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Wai Static Ai not working


bustedparts

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I have tryed using the wai staitc ai system and I cant seem to get it to work. We love the mission system but I just dont get whay its not working. Here is what I have right now in my pantera test server . 

if(isServer) then {
 
 
//Custom Spawns file//
/*
Custom group spawns Eg.
 
[
[953.237,4486.48,0.001], // Position
4, // Number Of units
"Random", // Skill level of unit (easy, medium, hard, extreme, Random)
"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set
"Bandit" // AI Type, "Hero" or "Bandit".
] call spawn_group;
 
Place your custom group spawns below
 
    [
[2113.31,3488.01,0.001], // Position
4, // Number Of units
"Random", // Skill level of unit (easy, medium, hard, extreme, Random)
"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set
"Bandit" // AI Type, "Hero" or "Bandit".
] call spawn_group;
 
 
 
 
 
Custom static weapon spawns Eg. (with mutiple positions)
 
[
[ // Position(s) (can be multiple)
[911.21,4532.76,2.62],
[921.21,4542.76,2.62]
],
"M2StaticMG", // Classname of turret
"easy", // Skill level of unit (easy, medium, hard, extreme, Random)
"Bandit2_DZ", // Skin classname, use "Random" or classname here
"Bandit", // AI Type, "Hero" or "Bandit".
"Random", // Primary gun set number. "Random" for random weapon set
2, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random" // Gearset classname, use "Random" or classname here
] call spawn_static;
 
Place your custom static weapon spawns below
*/
 
 
 
 
 
/*
Custom Chopper Patrol spawn Eg.
 
[
[725.391,4526.06,0], // Position to patrol
[0,0,0], // Position to spawn chopper at
2000, // Radius of patrol
10, // Number of waypoints to give
"UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", // Skin classname, use "Random" or classname here
"Bandit" // AI Type, "Hero" or "Bandit".
] spawn heli_patrol;
 
Place your heli patrols below
*/
 
 
 
 
 
/* 
Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
 
[
[725.391,4526.06,0], // Position to patrol
[725.391,4526.06,0], // Position to spawn at
200, // Radius of patrol
10, // Number of waypoints to give
"HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", // Skin classname, use "Random" or classname here
"Bandit" // AI Type, "Hero" or "Bandit".
] spawn vehicle_patrol;
 
Place your vehicle patrols below this line
*/
 
 
 
 
 
/*
Paradropped unit custom spawn Eg.
 
[
[911.21545,4532.7612,2.6292224], // Position that units will be dropped by
[0,0,0], // Starting position of the heli
400, // Radius from drop position a player has to be to spawn chopper
"UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
5, // Number of units to be para dropped
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Bandit2_DZ", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set.
"Bandit", // AI Type, "Hero" or "Bandit".
true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
] spawn heli_para;
 
Place your paradrop spawns under this line
*/
 
diag_log "WAI: Static mission loaded";
 
};
I also when and enabled the static ai  in the config.sqf  as setting to to true. Not sure why it will not work. I am trying to set up a ai base on our naft server. I am using the island from this thread. 
Some on has mention that they set up ai on this island and that is what I am after. Any help would be awesome!
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Make sure you switched static_missions to true, then add the custom spawn stuff to the default.sqf located in /WAI/static

The file you supplied is the default file which only shows how one would go about adding static AI. It's a template, not a working file. You actually have to define everything yourself.

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I had the same problem wiht panthera static spawns.

make a backup of your default.sqf (Just in case)

 

First thing is this Delete this part.

 or ["Random","at"],

And make a new default.sqf with just one spawn (It should look like this) :

if(isServer) then {

    [
[2113.31,3488.01,0.001], // Position
4,                       // Number Of units
"Random",                 // Skill level of unit (easy, medium, hard, extreme, Random)
"Random",              // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4,                    // Number of magazines
"Random",              // Backpack classname, use "Random" or classname here
"Random",               // Skin classname, use "Random" or classname here
"Random",               // Gearset number. "Random" for random gear set
"Bandit"                 // AI Type, "Hero" or "Bandit".
] call spawn_group;

This should do the trick, if it works then you can add more spawns in vehicle patrols etc, add one static at the time and check if it spawns correctly. There is a syntax error somewhere that doesn't spawn the static.

