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[Alpha Release] Single Currency 3.0 & Storage DEFAULT HIVE ( No global banking).


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My players say to me that they send money to safe & cars.... every holding money and after restart the money disappear

I had that problem and this is how i fixed it.

OK, after a good night sleep and a clear head and the help from calamity . I DID IT. 

I got it to work. The problem was in the server_updateObject.sqf, there was two places that had the following.

FIRST ONE ON about  LINE 66 AND SECOND ONE ON about LINE 193 

 

_inventory = [

            getWeaponCargo _object,

            getMagazineCargo _object,

            getBackpackCargo _object

        ];

 

if you would look in Zupa's server side pbo and compare your server_updateObject.sqf to his, you will see where it goes

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Hey guys, i need help.

 

in vaults there are 200 magazine places, so there can be 200000 coins but i want 2 MIO but if I change this i have the problem with the horrible number. something like that: 1.3E135314

How i can fix that? For example that there is the number 2000000 or the symbol for 2 MIO for example "2 Million".


My other question, i have installed the WAI and the DZMS Missions Scripts and I want that they can hold Coins so you can loot them. How i can do that?

Ps: sorry for my bad english. i'm german

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Got this all working no problem except for the refuel/rearm scripts. I tried using this fix: http://pastebin.com/FnUu7X4Efrom Kat on this post: but it's a no go.

 

The price is changed to coins in the scroll menu but when I go to use it I keep getting the old "Missing 2000 more of" or "Missing 10000 of".

 

Is there something else you have to do to get this going since it is not the custom dll?

i have not looked at the code for the script , but if he did this for sc 1.0 - 2.0 most likely its not going to work , since the way the coins are stored are not alike , some one might have to edit this script to work with the new coin system , 

 

i will try to edit the script if its possible =P dont hold ur breath lol

 

EDIT: after testing i was able to see that it did work =P

 

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

 

 

If I asked nicely, would you share your altered traders file?  :)

 

 

 

//Ground Traders

//Scratten Gun
_unit_1722 = objNull;
if (true) then
{
  _this = createAgent ["Secretary4", [12429.3,5060.1,0.147507], [], 0, "CAN_COLLIDE"];
  _unit_1722 = _this;
  _this setDir 250;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
//Scratten ammo
_unit_1723 = objNull;
if (true) then
{
  _this = createAgent ["ValentinaFit", [12426.8,5055.92,0.180984], [], 0, "CAN_COLLIDE"];
  _unit_1723 = _this;
  _this setDir 300;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
//Scratten Black market
_unit_1724 = objNull;
if (true) then
{
  _this = createAgent ["Hooker2", [12405.2,5043.88,0.888031], [], 0, "CAN_COLLIDE"];
  _unit_1724 = _this;
  _this setDir 35;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
//lazzeern
 
//Lazzern gun
_unit_1725 = objNull;
if (true) then
{
  _this = createAgent ["secretary3", [8252.61,15494.5,0.2515], [], 0, "CAN_COLLIDE"];
  _unit_1725 = _this;
  _this setDir 230;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
//Lazzern ammo
_unit_1726 = objNull;
if (true) then
{
  _this = createAgent ["Damsel2", [8258.55,15488.2,0.2515], [], 0, "CAN_COLLIDE"];
  _unit_1726 = _this;
  _this setDir 230;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
//emmen BlackMarket
_unit_1727 = objNull;
if (true) then
{
  _this = createAgent ["Hooker2", [15522,13241.9,0.00137949], [], 0, "CAN_COLLIDE"];
  _unit_1727 = _this;
  _this setDir 230;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 

 

remove the black market traders if u want , i added them to every trader city , also all my traders on my server are girls =P so change that to what ever matches ur server

 

 

add this to the bottem of missions sqf before "processInitCommands;"

and check _unit numbers make sure there not matching to any in your file , as well as removing the old traders that are off ground , hope this helps a bit

 

(yes trader citys are spell wrong who cares =P)

Edited by TNT
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i have not looked at the code for the script , but if he did this for sc 1.0 - 2.0 most likely its not going to work , since the way the coins are stored are not alike , some one might have to edit this script to work with the new coin system , 

