Jump to content

[Alpha Release] Single Currency 3.0 & Storage DEFAULT HIVE ( No global banking).


Recommended Posts

Hello,
i have installed ZSC and everything seems to be working except that traders still show prices in gold/silver.
Can anybody pls help me?
I have got no rpt-errors and double-checked all the install instructions from the github page.

 

FIXED:

I didnt place

#include "ZSC\config\cfgServerTrader.hpp"

at the very top.

 

Edited by zulu
Link to comment
Share on other sites

Hi 

i got this combined whit Advanced trading both working, can sell just fine, coins add up, etc can buy true regular trading but not trough advanced trading, it doesnt find the coins in my gear, i can get coins trough advanced selling but i can use em to buy whit em

+ every relog coins dissappear 

edit*

after some digging it seems nothing gets save'd to the database at all 

whits portion off the script handle's this? just would like to know where to look

any idea's where i went wrong?

Edited by Floeren
Link to comment
Share on other sites

Every now and again, I get this stuck at logging in to the server and this in spams my client RPT. I have to reboot game and wait a little while before I can join the server again:

 


Error in expression <='right' image='gen\img\money.paa'/>",    [Money] call BIS_fnc_numberText];
_vitals>
  Error position: <Money] call BIS_fnc_numberText];
_vitals>
  Error Undefined variable in expression: money
File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\playerHud.sqf, line 8

My playerHud.sqf:

 


disableSerialization;
while {true} do
{
    1000 cutRsc ["ZSC_Money_Display","PLAIN"];
    _wpui = uiNameSpace getVariable "ZSC_Money_Display"; // Thx to ASREMIX
    _vitals = _wpui displayCtrl 4900;
    Money = player getVariable["cashMoney",0];
    _vitals ctrlSetStructuredText parseText format ["    <t size='0.9'> %1 </t><img size='0.9' align='right' image='gen\img\money.paa'/>",    [Money] call BIS_fnc_numberText];
    _vitals ctrlCommit 0;
    sleep 1.5;
};

And getting a lot of this server-side

18:26:56 "["PVAHR_0_d9K8K6K2Q3H6C6c6k4v8A",["Error: No vehicle","","SLOG",[84,49,32,100,105,100,32,110,111,116,32,117,112,100,97,116,101,32,105,110,32,49,57,54,46,52,57,57,115,32,40,111,108,100,32,116,105,109,101,32,49,51,55,46,57,50,56,44,32,110,101,119,32,116,105,109,101,32,51,51,52,46,52,50,55,41,46,32,70,80,83,58,32,49,51,46,52,57,48,55,46,32,40,75,73,67,75,69,68,41]]]"
18:26:56 "["PVAHR_0_d9K8K6K2Q3H6C6c6k4v8A",["Error: No vehicle","","SLOG",[84,49,32,100,105,100,32,110,111,116,32,117,112,100,97,116,101,32,105,110,32,50,49,55,46,48,51,115,32,40,111,108,100,32,116,105,109,101,32,49,53,54,46,51,49,51,44,32,110,101,119,32,116,105,109,101,32,51,55,51,46,51,52,51,41,46,32,70,80,83,58,32,49,50,46,53,46,32,40,75,73,67,75,69,68,41]]]"
18:26:56 "["PVAHR_0_d9K8K6K2Q3H6C6c6k4v8A",["Error: No vehicle","","SLOG",[84,49,32,100,105,100,32,110,111,116,32,117,112,100,97,116,101,32,105,110,32,50,49,50,46,53,51,53,115,32,40,111,108,100,32,116,105,109,101,32,49,53,51,46,55,51,50,44,32,110,101,119,32,116,105,109,101,32,51,54,54,46,50,54,55,41,46,32,70,80,83,58,32,49,50,46,50,52,49,56,46,32,40,75,73,67,75,69,68,41]]]"


Edited by kelso000
Link to comment
Share on other sites

After installing the Cen's Custom GUI for Epoch / Overpoch or other GUI, an error -

ErrorMessage: File mpmissions\__cur_mp.chernarus\addons\playerhud\hud.hpp, line 10: /RscTitles/AsReMixhud/controlsBackground.AsReMixhud_Status: Undefined base class 'Hw_RscText'

Edited by Pasquale
Link to comment
Share on other sites

I have been using this for awhile now and really enjoy it, I know how to add items to the traders.  My question is I want to have a Blackmarket trader in klen.  The klen and stary blackmarket trader will sell the same thing.  How do I go about placing a trader in klen that is linked to the stary blackmarket? 