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I did switch the statc_missions to true, and I went and copyed and pasted the files. Still will not spawn ai. 

 

Did you even read this?

 

Make sure you switched static_missions to true, then add the custom spawn stuff to the default.sqf located in /WAI/static

The file you supplied is the default file which only shows how one would go about adding static AI. It's a template, not a working file. You actually have to define everything yourself.

 

It's not something that works out of the box, you have to set it up yourself.

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 I check the server rpt , it says it has a error in the wai int file line 43. Here is what it says.

5:35:45 Error in expression <File Loaded";
 
[] spawn ai_monitor;
 
if(static_missions) then {
ExecVM "\z\addon>
 5:35:45   Error position: <static_missions) then {
ExecVM "\z\addon>
 5:35:45   Error Undefined variable in expression: static_missions
 5:35:45 File z\addons\dayz_server\WAI\init.sqf, line 43
 5:35:45 "WAI: AI Monitor Started"
I have copyed the cord's from my admin debug. And I have removed the */ /* from the lines to make the ai spawn, and I set the static ai in the config.sqf to true.
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im having the same issue myself with my Tavi server. 

 

 

[

[16366.9,18361,0.001], // Position
6, // Number Of units
"Random", // Skill level of unit (easy, medium, hard, extreme, Random)
"Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set
"Bandit" // AI Type, "Hero" or "Bandit".
] call spawn_group;
 
[
[ // Position(s) (can be multiple)
[16366.9,18360,0.001],
[16364.9,18362,0.001]
],
"M2StaticMG", // Classname of turret
"easy", // Skill level of unit (easy, medium, hard, extreme, Random)
"Bandit2_DZ", // Skin classname, use "Random" or classname here
"Bandit", // AI Type, "Hero" or "Bandit".
"Random", // Primary gun set number. "Random" for random weapon set
2, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random" // Gearset classname, use "Random" or classname here
] call spawn_static;
 
[
[13015.4,12890.3,0], // Position to patrol
[13015.4,12890.3,0], // Position to spawn chopper at
7000, // Radius of patrol
10, // Number of waypoints to give
"UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", // Skin classname, use "Random" or classname here
"Bandit" // AI Type, "Hero" or "Bandit".
] spawn heli_patrol;
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 I check the server rpt , it says it has a error in the wai int file line 43. Here is what it says.

5:35:45 Error in expression <File Loaded";
 
[] spawn ai_monitor;
 
if(static_missions) then {
ExecVM "\z\addon>
 5:35:45   Error position: <static_missions) then {
ExecVM "\z\addon>
 5:35:45   Error Undefined variable in expression: static_missions
 5:35:45 File z\addons\dayz_server\WAI\init.sqf, line 43
 5:35:45 "WAI: AI Monitor Started"
I have copyed the cord's from my admin debug. And I have removed the */ /* from the lines to make the ai spawn, and I set the static ai in the config.sqf to true.

 

so at the bottom of your config.sqf you have

/* STATIC MISSIONS CONFIG */

        static_missions                = True;        // use static mission file

        custom_per_world            = True;        // use a custom mission file per world

 

and in your init.sqf

if(static_missions) then {

        ExecVM "\z\addons\dayz_server\WAI\static\init.sqf";

    };

 

and in your server_monitor.sqf you have this line

 

ExecVM "\z\addons\dayz_server\WAI\init.sqf";

 

With all that it should work with no errors.

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Ok I turned the custom_per_world true and this is what I get then.

