitWith { _unit setVariable ["Bandit",true]; _unit setVariable ["humanity", ai_add_humanity]; _unit setVariable ["cashMoney", ai_bandit_amount]; };
           if(_aitype == "special")  exitWith { _unit setVariable ["Special",true]; _unit setVariable ["humanity", ai_special_humanity]; _unit setVariable ["cashMoney", ai_special_amount]; };
      };
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Here is the last 1000 lines or so

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/  8:22:13 Server error: Player without identity Punisher (id 9073884)  8:22:13 Server error: Player without identity Punisher (id 9073884)  8:22:13 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:14 Server error: Player without identity Punisher (id 9073884)  8:22:19 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire  8:22:25 Strange convex component288 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component289 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component290 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component291 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component292 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component293 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component294 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component295 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component296 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component297 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component298 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component299 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component300 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component301 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component302 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component303 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component304 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component305 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component306 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component307 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component308 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component309 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component310 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component311 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component312 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component313 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component314 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component315 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component316 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component317 in warehouse\models\warehouse.p3d:geometry  8:22:25 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire  8:22:25 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView  8:22:25 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView  8:22:35 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon  8:22:35 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl  8:22:36 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"  8:22:36 "DayZ Epoch: MPframework inited"  8:22:38 "infiSTAR.de - Waiting for bis_fnc_init..."  8:22:38 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"  8:22:38 Warning Message: Script low_admins.sqf not found  8:22:38 Warning Message: Script normal_admins.sqf not found  8:22:38 Warning Message: Script super_admins.sqf not found  8:22:38 Warning Message: Script blacklist.sqf not found  8:22:38 "infiSTAR.de - iproductVersion: 09092014IAHAT335 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"  8:22:38 "infiSTAR.de - _fnc_RandomGen: { _arr = ["T","8","5","Z","f","t","N","4","s","U","l","D","w","e","y","k","Q","7","o","d","9","L","f","P","V","k","7","G","g","M"]; _gen = "p"; for "_i" from 1 to 6 do {_gen = _gen + (_arr select (random ((count _arr)-1)));}; _gen = _gen + '_' + _gen; _gen }"  8:22:38 "infiSTAR.de - _randvar1: p9UG9ok_p9UG9ok"  8:22:38 "infiSTAR.de - _randvar2: p4VoQfZ_p4VoQfZ"  8:22:38 "infiSTAR.de - _randvar3: pLyG5fQ_pLyG5fQ"  8:22:38 "infiSTAR.de - _randvar4: py4yQ4d_py4yQ4d"  8:22:38 "infiSTAR.de - _randvar5: p5yoo4f_p5yoo4f"  8:22:38 "infiSTAR.de - _randvar6: pygflLe_pygflLe"  8:22:38 "infiSTAR.de - _randvar7: p47g5Lo_p47g5Lo"  8:22:38 "infiSTAR.de - _randvar8: p4gV7d9_p4gV7d9"  8:22:38 "infiSTAR.de - _randvar9: pww4kek_pww4kek"  8:22:38 "infiSTAR.de - _randvar13: pel9MkQ_pel9MkQ"  8:22:38 "infiSTAR.de - _randvar19: pPoo8NQ_pPoo8NQ"  8:22:38 "infiSTAR.de - _randvar26: pdTw5Gl_pdTw5Gl"  8:22:38 "infiSTAR.de - _randvar27: pLkwgoy_pLkwgoy"  8:22:38 "infiSTAR.de - _randvar27a: pL948QQ_pL948QQ"  8:22:38 "infiSTAR.de - _randvar28: pgeVffZ_pgeVffZ"  8:22:38 "infiSTAR.de - _randvar10: PVAHR_0_pfugkp_PVAHR_0_pfugkp"  8:22:38 "infiSTAR.de - infiSTAR_DLL_PATH: "  8:22:39 "infiSTAR.de - AntiHack LOADED!"  