 

i will try to edit the script if its possible =P dont hold ur breath lol

 

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

 

 
 

 

 

//Ground Traders

//Scratten Gun
_unit_1722 = objNull;
if (true) then
{
  _this = createAgent ["Secretary4", [12429.3,5060.1,0.147507], [], 0, "CAN_COLLIDE"];
  _unit_1722 = _this;
  _this setDir 250;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
//Scratten ammo
_unit_1723 = objNull;
if (true) then
{
  _this = createAgent ["ValentinaFit", [12426.8,5055.92,0.180984], [], 0, "CAN_COLLIDE"];
  _unit_1723 = _this;
  _this setDir 300;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
//Scratten Black market
_unit_1724 = objNull;
if (true) then
{
  _this = createAgent ["Hooker2", [12405.2,5043.88,0.888031], [], 0, "CAN_COLLIDE"];
  _unit_1724 = _this;
  _this setDir 35;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
//lazzeern
 
//Lazzern gun
_unit_1725 = objNull;
if (true) then
{
  _this = createAgent ["secretary3", [8252.61,15494.5,0.2515], [], 0, "CAN_COLLIDE"];
  _unit_1725 = _this;
  _this setDir 230;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
//Lazzern ammo
_unit_1726 = objNull;
if (true) then
{
  _this = createAgent ["Damsel2", [8258.55,15488.2,0.2515], [], 0, "CAN_COLLIDE"];
  _unit_1726 = _this;
  _this setDir 230;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 
//emmen BlackMarket
_unit_1727 = objNull;
if (true) then
{
  _this = createAgent ["Hooker2", [15522,13241.9,0.00137949], [], 0, "CAN_COLLIDE"];
  _unit_1727 = _this;
  _this setDir 230;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
  _this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
 

 

remove the black market traders if u want , i added them to every trader city , also all my traders on my server are girls =P so change that to what ever matches ur server

 

 

add this to the bottem of missions sqf before "processInitCommands;"

and check _unit numbers make sure there not matching to any in your file , as well as removing the old traders that are off ground , hope this helps a bit

 

(yes trader citys are spell wrong who cares =P)

I'll take any help I can get brother, I figured due to the fact the fix I asked about was for the earlier versions that it would not work with this version. Basically I'm hoping someone figures it out lol because I have no experience editing the single currency mod and was hoping not to spend several days trying to figure it out.

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Hey can someone help out? I installed this script and for some reason the value for the amount of coins on the right side of the screen say "any" and I get this error in my RPT: 
 

18:06:30   Error Undefined variable in expression: money
18:06:30 File mpmissions\__cur_mp.chernarus\ZSC\compiles\playerHud.sqf, line 8
18:06:32 Error in expression <='right' image='ZSC\gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
 
 
Thanks in advance!
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Anyone got this working on DayZ Overpoch Origins  yet ?? 

I have it on three of them, the first one well what a bear that was. The other two were so easy. Like me many people over think this. For Origins is no different then any other mod. But what is your problem?

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I do want to thank you Zupa for all the work you put into Epoch and also having to putting up with people like me that ask question after question. I will say with help for you and calamity, I just put this script on my Napf Overpoch Origins the other day in less them 5 minutes and the same on my Panthera map.

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I do want to thank you Zupa for all the work you put into Epoch and also having to putting up with people like me that ask question after question. I will say with help for you and calamity, I just put this script on my Napf Overpoch Origins the other day in less them 5 minutes and the same on my Panthera map.

I'm glad I was of some help to you...

so have you used any of the script fixes  like for service points or evac

do any or all of the fixes listed here for other scripts work with this version ???

 

I just want to know before I attempt to fix most of my added scripts to work with this version if SC 3.0

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I finally added this to my public server.

ran it on my test server when it was first released but never really tried any other script fixes like to get service points working etc....

will single currency script fixes work with this ?

like some of these fixes

 

I got my server points to work with coin and also the vending machines, you know the ones that sell the BEER. LOL

btw thank you for the links.

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Here is a copy of my NAPF server_traders_napf_24.sqf that I reworked if anyone wants to use it.