11:29:07 "WAI: AI Config File Loaded"
11:29:07 Error in expression <File Loaded";
 
[] spawn ai_monitor;
 
if(static_missions) then {
ExecVM "\z\addon>
11:29:07   Error position: <static_missions) then {
ExecVM "\z\addon>
11:29:07   Error Undefined variable in expression: static_missions
11:29:07 File z\addons\dayz_server\WAI\init.sqf, line 43
11:29:07 "WAI: AI Monitor Started"
11:29:07 Error in expression <nitor Started";
 
while {true} do {
 
if (ai_clean_dead) then {
{
_killedat = _x g>
11:29:07   Error position: <ai_clean_dead) then {
{
_killedat = _x g>
11:29:07   Error Undefined variable in expression: ai_clean_dead
11:29:07 File z\addons\dayz_server\WAI\compile\ai_monitor.sqf, line 9
This is what I have in my default.sqf file
//Custom Spawns file//
/*
Custom group spawns Eg.
 
[
[953.237,4486.48,0.001], // Position
4, // Number Of units
"Random", // Skill level of unit (easy, medium, hard, extreme, Random)
"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set
"Bandit" // AI Type, "Hero" or "Bandit".
] call spawn_group;
 
Place your custom group spawns below
 
    [
   [594.994,9216.74,0.001],            // Position
4,                                  // Number Of unit
"Random",                           // Skill level of units (easy, medium, hard, extreame, Random)
"Random",                           // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4,                                  // Number of magazines
"Random",                           // Backpack classname, use "Random" or classname here
"Random",                           // Skin classname, use "Random" or classname here
"Bandit"                            // AI Type, "Hero" or "Bandit".
] call spawn_group;
 
I would really like to get this to work. My server needs your help!!!
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Your still commenting it out i believe..  insert a */ after custom group spawns EG. like this.

 

 

/*
Custom group spawns Eg.
*/
[
[953.237,4486.48,0.001], // Position
4, // Number Of units
"Random", // Skill level of unit (easy, medium, hard, extreme, Random)
 
 
 
and you'll want to comment out
/*
Place your custom group spawns below
*/
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my only error was the   "or ["random","at"]" part in the paradrop spawn launcher array.  i removed it and everything started working fine.

 

 

I have simplified a default.sqf with everything removed except what you need to edit.  So just change coords, paste it in and have static = true and custom per world = false

 

The coords are from my overpoch-origins server and the machine gunners are on custom buildings so even if you have an overpochins server, if you dont change the z axis on the last 3 Machind gunner coords

3 of 4 gunners will be floating pretty high up  in a field =]  

 

 

default.sqf

 

 

if(isServer) then {




//Custom Spawns file//
/*
Place your custom group spawns below
*/
[
[17472.4,5255.22,0.001], // Position
8, // Number Of units
"Random", // Skill level of unit (easy, medium, hard, extreme, Random)
"Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher
4, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set
"Bandit" // AI Type, "Hero" or "Bandit".
] call spawn_group;








/*
Place your custom static weapon spawns below
*/
[
[ // Position(s) (can be multiple)
[17417.9,5258.19,0.001],
[17423.6,5222.1,18.229],
[17389.1,5298.62,11.57],
[17361.7,5269.27,11.678]
],
"M2StaticMG", // Classname of turret
"Random", // Skill level of unit (easy, medium, hard, extreme, Random)
"Random", // Skin classname, use "Random" or classname here
"Bandit", // AI Type, "Hero" or "Bandit".
"Random", // Primary gun set number. "Random" for random weapon set
2, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random" // Gearset classname, use "Random" or classname here
] call spawn_static;








/*
Place your heli patrols below
*/
[
[17417.9,5258.19,0], // Position to patrol
[17417.9,5258.25,30], // Position to spawn chopper at
350, // Radius of patrol
0, // Number of waypoints to give
"UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", // Skin classname, use "Random" or classname here
"Bandit" // AI Type, "Hero" or "Bandit".
] spawn heli_patrol;








