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loading/splash screen


Humpabry

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in the server mpmissions folder, extract the .pbo and open up description.ext and change it to something like this 
 
onLoadMission= "It's a Dangerous place to build...";
OnLoadIntro = "The AI don't take kindly to outsiders...and you, your an outsider.";
//loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa"; 
loadscreen = "dfltcustom\picz\loadscreen1.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "DFLT Sandbox: Epoch";
disabledAI = true;
scriptedPlayer = 1;
disableChannels[]={0,1,2,6};
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
 
to get this:
yeA0DAG.jpg
 
Most load screens are just the small box. I haven't checked to see if it is possible to make the entire screen different.
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in the server mpmissions folder, extract the .pbo and open up description.ext and change it to something like this 
 
onLoadMission= "It's a Dangerous place to build...";
OnLoadIntro = "The AI don't take kindly to outsiders...and you, your an outsider.";
//loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa"; 
loadscreen = "dfltcustom\picz\loadscreen1.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "DFLT Sandbox: Epoch";
disabledAI = true;
scriptedPlayer = 1;
disableChannels[]={0,1,2,6};
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
 
to get this:
yeA0DAG.jpg
 
Most load screens are just the small box. I haven't checked to see if it is possible to make the entire screen different.

 

Okay unrelated to the original post but can somebody tell me exactly what this is doing?

"disabledAI = true;" in the description.ext

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Okay unrelated to the original post but can somebody tell me exactly what this is doing?

"disabledAI = true;" in the description.ext

disabledAI Number When 1, removes all playable units which do not have a human player. When 0, a logging out player will have AI take control of his character. Default value is 0. (MP)disabledAI = 1;

Disabling all the AI units will prevent JIP into playable units.

https://community.bistudio.com/wiki/Description.ext#disabledAI

 

According to this is should be either a 0 or a 1..but I guess True/False works here as well.

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