 

Thanks

Link to comment
Share on other sites

I have been using this for awhile now and really enjoy it, I know how to add items to the traders.  My question is I want to have a Blackmarket trader in klen.  The klen and stary blackmarket trader will sell the same thing.  How do I go about placing a trader in klen that is linked to the stary blackmarket? 

 

Thanks

Find where you want them, I personally use infistar and click copy worldspace to RPT and chat when I'm pretending i'm the trader. Then open server pbo, click mission, then find mission.sqm. Find the trader in there and change the coordinates. 

Edited by kelso000
Link to comment
Share on other sites

Install this script

using zupa's SingleCurrencyStorage-master\DayZ_Epoch_11.Chernarus

                   SingleCurrencyStorage-master\dayz_server

 I used the folders to create a new server. So I did not change anything other then adding the variables.sqf

I had errors in mission side folder and thats why I added the variable.sqf

I tried to get rid of the error and doing so created more. The org error had to do with s_givemoney_dialog, so i put into the dayz_resetSelfActions    s_givemoney_dialog = -1;  

ArmA20A.RPT errors

Error in expression <, ""];    
};
} else {
player removeAction s_bank_dialog;
s_bank_dialog = -1;
};


>
  Error position: <s_bank_dialog;
s_bank_dialog = -1;
};


>
  Error Undefined variable in expression: s_bank_dialog
File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\fn_selfActions.sqf, line 500
Error in expression <];
};            
} else {        
player removeAction s_bank_dialog2;
s_bank_dialog2 = -1;
};
>
  Error position: <s_bank_dialog2;
s_bank_dialog2 = -1;
};
>
  Error Undefined variable in expression: s_bank_dialog2
File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\fn_selfActions.sqf, line 510
Error in expression <", ""];
};
} else {
player removeAction s_givemoney_dialog;
s_givemoney_dialog =>
  Error position: <s_givemoney_dialog;
s_givemoney_dialog =>
  Error Undefined variable in expression: s_givemoney_dialog
File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\fn_selfActions.sqf, line 547
"infiSTAR.de - randvar1 created randvar27a (15.35)"
"infiSTAR.de - 08112015-v1428 - Successfully Loaded on Client ID428 (15.35)"
"infiSTAR.de - randvar1 created randvar27 (15.35)"
Error in expression <_bank_dialog2 = -1;
player removeAction s_player_packOBJ;
s_player_packOBJ = -1;>
  Error position: <s_player_packOBJ;
s_player_packOBJ = -1;>
  Error Undefined variable in expression: s_player_packobj
File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\fn_selfActions.sqf, line 855

