NeutralisatorMAN Posted November 14, 2014 Report Share Posted November 14, 2014 Hi Devs! Hi Gamer! I know it´s still an alpha version but there´s a huge problem with glitcher and bug user.... For Epoch and it´s Basebuilidng part, players shouldn´t be able to glitch through walls. This is a big problem! I don´t know if such players should be banned - but i really hope that there will come a solution. For a game with such "realistic" options and play physics it is really annoying that you can still walk through walls... Even with the biggest base and the thickest walls it is no problem for abuser to get in. What´s your opinion? Greetz! :) Link to comment Share on other sites More sharing options...
Nick Collins Posted November 14, 2014 Report Share Posted November 14, 2014 +1 the only thing you can do right now is to make a flooding base. NeutralisatorMAN 1 Link to comment Share on other sites More sharing options...
strup121 Posted November 14, 2014 Report Share Posted November 14, 2014 this is a known issue and has been reported several times. Probably the only thing now to prevent this is elevating your base and making a ramp to it that is moved away after going away from the base. NeutralisatorMAN 1 Link to comment Share on other sites More sharing options...
Nick Collins Posted November 14, 2014 Report Share Posted November 14, 2014 this is a known issue and has been reported several times. Probably the only thing now to prevent this is elevating your base and making a ramp to it that is moved away after going away from the base. You do know the bug that you can glitch throught walls is an issue with the arma 3 engine and not the mod. This bug always was in arma 2. But on arma 3 it is way easier to do. NeutralisatorMAN 1 Link to comment Share on other sites More sharing options...
strup121 Posted November 15, 2014 Report Share Posted November 15, 2014 I do know, tnx for asking. Link to comment Share on other sites More sharing options...
devil1975 Posted November 16, 2014 Report Share Posted November 16, 2014 Now the f...... glitchers where in our base and steal our base building materials. In my opinion the only thing in this mod is going around and kill people all other have no sense. Very annoying and frustrating at the moment. Sorry i m very angry at the moment. Sometimes i think BI released Arma3 only to make fast money. In Arma2 the glitching only works at one or two buildings. Link to comment Share on other sites More sharing options...
vbawol Posted November 16, 2014 Report Share Posted November 16, 2014 We will be addressing most of these issues in the next patch. Soren 1 Link to comment Share on other sites More sharing options...
Richie Posted November 16, 2014 Report Share Posted November 16, 2014 Sometimes i think BI released Arma3 only to make fast money. In Arma2 the glitching only works at one or two buildings. Nah, they released Dayz SA to do that :lol: the plan worked perfectly allowing them to have the funds for the 'Make Arma Not War' contest. ZENITHOVMAN 1 Link to comment Share on other sites More sharing options...
NeutralisatorMAN Posted November 17, 2014 Author Report Share Posted November 17, 2014 http://www.twitch.tv/zimmyantz/c/5506918 First 60 seconds folks.... :o Stranger and Zimmyantz 2 Link to comment Share on other sites More sharing options...
devil1975 Posted November 17, 2014 Report Share Posted November 17, 2014 We will be addressing most of these issues in the next patch. And when will it be? :-) Link to comment Share on other sites More sharing options...
Richie Posted November 17, 2014 Report Share Posted November 17, 2014 And when will it be? :-) As the server files are being released Dec 1st i'd say then or before, although Dec 1st would make more sense instead of having 2 releases in 2 weeks. devil1975 1 Link to comment Share on other sites More sharing options...
devil1975 Posted November 17, 2014 Report Share Posted November 17, 2014 As the server files are being released Dec 1st i'd say then or before, although Dec 1st would make more sense instead of having 2 releases in 2 weeks. I think you are right. :-) Link to comment Share on other sites More sharing options...
Stranger Posted November 17, 2014 Report Share Posted November 17, 2014 These glitchers are a pain in the ass. We bould up a base (2 Weeks work) with more then 6 Floors on MGT Servers. After nobody of us where online for 24 hrs, our Plotpole got destroyed (it was inside) and they placed a new Pole in the Air so we cant destroy it and get our base back. No admin was able to help us...i dont know why but this is really a waste of time. As long as you are able to glitch into a base, we will not play this mod again and i will also not host a server with it. I dont want to put you epoch devs at teh wall but it is no fun for the players... Hope you guys find a way to fix this most important problem! Link to comment Share on other sites More sharing options...
