justchil Posted November 25, 2014 Report Share Posted November 25, 2014 It's defined in variables.sqf within my mission. I'll try init.sqf. Defining the others as false did fix the error. Everyone just dies of natural causes now. 21:54:57 "Accidental Death: Jhhassen died of natural causes!" 21:54:58 "PVP Attack: B 1-1-F:1 (Jhhassen) REMOTE was hit by B 1-2-B:1 (dawson) REMOTE with FN_FAL from 51.7323m with 1.40945 dmg" 21:54:59 "Player is Null FAILED: Exiting, player sync: <NULL-object>" 21:54:59 Server: Object info 23:11 not found. 21:54:59 "PVP Attack: B 1-1-F:1 (Jhhassen) REMOTE was hit by B 1-2-B:1 (dawson) REMOTE with FN_FAL from 40.4258m with 1.40696 dmg" Link to comment Share on other sites More sharing options...
Tricks Posted November 25, 2014 Report Share Posted November 25, 2014 Make sure have this in your Init.sqfenableRadio true; andDZE_DeathMsgGlobal = true; DZE_DeathMsgSide = true; DZE_DeathMsgTitleText = true; Alright I have done this and messages are working now. But players now involuntary broadcast the weather in side chat!! Very weird! Link to comment Share on other sites More sharing options...
Gr8 Posted November 26, 2014 Report Share Posted November 26, 2014 Alright I have done this and messages are working now. But players now involuntary broadcast the weather in side chat!! Very weird! Then you might just wanna use DZE_DeathMsgTitleText = true; and DZE_DeathMsgGlobal = false; DZE_DeathMsgSide = false; and enableRadio false; Link to comment Share on other sites More sharing options...
Tricks Posted November 26, 2014 Report Share Posted November 26, 2014 Thank you Gr8Boi Link to comment Share on other sites More sharing options...
Gr8 Posted November 26, 2014 Report Share Posted November 26, 2014 Thank you Gr8Boi sent you a PM Link to comment Share on other sites More sharing options...
Luna Posted November 27, 2014 Report Share Posted November 27, 2014 Try this if (!isDedicated) then { player_build = compile preprocessFileLineNumbers "custom\snap_pro\player_build.sqf"; snap_build = compile preprocessFileLineNumbers "custom\snap_pro\snap_build.sqf"; dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\snap_pro\dayz_spaceInterrupt.sqf"; call compile preprocessFileLineNumbers "custom\player_murderMenu.sqf"; }; Cheers it is working now, thanks :) Link to comment Share on other sites More sharing options...
justchil Posted November 28, 2014 Report Share Posted November 28, 2014 Defined in init.sqf instead of variables if that makes a difference. I made a var to do time - lasthit and added it to the logging so I can see what that number is when it doesn't work properly. I am curious as to what that number is when I get PVP logs of bullet hits but it being of natural causes.... may not even be useful if somehow defining those variables in init.sqf instead of variables.sqf causes my issue. Link to comment Share on other sites More sharing options...
Gr8 Posted November 28, 2014 Report Share Posted November 28, 2014 Is _lastHit in seconds? Link to comment Share on other sites More sharing options...
