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Custom spawns


Matijs

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People camp the 3 trade zones, what would be better is if you were teleported and then paraspawn from 2k up, this would allow you to move well away from the campers

 

Yeah agreed, but how do you do that, we are not able to edit the server pbo, unless we UnMinify it.

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People camp the 3 trade zones, what would be better is if you were teleported and then paraspawn from 2k up, this would allow you to move well away from the campers

 

 

Should try the legion server out. =)

 

We've had paradrop spawning for awhile now, and now working AI missions server side.

 

and all added without touching the server pbo. 

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Allright, Christmas is over, but oh well.

 

1. Extract a3_epoch_server_settings.pbo (Yes, you are allowed to do this)

2. Open up config.cpp

3. In the Chernarus class, find something like this

telePos[] = {
                { "Transport_W_EPOCH", { 1009.76, 2023.75, 0.224995 }, "", { 4569.52, 4524.24, 0.201431 } }, // South West
                { "Transport_E_EPOCH", { 1040.27, 2023.47, 0.224995 }, "", { 12077.8, 5121.92, 0.00144958 } }, // South East
                { "Transport_N_EPOCH", { 1024.91, 2031.31, 0.224995 }, "", { 10688.6, 9428.98, 0.00144958 } } // North East

Now, This is the syntax { ClassNameOfTheTeleportPortal, { LocationOfPortal }, "", { LocationItTeleportsTo }}

 

Soo if you want to change the spawn location , replace the LocationItTeleportsTo coordinates.

 

NOTE:

THIS WILL NOT REMOVE THE DEBUG BOX OR THE INITIAL PLAYER SPAWN LOCATION.

This cannot be done without breaking ToS.

 

The best you can do is changing the 3 coordinates to another area..

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Allright, Christmas is over, but oh well.

 

1. Extract a3_epoch_server_settings.pbo (Yes, you are allowed to do this)

2. Open up config.cpp

3. In the Chernarus class, find something like this

telePos[] = {
                { "Transport_W_EPOCH", { 1009.76, 2023.75, 0.224995 }, "", { 4569.52, 4524.24, 0.201431 } }, // South West
                { "Transport_E_EPOCH", { 1040.27, 2023.47, 0.224995 }, "", { 12077.8, 5121.92, 0.00144958 } }, // South East
                { "Transport_N_EPOCH", { 1024.91, 2031.31, 0.224995 }, "", { 10688.6, 9428.98, 0.00144958 } } // North East

Now, This is the syntax { ClassNameOfTheTeleportPortal, { LocationOfPortal }, "", { LocationItTeleportsTo }}

 

Soo if you want to change the spawn location , replace the LocationItTeleportsTo coordinates.

 

NOTE:

THIS WILL NOT REMOVE THE DEBUG BOX OR THE INITIAL PLAYER SPAWN LOCATION.

This cannot be done without breaking ToS.

 

The best you can do is changing the 3 coordinates to another area..

ok couple things...you can remove the debug box withing the mission.sqm...but is that breaking code or not cause if it is i dont wanna touch it..but i did delete the box.

 

also can the teleport to locations have multiple locations santa?

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Humpabry I've heard about a server where random spawns where introduced (see the scripts section) and 8 man gangs would threaten to leave the server if it wasn't going back to original due to their gang dying and spawning all over the island.

 

If you want random spawns, see scripts section, but don't expect much good from it :)

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