// DayZ Epoch TRADERS for 17

serverTraders = ["Tanny_PMC","Graves","US_Delta_Force_AR_EP1","GUE_Commander","Damsel3","Soldier_MG_PKM_PMC","GUE_Worker2","GUE_Woodlander2","RUS_Soldier2","Drake_Light",
"GUE_Woodlander3","Soldier_GL_PMC","GUE_Villager3","CIV_EuroWoman01_EP1","Dr_Annie_Baker_EP1","RUS_Commander","Damsel5","TK_Special_Forces_MG_EP1",
"TK_Special_Forces_EP1","Ins_Soldier_AR","Ins_Lopotev","Ins_Worker2","Ins_Woodlander3","Dr_Hladik_EP1","pook_Doc_Bell47","Ins_Woodlander2"];
/*
101
477, 478, 479, 493, 496, 497, 498
508, 509, 510, 512, 517, 519, 520, 526, 527, 529, 534, 562, 569, 575, 577, 579, 580, 586, 587, 588, 589, 590, 591, 598
609, 610, 611, 612, 613, 614, 627, 636, 637, 638, 640, 641, 642, 672, 673, 674, 669, 670, 671, 674
700
1001, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014, 1015, 1016
*/
 
// Hero Vendor  SOUTH WEST AIRFIELD
menu_Tanny_PMC = [
[["Ammunition",478],["Clothes",575],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477],["Money",700]],
[],
"hero"
];
 
// Bandit Trader   CENTER OF MAP
menu_RUS_Soldier2 = [
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627],["Money",700]],
[],
"hostile"
];
/*LENZBURG*/
 
// General Store   Lenzburg
menu_Damsel3 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
"neutral"
];
// Weapons   Lenzburg
menu_Soldier_MG_PKM_PMC = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642],
["Overwatch VIL",1002],["Overwatch TAR",1003],["Overwatch Sniper",1011],["Overwatch SCAR",1004],["Overwatch sidearm",1001],["Overwatch MAS",1007],
["Overwatch HK417",1009],["Overwatch HK416",1008],["Overwatch G3",1006],["Overwatch DMR",1010],["Overwatch ACR",1005]],
[],
"neutral"
];
// Ammunition   Lenzburg
menu_GUE_Worker2 = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612],
["Overwatch Pistol Ammo",1012],["Overwatch Gun Ammo",1013]],
[],
"neutral"
];
// Building/Parts   Lenzburg
menu_GUE_Woodlander2 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]],
[],
"neutral"
];
// Vehicles     Lenzburg
menu_GUE_Woodlander3 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591],
["Overwatch SP-Car",1015],["Overwatch S-Car",1016]],
[],
"neutral"
];
// Medical Supplies     Lenzburg
menu_pook_Doc_Bell47 = [
[["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Black Market Trader  Lenzburg
menu_Soldier_GL_PMC = [
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[],
"neutral"
];
/*SCHRATTEN*/
 
// General Store SCHRATTEN
menu_CIV_EuroWoman01_EP1 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
"neutral"
];
// Weapons   SCHRATTEN
menu_US_Delta_Force_AR_EP1 = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642],
["Overwatch VIL",1002], ["Overwatch TAR",1003],["Overwatch Sniper",1011],["Overwatch SCAR",1004],["Overwatch sidearm",1001],["Overwatch MAS",1007],
["Overwatch HK417",1009],["Overwatch HK416",1008], ["Overwatch HK416",1008],["Overwatch DMR",1010],["Overwatch ACR",1005]],
[],
"neutral"
];
// Ammunition   SCHRATTEN
menu_Graves = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612],
["Overwatch Pistol Ammo",1012],["Overwatch Gun Ammo",1013]],
[],
"neutral"
];
// Building/Parts SCHRATTEN
menu_GUE_Villager3 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]],
[],
"neutral"
];
// Vehicles   SCHRATTEN
menu_GUE_Commander = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591],
["Overwatch SP-Car",1015],["Overwatch S-Car",1016]],
[],
"neutral"
];
// Medical Supplies   SCHRATTEN
menu_Dr_Annie_Baker_EP1 = [
[["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
/*EMMEN*/
 
