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Looking for Beta testers and Scripters/Programmers looking for a real challenge


saintanthony

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Ok, so I've been in the process of making a mod specifically for Dayz Epoch:Arma2OA for a year or so now.  Something like Epoch/Origins or Overpoch except on a much larger scale.  It is called the Multiverse Mod.  The hope, is to create a mod that gives every server owner the functionality and depth of resources to create their own unique apocalyptic world.  So, it is a compilation of mods and a companion mod for Dayz Epoch.  I'm not ready to go into too much detail about it at this time, as I am still ironing out some things.  However, I am finally at that point where I need a few more people to round out the team.  Here is what I am looking for:

 

A handful of beta testers. (preferably experienced)

 

Anybody with scripting experience who is looking for a challenge or something new to work on.

 

For those applying to beta test or script please bear in mind that you will be bored sometimes.  We are still actively working on things, but Real Life gets in the way.  So, you might not have anything "new" to play with as often as you like, but I will still need you to get on the server and play/test anyway.  I'm looking for players willing to invest 2 to 4 hours a week messing around on my server, and in return you get to play with toys in Epoch you wouldn't normally see. :)

 

A good internet connection is a must as there IS a lot of downloading and routine updating involved.  I know it can be an annoying and frustrating process, but until the mod is actually finished, people will have to update files.

 

Also, a mic is preferred (though not required).  We use a mumble server to communicate as well as cellular communications and Steam.  Being able to communicate with us effectively, will have a HUGE impact on how much difficulty you have getting everything working initially.

 

I will contact interested replies as the time and need for new people arises.  If I don't contact you back, don't be discouraged we just might be full up for the moment.  As this project slowly nears completion the need for beta testers will start to grow fast. With a little luck, shortly after that, everyone will get to enjoy it!

.

*** I want to make two things absolutely clear... You will NOT be able to just apply and be sent info to get on the server.  There is too much involved with the install process at this time.  If you are unable or unwilling to communicate with me outside of this forum, don't bother applying.

 

Secondly, by participating in this project with our team you will be in a unique position to be able to personally help effect the shape of this mod and we (our team) are all excited to see what shape you help it take.  This isn't just about having some people playing on our server and making sure stuff isn't broken.  We WANT ideas and input, that's what this mod is all about.

 

Thank You,

     Saint Anthony

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reserved    id like to hear a bit more, im sure youll have 100 people apply for beta testin but i just would like to hear more to see if id be able to help ya out :)

 

 

Yea, more info and maybe a Screen Shot? But maybe to early. If you were to make a list of features or things that would get our attention would help.

 

Hmmm... I think I can accommodate a little at least.

 

At this point here is what we are planning/hoping for.  Some of this has already been successfully implemented on some level.

 

- Many common Dayz Epoch scripts built right into the mod.  

- New scripts some built into new mods that were added into the Multiverse.

- Rmod 2.1 is built right into the Multiverse.

- We hope to have the better parts of Overwatch and Origins included into the Multiverse.

- Sci-fi resources have been added.

- The resources to make any map for Epoch your own unique place (to some extent anyway).

- I'll sum it up like this new weapons, new skins, new items, new scripts, new vehicles, new objects, and aliens.

 

Here are a couple loading screens we made from screenshots.  

https://www.dropbox.com/s/yr8xdc6apxeq0lh/kotloadingscreen5.jpg?dl=0

https://www.dropbox.com/s/y6t5rae4oot76hy/kotloadingscreen6.jpg?dl=0

 

These are a few of the vehicle retextures we did.

https://www.dropbox.com/s/yo9yrd5d84gdlfe/2014-05-26_00005.jpg?dl=0

https://www.dropbox.com/s/jiepzy3l4crv5iq/2014-05-26_00007.jpg?dl=0

https://www.dropbox.com/s/lfiuq9t8lpl62so/2014-05-27_00002.jpg?dl=0

https://www.dropbox.com/s/xddzrdvcthi4gb2/2014-05-28_00001.jpg?dl=0

https://www.dropbox.com/s/rqvs30hxk0on41u/2014-05-29_00002.jpg?dl=0

https://www.dropbox.com/s/djj21cjp0j5nv7m/2014-06-10_00001.jpg?dl=0

https://www.dropbox.com/s/0eog7leg214jwiw/2014-10-23_00002.jpg?dl=0

https://www.dropbox.com/s/1tzo1c4zba96exc/2014-10-23_00004.jpg?dl=0

https://www.dropbox.com/s/f51rsrctwbz8c6d/2014-10-23_00007.jpg?dl=0

 

I'd give you guys more, but I don't want to get anyone hyped up about something we might ultimately remove.  The above is in, working, and staying.