variables.sqf dayz_resetSelfActions

//Player self-action handles
dayz_resetSelfActions = {
    s_player_fire =            -1;
    s_player_cook =            -1;
    s_player_boil =            -1;
    s_player_fireout =        -1;
    s_player_butcher =        -1;
    s_player_packtent =     -1;
    s_player_packvault =     -1;
    s_player_lockvault =     -1;
    s_player_unlockvault =     -1;
    s_player_fillwater =    -1;
    s_player_fillwater2 =     -1;
    s_player_fillfuel =     -1;
    s_player_grabflare =     -1;
    s_player_callzombies =     -1;
    s_player_showname =     -1;
    s_player_debuglootpos =     -1;
    s_player_pzombiesattack =     -1;
    s_player_pzombiesvision =    -1;
    s_player_pzombiesfeed =     -1;
    s_player_removeflare =     -1;
    s_player_painkiller =    -1;
    s_player_studybody =     -1;
    s_player_tamedog =        -1;
    s_player_madsci_crtl =    -1;
    s_player_parts_crtl =    -1;
    s_build_Sandbag1_DZ =     -1;
    s_build_Hedgehog_DZ =    -1;
    s_build_Wire_cat1 =        -1;
    s_player_deleteBuild =    -1;
    s_player_forceSave =     -1;
    s_player_checkGear =     -1;
    s_player_flipveh =         -1;
    s_player_stats =        -1;
    s_player_sleep =        -1;
    s_player_movedog =        -1;
    s_player_speeddog =        -1;
    s_player_calldog =         -1;
    s_player_feeddog =         -1;
    s_player_waterdog =     -1;
    s_player_staydog =         -1;
    s_player_trackdog =     -1;
    s_player_barkdog =         -1;
    s_player_warndog =         -1;
    s_player_followdog =     -1;
    s_player_repair_crtl =  -1;
    s_player_information =  -1;
    s_player_fuelauto    =  -1;
    s_player_fuelauto2    =  -1;
    s_player_fillgen     =  -1;
    s_player_upgrade_build     =  -1;
    s_player_maint_build     =  -1;
    s_player_downgrade_build     =  -1;
    s_player_towing         =  -1;
    s_halo_action =         -1;
    s_player_SurrenderedGear = -1;
    s_player_maintain_area = -1;
    s_player_maintain_area_preview = -1;
    s_player_heli_lift = -1;
    s_player_heli_detach = -1;
    s_player_lockUnlock_crtl = -1;
    s_player_packOBJ = -1;
    s_givemoney_dialog = -1;    
    s_bank_dialog = -1;
    s_bank_dialog2 = -1;
};

if anyone needs more information, just ask, thank you

Link to comment
Share on other sites

Hi

When i try to import the "convert.sql" file, PhpMyAdmin answer me that :

"

SQL request :

 

convertsc: BEGIN
DECLARE done INT DEFAULT 0;

 

MySQL answer:

#1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'convertsc: BEGIN
DECLARE done INT DEFAULT 0' at line 1

"

Am i doing something wrong ?

Link to comment
Share on other sites

Have some questions about this, I have it running really good!

But does anyone know how to fix the duping people do at vehicles with this and also when giving eachother coins?

Also does anyone know if its possible to get into the infistar admin menue how to see how much coins a player has atm ?

Tried to google this but didnt really find a good topic..

Link to comment
Share on other sites

You could set up something to not allow players bank with a vehicle at the same time i.e.

 _nearby = count player nearEntities ["CAManBase", 5];
 if(_nearby >= 1) exitWith {systemChat "you cannot bank with this object as someone else is nearby";};

But I just went ahead and removed it completely. I had one person in my server that said anything about it.

Fix for dupe giving eachother:

And infiSTAR display:

 

Edited by kelso000
Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

Need a little bit of help here please. I have installed this in the past and it worked right out of the box. This time however, I am installing it on a fresh no mod Panthera server and for some silly reason any coins that I put into any form of storage is getting rounded up to the nearest 1,000 or rounded down if less than  499 coins only when greater than 1,000,000 coins in the bank. For example, if I deposit,. 1,234,567 coins, lock safe, log out, reset server then check the safe again and the coins are rounded up to 1,235,000. If I deposit 999,999 it works fine. if I deposit 1,001,499, it rounds down to 1,001,000. If I deposit 1,001,500 it is rounded up to 1,002,000.

So, in a nutshell, if I have >1,000,000, it is rounded to nearest 1,000 on any transactions.

Any ideas on what could be causing this and/or a fix please. All RPT's are clean and I used all of Zuppas stock files for replacements instead of making the changes myself this time. I have previously done the install manually with the same effect.