// General Store   EMMEN
menu_Damsel5 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
"neutral"
];
// Weapons   EMMEN
menu_Ins_Soldier_AR = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642],
["Overwatch VIL",1002],["Overwatch TAR",1003],["Overwatch Sniper",1011],["Overwatch SCAR",1004],["Overwatch sidearm",1001],["Overwatch MAS",1007],
["Overwatch HK417",1009],["Overwatch HK416",1008],["Overwatch G3",1006],["Overwatch DMR",1010],["Overwatch ACR",1005]],
[],
"neutral"
];
// Ammunition   EMMEN
menu_Ins_Lopotev = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612],
["Overwatch Pistol Ammo",1012],["Overwatch Gun Ammo",1013]],
[],
"neutral"
];
// Building/Parts   EMMEN
menu_Ins_Woodlander3 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]],
[],
"neutral"
];
// Vehicles    EMMEN
menu_Ins_Worker2 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591],
["Overwatch SP-Car",1015],["Overwatch S-Car",1016]],
[],
"neutral"
];
// Medical Supplies     EMMEN
menu_Dr_Hladik_EP1 = [
[["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
 
 
// North Wholesaler
menu_RUS_Commander = [
[["Wholesale",636]],
[],
"neutral"
];
// West Wholesaler
menu_TK_Special_Forces_MG_EP1 = [
[["Wholesale",636]],
[],
"neutral"
];
 
 
// Aircraft Trader
menu_Drake_Light = [
[["Airplanes",517],["Helicopter Unarmed",519],["Overwatch Camel",1014]],
[],
"neutral"
];
 
// Nordic Boats  North Trader
menu_TK_Special_Forces_EP1 = [
[["Boats Armed",673],["Boats Unarmed",672]],
[],
"neutral"
];
// Paul's Boats SE Trader
menu_Ins_Woodlander2 = [
[["Boats Armed",673],["Boats Unarmed",672]],
[],
"neutral"

];

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I'm glad I was of some help to you...

so have you used any of the script fixes  like for service points or evac

do any or all of the fixes listed here for other scripts work with this version ???

 

I just want to know before I attempt to fix most of my added scripts to work with this version if SC 3.0

I used this link to get my refuel to work with coin:  

Where it says:

You can find Service Points files on github here:

 

Replace your old files with these.

 

https://github.com/E.../ServicePointSC

 

I just downloaded that and changed out the folder

I did check to see it the coins were being taken and they are. ;)

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On 12/27/2014 at 10:14 PM, N4mEL3sS said:

Hey guys, i need help.

 

in vaults there are 200 magazine places, so there can be 200000 coins but i want 2 MIO but if I change this i have the problem with the horrible number. something like that: 1.3E135314

How i can fix that? For example that there is the number 2000000 or the symbol for 2 MIO for example "2 Million".

My other question, i have installed the WAI and the DZMS Missions Scripts and I want that they can hold Coins so you can loot them. How i can do that?

Ps: sorry for my bad english. i'm german

This is talked about starting on 159

but here is the one i used, i will copy and paste.

 

megaz, on 03 Dec 2014 - 11:36 AM, said:snapback.png

On 12/3/2014 at 11:36 AM, megaz said:

The errors are when you open an item or vehicle it does not show the correct amount that said item can hold it shows 2e+006 ect ie Ural - Safes - Chopers any thing that with the 10000 added in the ZSC_MaxMoneyInStorageMultiplie that goes over the 6 digits seen to have this error. I hope this is what you are asking for.

 

In ZSC\gold\ZSCinit.sqf find this line:

_sizeOfMoney = _vehicleMagazines * ZSC_MaxMoneyInStorageMultiplier;

Replace with:

_sizeOfMoneyN = _vehicleMagazines * ZSC_MaxMoneyInStorageMultiplier;

_sizeOfMoney = [_sizeOfMoneyN] call BIS_fnc_numberText;

 
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I'll take any help I can get brother, I figured due to the fact the fix I asked about was for the earlier versions that it would not work with this version. Basically I'm hoping someone figures it out lol because I have no experience editing the single currency mod and was hoping not to spend several days trying to figure it out.

it does work =P my bad

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Ok this has also jacked up my plot for life (RimBlock's), players can die on the server and come back to their plot and do everything just fine, but after a restart the plotpole no longer recognizes them. Anyone else have this issue? No errors in the logs. May have to switch to Zupa's plot mod as I bet he probably made sure this was compatible with his own mods.