justchil Posted November 28, 2014 Report Share Posted November 28, 2014 I'm not sure. I would think so but I died in 10-15 seconds and that number was .30 Line 1067: 6:56:52 "PVP Event: YolkiPalki was killed by Boro {B.N.A} with weapon FN_FAL from 4.00375m (0.636963)" Line 1088: 6:57:53 "PVP Event: xMakkaraa was killed by Adramelech with weapon M4A3_CCO_EP1 from 99.4654m (1.54004)" Line 1129: 7:00:25 "PVP Event: Ivan was killed by Christopher Sissman with weapon m8_carbine from 166.796m (0.072998)" Line 1704: 7:17:37 "PVP Event: Aati was killed by hyzint with weapon M24_des_EP1 from 454.898m (12.376)" Line 1869: 7:23:25 "PVP Event: Zelioa was killed by George Smith with weapon M240_DZ from 4.80778m (3.29907)" Line 2094: 7:34:40 "PVP Event: Ivan was killed by hyzint with weapon huntingrifle from 397.262m (19.302)" Line 1055: 6:56:21 "Accidental Death: Zelioa died of natural causes! (1475.98)" Line 1141: 7:00:36 "Accidental Death: hyzint died of natural causes! (1731.06)" Line 1166: 7:01:35 "Accidental Death: hyzint died of natural causes! (1789.99)" Line 1238: 7:02:27 "Accidental Death: hyzint died of natural causes! (1841.14)" Line 1277: 7:03:11 "Accidental Death: sheep died of natural causes! (1885.83)" Line 1283: 7:03:33 "Accidental Death: hyzint died of natural causes! (1907.62)" Line 1310: 7:04:37 "Accidental Death: Zelioa died of natural causes! (1971.59)" Line 1516: 7:08:23 "Accidental Death: Zelioa died of natural causes! (73.4089)" Line 1647: 7:15:53 "Accidental Death: Ivan died of natural causes! (125.411)" Line 1649: 7:16:00 "Accidental Death: Ben died of natural causes! (2654.17)" Line 1670: 7:16:26 "Accidental Death: ihazcrayonz died of natural causes! (2679.95)" Line 1754: 7:20:42 "Accidental Death: hyzint died of natural causes! (2936.72)" Line 1779: 7:21:46 "Accidental Death: hyzint died of natural causes! (3000.04)" Line 1872: 7:23:26 "Accidental Death: hyzint died of natural causes! (3100.59)" Line 2067: 7:33:16 "Accidental Death: he-man died of natural causes! (2495.99)" Line 2155: 7:37:04 "Accidental Death: Zelioa died of natural causes! (3917.83)" Line 2235: 7:39:58 "Accidental Death: Zelioa died of natural causes! (36.377)" Not all of those but a good bit were PVP kills. I'm not 100% sure the math is working on the logging but I'm checking... but it appears _lastHit is not getting subtracted from time although a few of them do seem that way. Link to comment Share on other sites More sharing options...
f3cuk Posted November 28, 2014 Report Share Posted November 28, 2014 We fixed most of those issues by setting a 2 second delay timer at the start e.g. private ["_characterID","_minutes","_playerID","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_randmsg","_loc_message","_key","_death_record]; _characterID = _this select 0; _minutes = _this select 1; _victim = _this select 2; _playerID = _this select 3; _infected = _this select 4; _victimName = name _victim; _victimGroup = group _victim; deleteGroup _victimGroup; _victim setVariable ["bodyName",_victimName,true]; sleep 2; _killer = _victim getVariable["AttackedBy","nil"]; _killerName = _victim getVariable["AttackedByName","unknown"]; if ((typeName _killer) == "OBJECT") then { _weapon = _victim getVariable["AttackedByWeapon","unknown"]; _distance = _victim getVariable["AttackedFromDistance","unknown"]; if ((owner _victim) == (owner _killer)) then { _randmsg = [ "did not see the point in life any more", "thought it was best to end his life", "figured his life was worthless", "killed himself", "should have read a book on physics" ] call BIS_fnc_selectRandom; _message = format["[DEATH] %1 %2",_victimName, _randmsg]; _loc_message = format["PDEATH: %1 (%2) killed himself", _victimName,_playerID]; } else { if(isPlayer _killer) then { _killerName = format["[Human] %1", _killerName]; } else { _killerName = format["[AI] %1", _killerName]; }; _message = format["[KILL] %1 was killed with a %2 from about %3m",_victimName,_weapon,round(_distance)]; _loc_message = format["PDEATH: %1 (%5) was killed by %2 with a %3 from %4m",_victimName,_killerName,_weapon,_distance,_playerID]; _death_record = [_victimName,_killerName,_weapon,_distance,ServerCurrentTime]; PlayerDeaths set [count PlayerDeaths,_death_record]; }; } else { _randmsg = [ "got eaten by zombies, lal noob", "was trolled by a zombie xD", "became breakfast for a zed", "met Chuck Norris as a zombie", "tried to tame a zombie" ] call BIS_fnc_selectRandom; _message = format["[BREAKFAST] %1 %2",_victimName,_randmsg]; _loc_message = format["PDEATH: %1 (%2) got killed by a zombie",_victimName,_playerID]; }; RemoteMessage = ["global",_message]; publicVariable "RemoteMessage"; diag_log _loc_message; RemoteMessage = nil; _victim setVariable["processedDeath",diag_tickTime]; if (typeName _minutes == "STRING") then { _minutes = parseNumber _minutes; }; if (_characterID != "0") then { _key = format["CHILD:202:%1:%2:%3:",_characterID,_minutes,_infected]; #ifdef DZE_SERVER_DEBUG_HIVE diag_log ("HIVE: WRITE: "+ str(_key)); #endif _key call server_hiveWrite; } else { deleteVehicle _victim; }; Link to comment Share on other sites More sharing options...