I have tried Deleting the entire database and remaking it. Changing database engines. Using my edited files and even just copying Zupas files over. Have even started over 3 times making the server with adding SingleCurrency 3.0  and the end result is the same. 

Here are the symptoms:

Deposit 1 coin, reset server, 1 coin still in vault. Withdraw 1 coin, reset server, 0 coins in vault.
Deposit 12 coins, reset server, 12 coins still in vault. Withdraw 12 coins, reset server, 0 coins in vault.
Deposit 123 coins, reset server, 123 coins still in vault. Withdraw 123 coins, reset server, 0 coins in vault
Deposit 1,234 coins, reset server, 1,234 coins still in vault. Withdraw 1,234 coins, reset server, 0 coins in vault
Deposit 12,345 coins, reset server, 12,345 coins still in vault. Withdraw 12,345 coins, reset server, 0 coins still in vault.
Deposit 123,456 coins, reset server, 123,456 coins still in vault. Withdraw 123,456 coins, reset server, 0 coins still in vault.

Now the problem starts:

Deposit 1,234,567 coins, reset server, 1,235,000 coins in the vault. Withdraw 1,234,567  coins, reset server, 433 coins still in vault. 
Console shows:  0:08:14 HiveExt(0): [Information] Method: 303 Params: 95:[[[],[]],[[],[]],[[],[]],1.235e06] 
Manually editing the database and putting in "[[[],[]],[[],[]],[[],[]],1234567]", When I check the money in the vault it shows 1,234,567. But, when I add one coin, log out, reset server it is back to "[[[],[]],[[],[]],[[],[]],1.235e06]"

Deposit 1,234,499 coins, reset server, 1,234,000 coins in the vault. Withdraw 1,234,000  coins, reset server, 0 coins  in vault. 
Console shows: 0:10:45 HiveExt(0): [Information] Method: 303 Params: 95:[[[],[]],[[],[]],[[],[]],1.234e06]:
Manually editing the database and putting in "[[[],[]],[[],[]],[[],[]],1234499]", When I check the money in the vault it shows 1,234,499. But, when I subtract one coin, log out, reset server it is back to "[[[],[]],[[],[]],[[],[]],1.234e06]"

It appears that something is causing it to round to a precision of 4 which would be the nearest #,000 where # = precision point at some point in the operation.

I am now completely bald Lol

 

 

 

Link to comment
Share on other sites

_buy set [2,1];  ---> Line 40
_sell set [2,1]; ---> Line 41

German:

Hi ich hab mal ne frage zu der Datei player_traderMenu.sqf

Da steht in Zeile 40 und 41 bei mir

_buy set [2,1];  ---> Zeile 40
_sell set [2,1]; ---> Zeile 41

was ich jetzt nicht weiß, wofür steht die 2,1 da.

Kann mir da einer helfen?

 

English:

Hi I once ne question about the file player trader Menu.sqfIt says at line 40 and 41 with me

_buy set [2,1];  ---> Line 40
_sell set [2,1]; ---> Line 41

what I do not know now, what does the 2.1 since.
Can help as a me?

 

MFG

Link to comment
Share on other sites

4 hours ago, zimm794 said:

Hi I once ne question about the file player trader Menu.sqfIt says at line 40 and 41 with me


_buy set [2,1];  ---> Line 40
_sell set [2,1]; ---> Line 41

what I do not know now, what does the 2.1 since.
Can help as a me?

 

MFG

 

_buy = [ 0 , 1 , 2 , 3];

_buy set [ 2 , 1 ];

_buy = [0 ,1 , 1 , 3]

Link to comment
Share on other sites

Can anyone tell me whats going now with coins.  I deposit coins after restart it rounds up. I see there is another post above mine that is doing the same thing.

Does this have something to do with the Arma update?  btw this is not a fresh install of coins, it has been working for months

Link to comment
Share on other sites

On 12/24/2015 at 1:21 PM, cocky2015 said:

when I  Store Money  in a safe and the server restarts it dose not save the money can anyone help with this

There are a few reasons why that would happen. The answers for most of the reasons are already in the replies to this thread..

