Tobias Solem Posted November 11, 2014 Report Share Posted November 11, 2014 As it is right now it is almost useless to own a base.There just are way, way too many easy ways to completely eradicate days and days of gathering and building.Giving that duping items is so easy, duplicating explosive and satchel charges can be done easily, and one person with ill intent can log on during the night, when admins are asleep and essentially have limitless satchel charges and blow every base on the map into nothingness.The same of course goes to glitching through walls, which is even easier, I can easily [remanded] destroy the jammer, , steal everything from the base's tipi's blow up some walls with explosives, and be off.Unfortunately this isn't enough for some players, they really want to go to town on a base (happened to my groups' base three times in two nights now) where they blow up pretty much every wall we had 20 (18+2 cinder doors with biolocks) walls in total, stud walls with metal upgrades, the first two times this was done when we were online and could come and defend our base. But the last time it was done when the whole group was asleep. And whoever did the last attack removed almost everything, walls, signal jammer, hell they even somehow made our lockbox vanish. One full cinder wall had been moved 100m from the base, and two upgraded stud walls were standing, other than that, everything was gone.This has now happened to four groups on our server over the past days (presumably the same bunch, but could be different people) and it leads to people just going "meh" and not putting any effort into building another base. For a group that is big like ours, we will recoup. But to a smaller group of 2-3, it can be devastating, as it essentially means someone can destroy days of work in an instant.Certainly, breaking into bases is a part of Epoch. I am not suggesting it should be impossible.But it needs to be balanced, especially considering how easy it is to dupe explosives and get away with it right now (explosives aren't that improbable to find in the first place).People who get into Epoch partly because of the base building will discover this sooner or later, and it will affect the popularity of the mod.And it's not only happening to us:http://www.mgtrolls.eu/forum/m/12045571/viewthread/16884220-base-glitchinghttp://mellyshouse.enjin.com/forum/m/20888824/viewthread/16999625-player-moral-codeYes, I do very much understand it is alpha, but a part of alpha testing is presenting feedback, this is just that. Jytky, Torifune, Splin and 2 others 5 Link to comment Share on other sites More sharing options...
Suppe Posted November 11, 2014 Report Share Posted November 11, 2014 +1 the same thing happened to us. week-long gathering of building materials and one group destroyed everything in less than 2 hours . and they only destroy one of 3 cinderdoors ( glitched throuth the other 2 ? ) we dont know. destroy everything is to easy ! Link to comment Share on other sites More sharing options...
GasT Posted November 11, 2014 Report Share Posted November 11, 2014 It´s not to easy to get into a base, it´s to easy to dupe and glitch big difference.. Come on Tobias go back to whitelist and a big part of the faul players will be gone, sure a decrease in population will be a result but in time the server will be full again. Whitelist makes you feel like you have something to lose. It makes you feel easier to track. You actually need to do something instead of just joining. All factors that help to some extent fill the server with more serious players. Link to comment Share on other sites More sharing options...
Suppe Posted November 11, 2014 Report Share Posted November 11, 2014 this has nothing to do with a withelist. (i like whitelist,but that's another topic.) the cinder or the jammer need more health or something. its to easy to destroy everything. Link to comment Share on other sites More sharing options...
Tobias Solem Posted November 11, 2014 Author Report Share Posted November 11, 2014 It´s not to easy to get into a base, it´s to easy to dupe and glitch big difference.. Come on Tobias go back to whitelist and a big part of the faul players will be gone, sure a decrease in population will be a result but in time the server will be full again. Whitelist makes you feel like you have something to lose. It makes you feel easier to track. You actually need to do something instead of just joining. All factors that help to some extent fill the server with more serious players.I find your faith in the whitelist amusing. We had several groups doing similar/same stuff on SE5 which was whitelisted too. Getting on a whitelist is easy, it might dissuade the most impatient of people, but persistence is not a problem for these players, they meticulously dismantled several bases, and this is an issue with balance and easy glitching, mainly:1. Explosives being easily obtained2. Building materials being easily destroyed3. Duping being easy4. Explosives and weapons doing a lot of damageNone of these four points will be solved by white-listing. One of the groups that blew up our stuff twice are all on the old whitelist anyway. And besides, all it takes is one dude. We had three on SE5 (A2E) at its prime, fully white-listed. We eventually made our own mechanics for preventing it. MGT 1 Link to comment Share on other sites More sharing options...
GasT Posted November 11, 2014 Report Share Posted November 11, 2014 As I said to some extent, then of course active admins and so on.. Duping and glitching is a hard nut to crack as i have seen in other ARMA3 mods but making the bases only penetrable for dupers and exploiters sounds kinda weird to but would be the outcome in making the base material stronger. Don´t think We ever will see a completely duping and glitch free ARMA3 Bi has known about it and had a really long time on them to try and fix it but don´t seem to be capable of it. Epoch dev team could limit it by only letting one person have the inventory open in a radius but that can have a impact on PVP if someone is bleeding, a other mod did not let you into the inventory if someone was close but that did not work so well causing people to bleed out when they had teammates close. I believe in building a community that has a good rep that draws in serious good people but I´m probably naive thinking that is possible now a day´s, don´t know a active community that aims for a nice player base all are just looking for as many members as they possibly can.. This of course demands very active admins which you guy´s seem to be. Or make all base material totally indestructible and have no base raids. Sounds boring but a easy way. Link to comment Share on other sites More sharing options...
