MPG Posted November 14, 2014 Report Share Posted November 14, 2014 This is all very exciting cant wait. Link to comment Share on other sites More sharing options...
Oshydaka Posted November 17, 2014 Report Share Posted November 17, 2014 No, you need to define loot spawn positions for it to do so. You sure of that ? Cause for item spawning, i've seen on a stream devs place loot on 1 batiment that is used like a blueprint to spawn loots in each buildings. So that's why i asked that :/ Link to comment Share on other sites More sharing options...
MGT Posted November 17, 2014 Report Share Posted November 17, 2014 @Devs how the loot stuff will happen in custom map buildings ? Let's say i wan't to make like a church in the middle of the huge salt desert, and i add it to the mission.sqm for my server. Will this church is going to spawn loot ? If it's an Arma 3 building that is defined in the A3E config then it has the capability to spawn loot. Oshydaka 1 Link to comment Share on other sites More sharing options...
Zupa Posted November 17, 2014 Report Share Posted November 17, 2014 If it's an Arma 3 building that is defined in the A3E config then it has the capability to spawn loot. But you should be possible to add your owns like in A2DE. If i'm right? Just define them like your custom lootables in A2DE. But then in the A3E style. If i'm right? Link to comment Share on other sites More sharing options...
MGT Posted November 17, 2014 Report Share Posted November 17, 2014 But you should be possible to add your owns like in A2DE. If i'm right? Just define them like your custom lootables in A2DE. But then in the A3E style. If i'm right? Yes, it's a little harder though as you have to place them as a Physx object and avoid clipping the building when searching certain loot items. Link to comment Share on other sites More sharing options...
Zupa Posted November 17, 2014 Report Share Posted November 17, 2014 Yes, it's a little harder though as you have to place them as a Physx object and avoid clipping the building when searching certain loot items. ya lol, i'll need to hire a guy to do the monkey work going through eveyrbuilding getting relative coords for the objects inside xD MGT 1 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted November 17, 2014 Report Share Posted November 17, 2014 Sounds like a good feature for the guys to add to the admin tool! Press a button and it logs your coords to a txt or log file. Then once you get out of game you have all your loot positions and it's just copy/paste from there. B) Link to comment Share on other sites More sharing options...
carl101 Posted November 17, 2014 Report Share Posted November 17, 2014 Sounds like a good feature for the guys to add to the admin tool! Press a button and it logs your coords to a txt or log file. Then once you get out of game you have all your loot positions and it's just copy/paste from there. B) Like infistar does you mean???? Cough cough Link to comment Share on other sites More sharing options...
raymix Posted November 17, 2014 Report Share Posted November 17, 2014 There's tool for that already, easy to port to A3: https://github.com/vbawol/DayZ-Epoch/tree/master/Tools/Loot%20Position A modified version was used to create snap points for SBP, too Link to comment Share on other sites More sharing options...
Zupa Posted November 17, 2014 Report Share Posted November 17, 2014 There's tool for that already, easy to port to A3: https://github.com/vbawol/DayZ-Epoch/tree/master/Tools/Loot%20Position A modified version was used to create snap points for SBP, too a question about that and the way of placing object. The position u specified will get a Object spoint like the sofa or closet. Now, is the center the position or is the left corner the position ? ^^ i think u must watch out whit clipping into walls and stuff? Link to comment Share on other sites More sharing options...
raymix Posted November 17, 2014 Report Share Posted November 17, 2014 a question about that and the way of placing object. The position u specified will get a Object spoint like the sofa or closet. Now, is the center the position or is the left corner the position ? ^^ i think u must watch out whit clipping into walls and stuff? The way it works is quite simple: First you specify an object you want to add loot positions to - like a vehicle, furniture, building or even road wrecks, you name it... as long as it has classnames (trees don't) A marker will be spawned and attached to player. You use marker to translate world position into targeted object's local position.... so a position from Object's origin/pivot. When spawning loot into world using one of these objects, a local position is read first and then translated into a world position and loot is spawned. This allows for dynamic positions of your target objects... which means same object can be anywhere in world and it will retain exact loot positions.... For example - instead of marking every single house model on the map, you only need to mark every single type of house model only (class name) Zupa 1 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted November 17, 2014 Report Share Posted November 17, 2014 Like infistar does you mean???? Cough cough Yeah but it would be nice if it were included in the stock admin tool as well. Link to comment Share on other sites More sharing options...
Oshydaka Posted November 17, 2014 Report Share Posted November 17, 2014 If it's an Arma 3 building that is defined in the A3E config then it has the capability to spawn loot. Thanks man, that was what i was wondering ^^ MGT 1 Link to comment Share on other sites More sharing options...
cring0 Posted November 18, 2014 Report Share Posted November 18, 2014 Mmmmm my server is starving. Link to comment Share on other sites More sharing options...
koriaba Posted November 20, 2014 Report Share Posted November 20, 2014 would not forget about us ...worry) ... Link to comment Share on other sites More sharing options...
FFDP Posted November 20, 2014 Report Share Posted November 20, 2014 So modifying the server files is a no, what about adding scripts to the mission pbo which are client files, not server side? Link to comment Share on other sites More sharing options...
pr0dukt Posted November 21, 2014 Report Share Posted November 21, 2014 Hopefully the mission .pbos are still going to be free game at the very least, just for small server modifications, and custom AI missions added to the sqm.. will give servers something to make them stand out from the rest a bit.. FFDP 1 Link to comment Share on other sites More sharing options...
andygully Posted November 21, 2014 Report Share Posted November 21, 2014 is there any server hosters with this available as of today? Link to comment Share on other sites More sharing options...
Richie Posted November 21, 2014 Report Share Posted November 21, 2014 is there any server hosters with this available as of today? Non that are legit Link to comment Share on other sites More sharing options...
FFDP Posted November 21, 2014 Report Share Posted November 21, 2014 Hopefully the mission .pbos are still going to be free game at the very least, just for small server modifications, and custom AI missions added to the sqm.. will give servers something to make them stand out from the rest a bit.. Indeed. There's several scripts that I use in my missions that I have been looking forward to using in Epoch. If we aren't allowed to script our servers, then ill say fuck it and just run a private locked server for just my friends. Link to comment Share on other sites More sharing options...
Cletis5 Posted November 21, 2014 Report Share Posted November 21, 2014 The flood door will open. People will heavily script. Link to comment Share on other sites More sharing options...
andygully Posted November 22, 2014 Report Share Posted November 22, 2014 Non that are legit cheers ill wait for a legit hoster Link to comment Share on other sites More sharing options...
drsubo Posted November 24, 2014 Report Share Posted November 24, 2014 I'm so bummed. I sure hope we can at least add simple client side scripts. That's what made hosting a2 epoch servers so fun. I could spend hours making scripts and making my server MINE. Don't get me wrong I love epoch and have tons of fun on it but if we cannot script it and add stuff I will lose all interest in hosting a server. I preordered a server they day you could and already started making scripts to try when it came out and was so excited and now that I saw this I'm crushed. Link to comment Share on other sites More sharing options...
Zupa Posted November 24, 2014 Report Share Posted November 24, 2014 To make it clear. YOU CAN ADD SCRIPTS, but don't tinker in the epoch default code. choppra and vbawol 2 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted November 24, 2014 Report Share Posted November 24, 2014 And don't expect much support from the dev team if the scripts you add cause problems with the server. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now