Zimmyantz Posted November 17, 2014 Report Share Posted November 17, 2014 http://www.twitch.tv/zimmyantz/c/5506918 First 60 seconds folks.... :o I think they have the smallest wieners in the wolrd... BaseGlitching Idiots by night when the owner isn´t on the server... Pahh you have really small ... Our group tried to play legit, made multiple bases just like this one... normal, floating, multi-fortified and still recorded people glitching in and taking everything. In this base, it had around 50 small metal and 5 large metal. Given the metal in the base construction and the amount of shelving units and us on the server with choppers to also contest the shipping containers, i would suggest foul play. We as a group actually hate the glitch side of it, but as ARMA 3 is currently and no mod enhancement to combat it yet, we took the "can't beat em, join em" attitude. Really waiting for the patch that will address this, so we can also build a normal base. Side note NeutralisatorMAN: we had been fighting a group near that base about 20 minutes before we took the unguarded littlebird (no glitching required). We then came back several hours later, spotted a vehicle next to the base from the air and then decided to have a look at the base. it was only 1 wall thick, so could have been easily breached anyway, don't act like it was alcatraz. Link to comment Share on other sites More sharing options...
Splin Posted November 17, 2014 Report Share Posted November 17, 2014 Glitchers vs Dupers. Round 1. FIGHT! And it's "can't beat em, ban em" that admins follow though. Zimmyantz 1 Link to comment Share on other sites More sharing options...
Zimmyantz Posted November 17, 2014 Report Share Posted November 17, 2014 Glitchers vs Dupers. Round 1. FIGHT! And it's "can't beat em, ban em" that admins follow though. Finding glitching and duping are very much what Alpha testing is about. These are considered bugs rather than the alternative hacking where everyone is teleported then mass executed, running at 1000kph or spawning in non-standard items. I know in this instance its the base game at fault rather than the mod, but at least the Epoch team can possibly put their own flavor of workaround in place. Link to comment Share on other sites More sharing options...
Splin Posted November 17, 2014 Report Share Posted November 17, 2014 Finding glitching and duping are very much what Alpha testing is about. Finding != exploiting. We all know that glitching is an issue right now, it doesn't mean that "Fuck it, I will glitch every base I see and ruin the game for all those loosers just because I can". Soren 1 Link to comment Share on other sites More sharing options...
Zimmyantz Posted November 17, 2014 Report Share Posted November 17, 2014 you are very right, I've used it twice and it will remain that, on my word. Bring on the fix/patch! Link to comment Share on other sites More sharing options...
Brez Posted November 17, 2014 Report Share Posted November 17, 2014 Finding != exploiting. We all know that glitching is an issue right now, it doesn't mean that "Fuck it, I will glitch every base I see and ruin the game for all those loosers just because I can". If only they followed your advice. Link to comment Share on other sites More sharing options...
MGT Posted November 18, 2014 Report Share Posted November 18, 2014 As from our next restart we're trialling an anti glitch fix until the next Epoch patch which should stop it. Zimmyantz 1 Link to comment Share on other sites More sharing options...
Splin Posted November 18, 2014 Report Share Posted November 18, 2014 As from our next restart we're trialling an anti glitch fix until the next Epoch patch which should stop it. Mind to share it with other community server admins, or it will be your personal feature? Link to comment Share on other sites More sharing options...
Zimmyantz Posted November 18, 2014 Report Share Posted November 18, 2014 As from our next restart we're trialling an anti glitch fix until the next Epoch patch which should stop it. Excellent news, is it a fix to stop it or an action against when it happens? Link to comment Share on other sites More sharing options...
MGT Posted November 18, 2014 Report Share Posted November 18, 2014 It's a beta fix in infiSTAR antihack, the layout is like if there's a plot pole within X metres then block vaulting and if the cursor target is a Epoch base part then stop running Link to comment Share on other sites More sharing options...
Soren Posted November 18, 2014 Report Share Posted November 18, 2014 That wont stop glitching :) Sorry to say there are various methods of getting through ANY object in ArmA 3/Epoch Link to comment Share on other sites More sharing options...
MGT Posted November 18, 2014 Report Share Posted November 18, 2014 That wont stop glitching :) Sorry to say there are various methods of getting through ANY object in ArmA 3/Epoch Well i'm not about to post how it works on a public forum am I? It works. Link to comment Share on other sites More sharing options...
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