Tobias Solem Posted November 11, 2014 Author Report Share Posted November 11, 2014 Well, I suggested a month or so ago that explosives should be multi-part. And I think that you can at least remand some of the duping if you have to carry all those parts with you, and assemble the explosive in question (using CTRL+I) instead of running up to a place, pressing "Place charge" and then running off.If you instead have to place semtex/c4, press ctrl+i to upgrade it with a primer, then ctrl+i to upgrade it with a timer, and again for a receiver, and then a part as a transmitter.Then there are no "full kit" that easily can be duped, and it becomes more of a hassle to have, say 14 bombs, and using them. Torifune 1 Link to comment Share on other sites More sharing options...
GasT Posted November 11, 2014 Report Share Posted November 11, 2014 That would be a nice addition. Only letting one at the time access vehicle inventory would prevent duping to some extent to. Most common way I believe. Link to comment Share on other sites More sharing options...
Splin Posted November 11, 2014 Report Share Posted November 11, 2014 TLDR: - Too hard to build a proper base - find enough materials and waste certain amount of time. You cannot build proper defences against explosives - it's just too time consuming without real effect. - Too easy to destroy everything - explosives easy to find, easy to dupe, blows away everything in a click of a mouse. Link to comment Share on other sites More sharing options...
Suppe Posted November 11, 2014 Report Share Posted November 11, 2014 solutions that help at least some: ( and not do much work ) - the jammer need more life points - cinder need more life points - only the small explosives in epoch (claimore, stumbling wire mine,) ( anti tankmine and backpack charge must remove ! all big ones out ! ) - and at most safes would help ! ( fuck of the baseglitcher when the come in and just stand there safes ) would destroy many of the baseglitchers fun and normal players dont lose all there stuff :D Link to comment Share on other sites More sharing options...
JackalopeHunter Posted November 11, 2014 Report Share Posted November 11, 2014 Since there is a current option for god mode on buildables I am sure that that will be put into this version as an option. At least I really hope so. And yes, safes would really be an upgrade and have been asked for many times over. Link to comment Share on other sites More sharing options...
GasT Posted November 11, 2014 Report Share Posted November 11, 2014 I don't see any concrete sugestion exept Tobias that would help against dupers. Most are only against bandits that like to raid bases. But sure I'm new to Epoch and banditry might not be a part of it? Link to comment Share on other sites More sharing options...
Santa Posted November 12, 2014 Report Share Posted November 12, 2014 solutions that help at least some: ( and not do much work ) - the jammer need more life points - cinder need more life points - only the small explosives in epoch (claimore, stumbling wire mine,) ( anti tankmine and backpack charge must remove ! all big ones out ! ) - and at most safes would help ! ( fuck of the baseglitcher when the come in and just stand there safes ) would destroy many of the baseglitchers fun and normal players dont lose all there stuff :D -No : A jammer has a nice amount of health. You jammer everyone could see. It was up in the tower, not surrounded by walls. your fault it got blown up. -No: Cinder wall w/door already has a shit ton of 'HP' points. Giving it more would be insane. -No: Remove AT & charge? Well, y not forbid baseraiding then a make it boring epoch? And the last one, I like lockboxes without safes. I agree, they are really really rare, but atleast there is excitement every time you see a bed. As for OP, it is hard to maintain a base atm, I agree. A little more frequent materials might help most groups out atm. When I hosted A2 Epoch, we used to make cinder indestructible, but actually I like the thrill of raiding a base & being raided (when you're online to defend it atleast). Brings an extra thrill to the game, and a certain difficulty level. -Ho Ho Ho Link to comment Share on other sites More sharing options...
Tobias Solem Posted November 12, 2014 Author Report Share Posted November 12, 2014 If you are online to experience the thrill sure,most often you're not, and it's a duper in the night. Link to comment Share on other sites More sharing options...
HFPatzi Posted November 12, 2014 Report Share Posted November 12, 2014 Is there a way to set all building parts in the jammer range to god mode as long as no one of the group is online? Don't know if that makes sense, but maybe...^^ I also heard, that on some dayz epoch it is against the server rules to raid a base, when none of the owners is online....but i don't think that will help much^^ happydayz and Nic 2 Link to comment Share on other sites More sharing options...
Nic Posted November 13, 2014 Report Share Posted November 13, 2014 Is there a way to set all building parts in the jammer range to god mode as long as no one of the group is online? Don't know if that makes sense, but maybe...^^ I also heard, that on some dayz epoch it is against the server rules to raid a base, when none of the owners is online....but i don't think that will help much^^ I like this idea. It would be cool if your base could only get attacked if anyone from the group was online. Link to comment Share on other sites More sharing options...
Ballz Posted November 14, 2014 Report Share Posted November 14, 2014 I think that cinder should be indestructible as it is on the Arma2 MGT server. Base raiding was still possible even with indestructible cinder walls using choppers and using knowledge of login times of the base owners. As it stands at the moment the mod is in alpha once released the server owners will be able to set their own server with any options they like. Ballz 1 Link to comment Share on other sites More sharing options...
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