I'd like to replace some DZMS mission text fields with the more visable taskHint text.
I have seen the taskHint method used on a few scripts recently, but notice they do not use the RGBA field and instead create a variable in a seperate sqf.
Here's what I'm trying to replace as well as my current taskHint (which is not working):
[nil,nil,rTitleText,"A Weapons Truck has Crashed!\nGo Recover the Supplies!", "PLAIN",10] call RE;
taskHint ["A Weapons Truck has Crashed!\nGo Recover the Supplies!", [1, 1, 1, 1], "taskNew"];
The mission runs fine with no errors in the RPT, but never displays any text while starting. Any idea on where I'm going wrong?
Question
CRAFT
I'd like to replace some DZMS mission text fields with the more visable taskHint text.
I have seen the taskHint method used on a few scripts recently, but notice they do not use the RGBA field and instead create a variable in a seperate sqf.
Here's what I'm trying to replace as well as my current taskHint (which is not working):
The mission runs fine with no errors in the RPT, but never displays any text while starting. Any idea on where I'm going wrong?
Link to comment
Share on other sites
13 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now