justchil Posted November 28, 2014 Report Share Posted November 28, 2014 That's a lot different from what's posted here :D I see what you're doing and that may solve my issue :D Link to comment Share on other sites More sharing options...
justchil Posted November 28, 2014 Report Share Posted November 28, 2014 People are super happy! Working decent now. Rocket launchers, satchel charges and shooting someone that's inside a car says they have killed themselves. Not sure about that yet. Link to comment Share on other sites More sharing options...
Gr8 Posted November 29, 2014 Report Share Posted November 29, 2014 People are super happy! Working decent now. Rocket launchers, satchel charges and shooting someone that's inside a car says they have killed themselves. Not sure about that yet. Can you share your edits? Link to comment Share on other sites More sharing options...
justchil Posted November 29, 2014 Report Share Posted November 29, 2014 I will post it up when I clean it up a bit. I am having problems with some sort of lag towards the end of restarts... the messages stop working a bit D: Link to comment Share on other sites More sharing options...
f3cuk Posted November 29, 2014 Report Share Posted November 29, 2014 Server lag will do that, either sleep 2 wont be enough or it slowly turns into sleep ∞ Link to comment Share on other sites More sharing options...
Gr8 Posted November 29, 2014 Report Share Posted November 29, 2014 awesome, ill be waiting for it Link to comment Share on other sites More sharing options...
Vindomire Posted November 29, 2014 Report Share Posted November 29, 2014 Working great! Link to comment Share on other sites More sharing options...
fobi3s Posted December 7, 2014 Report Share Posted December 7, 2014 how can i implement this on my server? i changed the 2 files and packed the pbo dayz_server but didnt do anything. thanks Link to comment Share on other sites More sharing options...
justchil Posted December 9, 2014 Report Share Posted December 9, 2014 Server lag will do that, either sleep 2 wont be enough or it slowly turns into sleep ∞Still working on this. Actually haven't been working on it lol. With BE allowing RE's to come in we've had our hands full with script kiddies for a bit. People are happy they are working better than before. sleep 2 definitely helped I think overall it just needs a bit more attention to have it working close to perfect. Link to comment Share on other sites More sharing options...
shadow_fl Posted December 29, 2014 Report Share Posted December 29, 2014 Anyone able to work this out yet? Mine are still broken at high pop. Link to comment Share on other sites More sharing options...
Luna Posted January 11, 2015 Report Share Posted January 11, 2015 Hi I have implemented this on my server, and it is work much better then it use to however I have these 2 problem - Anyone know how to fix this ? Problem 1: We get a lot broadcasts saying ‘Died of natural causes’ I think mainly when players die to one shot kills. "Accidental Death: X died of natural causes!" "PVP Attack: B 1-1-F:1 (X) REMOTE was hit by B 1-1-C:1 (Y) REMOTE with Winchester1866 from 24.7815m with 1.4604 dmg" Problem 2: This I written in the RPT log to – I think is when you get killed by an armored car / chopper "PVP Attack: B 1-3-A:1 (X) REMOTE was hit by <NULL-object> with Unknown from 1e+010m with 6.24675 dmg" Anyone have a suggestion on how to fix this ? Link to comment Share on other sites More sharing options...
DangerRuss Posted January 12, 2015 Report Share Posted January 12, 2015 Someone should get this working so it shows the pictures of the weapon/vechicle and displays at the top of the screen instead of at the bottom and just using classnames. That would be sexy Link to comment Share on other sites More sharing options...
Luna Posted January 12, 2015 Report Share Posted January 12, 2015 Sound like you are looking for this Link to comment Share on other sites More sharing options...
DangerRuss Posted January 12, 2015 Report Share Posted January 12, 2015 Sound like you are looking for this Yea I actually found that after I posted here, seems to need a little work but we'll give it a shot Link to comment Share on other sites More sharing options...
herculys Posted January 14, 2015 Report Share Posted January 14, 2015 #49 how i enable NPC kills and deaths show in this custom kill msg script?? Link to comment Share on other sites More sharing options...
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