 

Is the money saving in Vehicles and not Safes or both?

 

For example: Did you check in your server_monitor.sqf that it is either all _intentory or all _inventory. That one word there is the absolute most common error made when installing this addon.

Link to comment
Share on other sites

On 12/28/2015 at 2:59 PM, Zoranth said:

There are a few reasons why that would happen. The answers for most of the reasons are already in the replies to this thread..

 

Is the money saving in Vehicles and not Safes or both?

 

For example: Did you check in your server_monitor.sqf that it is either all _intentory or all _inventory. That one word there is the absolute most common error made when installing this addon.

Same is happening for me. Coins and gear wont save in storage items after restart.

Link to comment
Share on other sites

  • 1 month later...
  • 2 weeks later...
On 8/29/2015 at 11:35 AM, Ultima_weapon said:

Quoting myself here because this alone was not enough to stop the glitch. Also, this glitch is extremely bad if you have any players using it. If not fixed, using it will give players unlimited money. I will not say how the glitch is used here, but below is the fix that I am using to stop it from being used.

 

fn_selfActions.sqf changes are now:

    // Single Currency
    if(_typeOfCursorTarget in ZSC_MoneyStorage && (player distance _cursorTarget < 3) && !DZE_ActionInProgress) then {
        if (s_bank_dialog < 0) then {
                s_bank_dialog = player addAction ["Money Storage", "custom\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];    
        };
    } else {
         player removeAction s_bank_dialog;
        s_bank_dialog = -1;
    };

    // Single Currency - Cars 
    if( _isVehicle && !_isMan &&_isAlive && !_isMan && !locked _cursorTarget && !(_cursorTarget isKindOf "Bicycle") && (player distance _cursorTarget < 5) && !DZE_ActionInProgress) then {        
        if (s_bank_dialog2 < 0) then {
            s_bank_dialog2 = player addAction ["Money Storage", "custom\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
        };            
    } else {        
        player removeAction s_bank_dialog2;
        s_bank_dialog2 = -1;
    };

 

player_lockVault.sqf changes are now:

player removeAction s_player_lockvault;
s_player_lockvault = 1;

player removeAction s_bank_dialog;
s_bank_dialog = 1;

 

bank_dialog.sqf changes:

if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_10") , "PLAIN DOWN"]; };
_nearPlayers = cursorTarget nearEntities ["CAManBase", 5];
_playerNear = ({isPlayer _x} count _nearPlayers) > 1;
if(_playerNear) exitWith { cutText["Cannot access Money Storage while another player is nearby.","PLAIN DOWN"];};

DZE_ActionInProgress = true;

private ["_dialog"];
ZSC_CurrentStorage = _this select 3;
_dialog = createDialog "BankDialog";
call BankDialogUpdateAmounts;

DZE_ActionInProgress = false;

This seems to help with the proximity of players around the safe. But it doesnt stop it all together. Is the best fix just to watch players and ban when people are caught duping? Also where can I monitor the single currency transactions. Is there anyway to monitor players current cash levels?

Link to comment
Share on other sites

On 2/15/2016 at 1:27 AM, Grumplestache said:

This seems to help with the proximity of players around the safe. But it doesnt stop it all together. Is the best fix just to watch players and ban when people are caught duping? Also where can I monitor the single currency transactions. Is there anyway to monitor players current cash levels?