/* 

Place your vehicle patrols below this line
*/
[
[17417.9,5258.19,0], // Position to patrol
[17378.5,5241.66,0.001], // Position to spawn at
250, // Radius of patrol
0, // Number of waypoints to give
"HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", // Skin classname, use "Random" or classname here
"Bandit" // AI Type, "Hero" or "Bandit".
] spawn vehicle_patrol;








/*
Place your paradrop spawns under this line
*/
[
[17378.5,5241.66,2.6292224], // Position that units will be dropped by
[16273.4,7363.43,30.999], // Starting position of the heli
400, // Radius from drop position a player has to be to spawn chopper
"UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
5, // Number of units to be para dropped
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random",                   // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Bandit2_DZ", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set.
"Bandit", // AI Type, "Hero" or "Bandit".
true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
] spawn heli_para;
diag_log "WAI: Static mission loaded";


//Boxes
//Bandit Supply Base
_crate = createVehicle ["USVehicleBox",[17468.3,5184.75,0.001],[],0,"CAN_COLLIDE"];
[_crate,[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_backpacks_large]] call dynamic_crate;


};

 

The crate at the bottom works as well =]  Add more like so

_crate = createVehicle ["USVehicleBox",[17468.3,5184.75,0.001],[],0,"CAN_COLLIDE"];
_crate2 = createVehicle ["USVehicleBox",[17473.3,5184.75,0.001],[],0,"CAN_COLLIDE"];
[_crate,[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_backpacks_large]] call dynamic_crate;
[_crate2,[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_backpacks_large]] call dynamic_crate;

enjoy

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my only error was the   "or ["random","at"]" part in the paradrop spawn launcher array.  i removed it and everything started working fine.

 

 

I have simplified a default.sqf with everything removed except what you need to edit.  So just change coords, paste it in and have static = true and custom per world = false

 

The coords are from my overpoch-origins server and the machine gunners are on custom buildings so even if you have an overpochins server, if you dont change the z axis on the last 3 Machind gunner coords

3 of 4 gunners will be floating pretty high up  in a field =]  

 

 

default.sqf

 

 

if(isServer) then {




//Custom Spawns file//
/*
Place your custom group spawns below
*/
[
[17472.4,5255.22,0.001], // Position
8, // Number Of units
"Random", // Skill level of unit (easy, medium, hard, extreme, Random)
"Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher
4, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set
"Bandit" // AI Type, "Hero" or "Bandit".
] call spawn_group;








/*
Place your custom static weapon spawns below
*/
[
[ // Position(s) (can be multiple)
[17417.9,5258.19,0.001],
[17423.6,5222.1,18.229],
[17389.1,5298.62,11.57],
[17361.7,5269.27,11.678]
],
"M2StaticMG", // Classname of turret
"Random", // Skill level of unit (easy, medium, hard, extreme, Random)
"Random", // Skin classname, use "Random" or classname here
"Bandit", // AI Type, "Hero" or "Bandit".
"Random", // Primary gun set number. "Random" for random weapon set
2, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random" // Gearset classname, use "Random" or classname here
] call spawn_static;








/*
Place your heli patrols below
*/
[
[17417.9,5258.19,0], // Position to patrol
[17417.9,5258.25,30], // Position to spawn chopper at
350, // Radius of patrol
0, // Number of waypoints to give
"UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", // Skin classname, use "Random" or classname here
"Bandit" // AI Type, "Hero" or "Bandit".
] spawn heli_patrol;








/* 

Place your vehicle patrols below this line
*/
[
[17417.9,5258.19,0], // Position to patrol
[17378.5,5241.66,0.001], // Position to spawn at
250, // Radius of patrol
0, // Number of waypoints to give
"HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", // Skin classname, use "Random" or classname here
"Bandit" // AI Type, "Hero" or "Bandit".
] spawn vehicle_patrol;