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Ok this has also jacked up my plot for life (RimBlock's), players can die on the server and come back to their plot and do everything just fine, but after a restart the plotpole no longer recognizes them. Anyone else have this issue? No errors in the logs. May have to switch to Zupa's plot mod as I bet he probably made sure this was compatible with his own mods.

i have SC 3.0, plot for life & zupas plot mod installed on my server with no issue. my guess is u over wrote some files while updating the files. i would check player build.sqf

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i have SC 3.0, plot for life & zupas plot mod installed on my server with no issue. my guess is u over wrote some files while updating the files. i would check player build.sqf

I bet you're right, I've been re-tracing the install, looking at the usual suspects first, the server monitor and selfactions. I'll look at player build now, thanks!

 

EDIT: Wait, this mod does not touch the player_build.sqf, maybe it has something to do with playersync.sqf

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I have a new issue (well, for me anyway.)

 

Everything is working PERFECTLY for me. I have installed the large amount of money fix shared above, and it worked awesomely. I put 200,000 coins in both a safe and a ural for further testing. It all passed. Then I installed R3F Tow and Lift and this happened to my balance figures : 

 

2014-12-29_00001_zpsc89caa26.jpg

 

It changed on the right hand side from saying 200,000 to 200. I went and checked on my Ural as well, and it came back with the same.

 

2014-12-29_00002_zpsa4059813.jpg

 

Same deal here. So I went back and changed the value of the multiplier from 1000 to 10,000 thinking that might fix it, but instead got this : 

 

2014-12-29_00003_zps3ad98c3e.jpg

 

The only thing I changed between this running and behaving perfectly is R3F Tow. It uses a description.ext modifier as well, around the same place as Zupa's Coins one. 

		class CA_Progress : RscProgress // progress bar, has to have idc 104
		{
			idc = 104;
			type = 8; // CT_PROGRESS
			style = 0; // ST_SINGLE
			texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
		};
		class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
		{
			idc = 103;
		};
		class Name2: RscText // the text on the top-left
		{
			idc = 101;
			x = 0.05;
			y = 0.029412;
			w = 0.9;
			h = 0.04902;
			text = "";
			sizeEx = 0.05;
			colorText[] = {0.543,0.5742,0.4102,1.0};
		};
	};
};
#include "dzgm\defines.hpp"
class RscTitles
{
	#include "ZSC\config\ZSChud.hpp"
    #include "dzgm\icons.hpp"
	#include "R3F_ARTY_AND_LOG\desc_rsct_include.h"
};
#include "custom\snap_pro\snappoints.hpp"
#include "custom\fixes\extra_rc.hpp"
#include "dzgm\groupManagement.hpp"
#include "ZSC\config\ZSCdefines.hpp"
#include "ZSC\config\ZSCdialogs.hpp"
#include "R3F_ARTY_AND_LOG\desc_include.h"  // Towing Load In

Would the order I have them in or the placement be affecting this?

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On 12/28/2014 at 10:23 AM, Thug said:

 

This is talked about starting on 159

but here is the one i used, i will copy and paste.

megaz, on 03 Dec 2014 - 11:36 AM, said:snapback.png

 

In ZSC\gold\ZSCinit.sqf find this line:

_sizeOfMoney = _vehicleMagazines * ZSC_MaxMoneyInStorageMultiplier;

Replace with:

_sizeOfMoneyN = _vehicleMagazines * ZSC_MaxMoneyInStorageMultiplier;

_sizeOfMoney = [_sizeOfMoneyN] call BIS_fnc_numberText;

 

 

 

 

Ok, this is what broke the script for me. See above pictures. Any other workarounds to display larger amounts of money?

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Hey can someone help out? I installed this script and for some reason the value for the amount of coins on the right side of the screen say "any" and I get this error in my RPT: 
 

18:06:30   Error Undefined variable in expression: money
18:06:30 File mpmissions\__cur_mp.chernarus\ZSC\compiles\playerHud.sqf, line 8
18:06:32 Error in expression <='right' image='ZSC\gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
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