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Some questions

 

1 - Do you have the correct rights to use origins/overwatch/epoch items in an own mod"pack".

2 - Do you have the permission to use DayZEpoch in the naming ( screenshots).

3 - Is this  pack with it's own pbo's ( yours made, or put addons together). Or just a script pack like for example fallingscheep on OpenDayZ.

4 - Where u stand on server performances since the Epoch 2 objects are badly made with to many faces.

5 - Can u sum up the main difference with an overpochins server.

 

Thx, Zupa.

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Some questions

 

1 - Do you have the correct rights to use origins/overwatch/epoch items in an own mod"pack".

2 - Do you have the permission to use DayZEpoch in the naming ( screenshots).

3 - Is this  pack with it's own pbo's ( yours made, or put addons together). Or just a script pack like for example fallingscheep on OpenDayZ.

4 - Where u stand on server performances since the Epoch 2 objects are badly made with to many faces.

5 - Can u sum up the main difference with an overpochins server.

 

Thx, Zupa.

 

1. Ever since BI changed and re-released the "rules" about Dayz and Arma mods and their use, it became clear that all that is required is that you give credit to the original owner.  It's called the "fair use" policy, check it out. A mod or script made for dayz or arma that is released to the public is essentially public property once released.  They were having too many problems with authors trying to tell players how they could and couldn't use their mods.  When ultimately their mod belongs to BI to begin with.  I plan on crediting everyone's mods that are used, explain profusely that it is a compilation mod, and I'm not taking credit for anything in the mod. (Even the stuff I've made)  I'm not looking to become famous or rich, I'm looking to bring about a new age of diversity to Epoch servers. (Ever notice how they are all the same?) I'm also not going to be making any kind of profit off of it.  (Unlike Origins)  If someone wants to try to take me to court they can.  I'll see them there.

 

2. Ummm... it's a dayz epoch server running additional mods... so yes. (It would be no different than if I left the loading screen default, since it already says Dayz Epoch by default)  Also, the mod doesn't have Dayz Epoch in the name.  It's called the Multiverse Mod, and you have to run Dayz Epoch separately with it or it wouldn't work right.  It was designed as a companion for Dayz Epoch.

 

3. They are several homemade pbos as well as some from other mods.  Even ones from other mods have occationally had to be "recreated" to get rid off excess objects we didn't want or to slim down the pbo in general.

 

4. Well, I can't make Arma 2 render objects more efficiently.  However, I have tried a couple of things to try and mitigate that.  One, is the use of a mod that dynamically adjust graphics quality and viewdistance client side to help maintain a desired average FPS.  It seems to work quite well, with little (if any) noticeable negative effects in game.  Also, clients can control their settings for it in game.

 

5. The main difference would be more of everything.  Which will allow people to be able to choose what they want their server to look like.  This mod is NOT designed to be used in its entirety on a single server.  Server owners are expected to balance what they want with what they can handle. (That should go without saying)

 

What makes this mod neat especially in the case of overwatch, origins, and rmod2 is that everything is already included.  You want to add the scrap apc and overwatch weapons, but not the scrap buggy?  Not a problem.  Just want to use rmod and overwatch weapons?  Done.  You won't have to go find the needed mods fight to get them to work with epoch and then have to educate your entire server base on how to get everything working right.  With Multiverse, players will only have to download one mod. (Not including Epoch)  The only configuration needed by the client will be the command line and a special folder in your Arma2OA directory for the fps regulator. (If you decided to use it.)

 

Obviously, I've still got a long way to go.  I've no doubt though that it would prove to be a benefit to the Epoch community overall.

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