/*
Place your paradrop spawns under this line
*/
[
[17378.5,5241.66,2.6292224], // Position that units will be dropped by
[16273.4,7363.43,30.999], // Starting position of the heli
400, // Radius from drop position a player has to be to spawn chopper
"UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
5, // Number of units to be para dropped
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random",                   // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Bandit2_DZ", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set.
"Bandit", // AI Type, "Hero" or "Bandit".
true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
] spawn heli_para;
diag_log "WAI: Static mission loaded";


//Boxes
//Bandit Supply Base
_crate = createVehicle ["USVehicleBox",[17468.3,5184.75,0.001],[],0,"CAN_COLLIDE"];
[_crate,[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_backpacks_large]] call dynamic_crate;


};

 

The crate at the bottom works as well =]  Add more like so

_crate = createVehicle ["USVehicleBox",[17468.3,5184.75,0.001],[],0,"CAN_COLLIDE"];
_crate2 = createVehicle ["USVehicleBox",[17473.3,5184.75,0.001],[],0,"CAN_COLLIDE"];
[_crate,[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_backpacks_large]] call dynamic_crate;
[_crate2,[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_backpacks_large]] call dynamic_crate;

enjoy

 

Hey oSoDirty,

 

Your examples worked flawlessly, I've got all my static AI working great. My last step was getting some crates to spawn with them. I used your example, as a test, just changed the cords. I went and checked, and yes, the crate was there, the loot was in the crate. But the crate disappears. I've added an exception to the server_updateObject.sqf but it's still disappearing. All my other exceptions are working perfectly. Any clue what I am missing? I've even got overpoch weapons in the crates, and this is literally the last thing I need to do before going live. Please please please help! :(

 

Thanks in advance.

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I am having the same problem, my parra drop was working fine and now it isn't, don't what I am doing wrong, this is what I have.....

 

 Place your paradrop spawns under this line
 */
  [6606.6787,14184.744,1.026], // Position that units will be dropped by Prison
  [355.478515625,15217.773925781,200.565],       // Starting position of the heli
  100,        // Radius from drop position a player has to be to spawn chopper
  "UH60M_EP1_DZE",       // Classname of chopper (Make sure it has 2 gunner seats!)
  8,         // Number of units to be para dropped
  "Random",       // Skill level of units (easy, medium, hard, extreme, Random)
  "Random",       // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  4,         // Number of magazines
  "Random",       // Backpack classname, use "Random" or classname here
  "Bandit2_DZ",      // Skin classname, use "Random" or classname here
  "Random",       // Gearset number. "Random" for random gear set.
  "Bandit",       // AI Type, "Hero" or "Bandit".
  true        // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
 ] spawn heli_para; 
 
  [11814.5,12686.4,0.00143433], // Position that units will be dropped by Prison
  [355.478515625,15217.773925781,200.565],       // Starting position of the heli
  100,        // Radius from drop position a player has to be to spawn chopper
  "CH_47F_EP1_DZ",       // Classname of chopper (Make sure it has 2 gunner seats!)
  8,         // Number of units to be para dropped
  "Random",       // Skill level of units (easy, medium, hard, extreme, Random)
  "Random",       // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  4,         // Number of magazines
  "Random",       // Backpack classname, use "Random" or classname here
  "Bandit2_DZ",      // Skin classname, use "Random" or classname here
  "Random",       // Gearset number. "Random" for random gear set.
  "Bandit",       // AI Type, "Hero" or "Bandit".
  true        // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
 ] spawn heli_para;  

 diag_log "WAI: Static mission loaded";

 

};

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i have followed all the steps above, but in my RPT file i get the following error. Can someone please help?

12:40:41 "WAI: Initialising static missions"
12:40:41 Warning Message: Script z\addons\dayz_server\WAI\static\chernarus not found

although the file is there.

 

EDIT: dont worry, I found a typo in my static/init.sqf file.

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