8:22:39 "infiSTAR.de - CREATING AdminMenu"  8:22:39 "infiSTAR.de - ADDING PublicVariableEventHandlers"  8:22:39 "infiSTAR.de - AntiHack FULLY LOADED"  8:22:42 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:42 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView  8:22:52 Warning Message: Script z\addons\dayz_server\NEAF_military.sqf not found  8:22:52 Warning Message: Script z\addons\dayz_server\epochbalota.sqf not found  8:22:52 "Res3tting B!S effects..."  8:22:53 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852  8:22:56 "HIVE: Starting"  8:22:56 "HIVE: trying to get objects"  8:22:57 "HIVE: found 1146 objects"  8:22:57 "HIVE: Commence Object Streaming..."  8:22:57 "HIVE: got 740 Epoch Objects and 406 Vehicles"  8:22:58 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret  8:22:58 UH1Y_DZE: ObsGun - unknown animation source ObsGun  8:23:02 "infiSTAR.de - Player-Log: Punisher(76561198161837467) - 0h 00min | ******ADMIN******"  8:23:03 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret  8:23:03 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun  8:23:10 "HIVE: Vehicle Spawn limit reached!"  8:23:10 "HIVE: Spawning # of Debris: 50"  8:23:10 "HIVE: Spawning # of Ammo Boxes: 3"  8:23:10 "HIVE: Spawning # of Veins: 50"  8:23:10 "Total Number of spawn locations 5"  8:23:26 "DEBUG VEIN: on road [2833.96,8265.17]"  8:23:26 "EPOCH EVENTS INIT"  8:23:26 Error in expression <r_Sniper_DZ"]; crate_items_president   crate_backpacks_all = ["DZ_Patrol_Pack>  8:23:26   Error position: <crate_backpacks_all = ["DZ_Patrol_Pack>  8:23:26   Error Missing ;  8:23:26 File z\addons\dayz_server\WAI\config.sqf, line 176  8:23:26 Error in expression <r_Sniper_DZ"]; crate_items_president   crate_backpacks_all = ["DZ_Patrol_Pack>  8:23:26   Error position: <crate_backpacks_all = ["DZ_Patrol_Pack>  8:23:26   Error Missing ;  8:23:26 File z\addons\dayz_server\WAI\config.sqf, line 176  8:24:23 "infiSTAR.de PlayerConnected: _uid: 76561198161837467   _name: Punisher"  8:24:23 "infiSTAR.de PlayerConnected: _uid:    _name: __SERVER__"  8:24:38 "TIME SYNC: Local Time set to [2013,8,3,10,24]"  8:24:47 "infiSTAR.de AdminReq: [1234,B 1-1-C:1 (Punisher) REMOTE,"76561198161837467"]"  8:24:47 "infiSTAR.de AdminReqProceed: [1234,B 1-1-C:1 (Punisher) REMOTE,"76561198161837467"]"  8:24:47 "infiSTAR.de ******ADMIN-LOGIN******: Punisher(76561198161837467)"  8:24:53 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE   Punisher G_o_d ON"  8:24:54 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE   Punisher - No Build Limit - ON"  8:24:55 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE   Punisher - No OverBurdened - ON"  8:24:55 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE   Punisher - 1 Step Building - ON"  8:24:57 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE   Punisher GroupIcons Activated"  8:25:04 "RUNNING EVENT: Treasure on [2014,12,11,10,25]"  8:25:04 "Spawning loot event at [3996.03,8541.29]"  8:25:04 "Creating ammo box at [3893.51,8409.56]"  8:25:04 "Loot event setup, waiting for 900 seconds"  8:25:24 [DZMS]: Starting DayZ Mission System.  8:25:24 [DZMS]: Relations not found! Using DZMS Relations.  8:25:24 [DZMS]: Currently Running Version: 1.1FIN  8:25:24 [DZMS]: Mission and Extended Configuration Loaded!  8:25:24 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!  8:25:24 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!  8:25:24 [DZMS]: Loading ExecVM Functions.  8:25:24 [DZMS]: Loading Compiled Functions.  8:25:24 [DZMS]: Loading All Other Functions.  8:25:24 [DZMS]: Mission Functions Script Loaded!  8:25:24 [DZMS]: Major Mission Clock Starting!  8:25:24 [DZMS]: Minor Mission Clock Starting!  8:25:24 [DZMS]: Mission Marker Loop for JIPs Starting!  8:25:25 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE   Punisher TP infront of you ON"  8:25:25 "infiSTAR.de AdminReq: [1,B 1-1-C:1 (Punisher) REMOTE,[3937.88,8560.97,0]]"  8:25:25 "infiSTAR.de AdminReqProceed: [1,B 1-1-C:1 (Punisher) REMOTE,[3937.88,8560.97,0]]"  8:25:25 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE   Punisher Teleport to [3937.88,8560.97,0](@039067)"  8:25:48 "infiSTAR.de AdminReq: [1,B 1-1-C:1 (Punisher) REMOTE,[4044.53,8503.39,0]]"  8:25:48 "infiSTAR.de AdminReqProceed: [1,B 1-1-C:1 (Punisher) REMOTE,[4044.53,8503.39,0]]"  8:25:48 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Punisher) REMOTE   Punisher Teleport to [4044.53,8503.39,0](@040068)"  8:27:35 "infiSTAR.de PlayerDisconnected: _uid: 76561198161837467   _name: Punisher"  8:27:35 "get: STRING (76561198161837467), sent: STRING (76561198161837467)"  8:27:35 "DISCONNECT: Punisher (76561198161837467) Object: B 1-1-C:1 (Punisher) REMOTE, _characterID: 51 at loc [4044.17,8500.77,0.00131226]"  8:27:35 Client: Remote object 3:5 not found  8:27:35 Client: Remote object 3:6 not found  8:27:35 Client: Remote object 3:7 not found  8:27:45 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