As for the current player money and bank see this if you have infistar

For the others im not sure

 

Link to comment
Share on other sites

Anyone trying to use this for Namalsk this is the trader config i've got:

 

Spoiler

// DayZ Epoch TRADERS for 15
serverTraders = ["GUE_Villager4","RU_Farmwife4","RU_Farmwife3","Dr_Hladik_EP1","CIV_Contractor2_BAF","Soldier_Sniper_PMC","GUE_Soldier_Pilot","GUE_Soldier_2","GUE_Soldier_1","GUE_Soldier_CO","GUE_Woodlander2","GUE_Soldier_Crew","Woodlander2","UN_CDF_Soldier_MG_EP1","UN_CDF_Soldier_EP1","Tanny_PMC","UN_CDF_Soldier_Pilot_EP1"];
// Bastions Parts Supplies (done)
menu_GUE_Villager4 = [
    [["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]],
    [],
    "friendly"
];
// Alda's General Supplies (done)
menu_RU_Farmwife4 = [
    [["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
    [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
    "friendly"
];
// Carole's General Supplies (done)
menu_RU_Farmwife3 = [
    [["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
    [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
    "neutral"
];
// Dr. Zoidberg (done)
menu_Dr_Hladik_EP1 = [
    [["Chemlites / Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
    [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
    "friendly"
];
// High End Ammo (done)
menu_CIV_Contractor2_BAF = [
    [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns And Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612],["Overwatch Pistol Ammo",1012],["Overwatch Gun Ammo",1013]],
    [],
    "friendly"
];
// High End Weapons (done)
menu_Soldier_Sniper_PMC = [
    [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns And Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642],["Overwatch Vil",1002],["Overwatch Tar",1003],["Overwatch Sniper",1011],["Overwatch Scar",1004],["Overwatch Sidearm",1001],["Overwatch Mas",1007],["Overwatch Hk417",1009],["Overwatch Hk416",1008],["Overwatch G3",1006],["Overwatch Dmr",1010],["Overwatch Acr",1005]],
    [],
    "friendly"
];
// Rutahn's Vehicles. (done)
menu_GUE_Soldier_Pilot = [
    [["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks Unarmed",590],["Used Cars",520],["Utility Vehicles",591],["Overwatch Civ Car",1015],["Overwatch Nissian Car",1016]],
    [],
    "friendly"
];
// Rhven's Weapons (done)
menu_GUE_Soldier_2 = [
    [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642],["Overwatch Vil",1002],["Overwatch Tar",1003],["Overwatch Sniper",1011],["Overwatch Scar",1004],["Overwatch Sidearm",1001],["Overwatch Mas",1007],["Overwatch Hk417",1009],["Overwatch Hk416",1008],["Overwatch Hk416",1008],["Overwatch Dmr",1010],["Overwatch Acr",1005]],
    [],
    "neutral"
];
// Merkaba's Ammo (done)
menu_GUE_Soldier_1 = [
    [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns And Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612],["Overwatch Pistol Ammo",1012],["Overwatch Gun Ammo",1013]],
    [],
    "neutral"
];
// Bandit Trader (done)
menu_GUE_Soldier_CO = [
    [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627],["Money",700]],
    [],
    "hostile"
];
// Popeye's Boats (done)
menu_GUE_Woodlander2 = [
    [["Boats Armed",673],["Boats Unarmed",672]],
    [],
    "neutral"
];
// Aaron's Vehicles (done)
menu_GUE_Soldier_Crew = [
    [["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks Unarmed",590],["Used Cars",520],["Utility Vehicles",591],["Overwatch Civ Car",1015],["Overwatch Nissian Car",1016]],
    [],
    "neutral"
];
// Staven's Repair Shop (done)
menu_Woodlander2 = [
    [["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]],
    [],
    "neutral"
];
// Larz's Wholesale
menu_UN_CDF_Soldier_MG_EP1 = [
    [["Wholesale",636]],
    [],
    "neutral"
];
// Dateu's Wholesale
menu_UN_CDF_Soldier_EP1 = [
    [["Wholesale",555]],
    [],
    "neutral"
];
// Tanner's Hero Supplies
menu_Tanny_PMC = [
    [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627],["Money",700]],
    [],
    "hero"
];
// Awols air Vehicles
menu_UN_CDF_Soldier_Pilot_EP1 = [
    [["Airplanes",517],["Helicopter Unarmed",519],["Overwatch Camel",1014]],
    [],
    "friendly"
];

 

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...