 

Here is a longer version of the RPT http://pastebin.com/k3ByBUu7

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This happend after you added the coins to the AI?

 

It seems like you did not add the coin related variables to the Private string.

 

Try:

 

WAI: private ["_banditkills","_humanity","_humankills","_playerCoins","_unitCoins"];

 

Same goes for the DZMS Private string. Add _cash to it.

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  1.  8:23:26 Error in expression <r_Sniper_DZ"];
  2. crate_items_president          
  3.  
  4. crate_backpacks_all                     = ["DZ_Patrol_Pack>
  5.  8:23:26   Error position: <crate_backpacks_all                 = ["DZ_Patrol_Pack>
  6.  8:23:26   Error Missing ;
  7.  8:23:26 File z\addons\dayz_server\WAI\config.sqf, line 176
 
There's you're problem :) Check your script and make sure you haven't missed any "]" or ";" entries.
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Ai appears to be spawning on to the next issue 

 

 

Ai spawning does not have any coins on them at all. not sure what ai mission script is spawning what though.

 

Giveing and taking currency via Infistar using this http://devzupa.be/forum/viewtopic.php?id=3

 

According to infistar addition of being able to see how much money a player has, it get's added but according to the game the money you add does not appear.

 

Question shouldn't this 

ai_coin_award = true;       

ai_hero_amount = 20;

 

be 

ai_coin_award  = true;       

ai_hero_add_amount = 20;

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in DZMSAI

 

you have

 

_unit setVariable["headShots",_cash,true];

 

in WAI you have

 

_playerCoins    = _player getVariable["cashMoney",0];
_unitCoins      = _unit   getVariable["cashMoney",0];

 

correct me if im wrong but "headShots" is if you are using zupas 999 HiveExt.dll file and "cashMoney" is if your using soul's HiveExt.dll file and sql query

 

// Soul Hive
        _unit setVariable["CashMoney",_cash ,true];
// 999 Hive
_unit setVariable["headShots",_cash ,true];

 

 

link:

 

you can not use both "headShots" & "CashMoney" 1 or the other depends on what HiveExt.dll you are using

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