Hi, me again.
For some reason when i spawn in and collect coins or loadout the next time i disconnect and come back it puts me back into spawn and money is all disappeared.
There's no hive errors.
The only error in the Server RPT is :
And I have 2 errors in my client RPT. Looks like they relate to zsc but I have reinstalled it from scratch and still the same.
Sorry to be such a noob with this one!!
i'm proud to present our new "Epic Illusion Gaming - DayZ Overpoch server".
[EIG] DayZ Overpoch | Chernarus | 126.96.36.199 | Coins | Lift | Groups | Missions | Events | Deploy Bike |
We are searching for some Players and also for some Admins. Please visit our Server or come to our Teamspeak or Discrod.
Visit us on ...
Our new special features:
Global Coins System Deploy a bike (Toolbox) Lift & Tow Selfbloodbagging Groupsystem Virtual Garage AI Missions Special PVP Events Custom Loadout ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Weaponswitch Enhanced Spawn Selection and much more...
BSBS Server IP: 188.8.131.52
PvPvE Database wiped 1/5/18 ESS V3 spawn selection Coins and Global Banking WAI missions and Roaming DZAI Bandits Customized map additions Skalisky Bridge Skalisky Island Bandit Camp with high loot (fun mission!) Garage Door Opener Virtual Garage Deploy bike Refuel, Repair, Rearm Take clothes Bury Body Butcher Body Locate vehicle with keys and GPS One plot poll per player Indestructible bases Trader Safe Zones Day/Night Schedule 4-hour restarts
do you remember old "Paint vehicles" script? Let's look back to idea fathers:
All credits goes to its original authors:
DayZ Epoch developers, collaborators and contributors (thank you guys for your excellent work!) (visit them on github)
Maca134 for orginal color vehicle script.
@Zupa for the idea of painting vehicles in two different colors.
@0verHeaT for script public release - this version we are updating for 184.108.40.206+ (see original thread)
@raymix for list of paintable vehicles for this script (see original thread)
Special Thank you goes to @DAmNRelentless for taking care of Github repo.
This script was updated for Epoch 220.127.116.11 and upgraded.
Vehicles can be painted in two different colors Only vehicles which you own can be painted (vehicles with key) Only vehicles in ColourVehicles array can be painted Script is designed to be used along with Single currency. Player will pay for painting vehicles. UPDATED: Color values are saved in the worldspace field in database NEW: Vehicles can be unpainted to default state (default textures are loaded) UPDATED: Vehicles can be painted using GUI with visual enhancements. Use PaintVehicles defines.hpp for defining custom GUI color scheme UPDATED: Script is now fully compatible with Virtual Garage and Vehicle Key Changer (VKC) script thanks to @salival (2017-08-22).
All scripts by @salival and this one prior update date should be upgraded to get much better player experience! UPDATED: for Epoch 18.104.22.168 ===
[2017-05-22], v1.0 | Initial release [2017-05-25], v1.1 | Optimized compiles: 5 files reduced to 1. See changes: [commit ae29c13] [2017-08-20], v1.2 | Regular code maintenance. See changes: [commit 682f99a] and [commit 7cd8fce] [2017-10-23], v1.3 | Roll back to full version of player_forceSave (uniCoins fix: Issue not related to script itself). [2017-12-04], v1.4 | Safer manipulation with data sending to server. Basic defines fix - from sqf to hpp. See changes: [commit 2735dea] [2017-29-04], v1.5 | Update for Epoch 22.214.171.124 [2017-29-04], v1.5.1 | FIX: fn_selfAction path (thx @hooty): [commit 38fe105] ===
How it looks like:
=== database screenshot
How to install:
We are not using common way how is script included to current folder structure (like grab whole folder and put it to the root of mission folder) -
that's why read carefully, use repo folder structure (or similar) and compare tool like diffmerge! If you have troubles, just ask here or send me PM.
Source files are available at Github repo. You can download them from here.
For client side we need these folders in the root of your 'MPMissions\Dayz_Epoch_11.Chernarus' folder:
actions: we will store file with scroll action menu command Paint vehicle here compile: we will store core script client files here Configs: we will store defines && dialog config files for script GUI here gui: we will store your "Money" or "Coins" picture here (Change path inside: `dayz_code\compile\player_paintVehicle.sqf`) init: we will load all compiles and variables from here ... and finaly files:
description.ext: we will load your defines and dialogs from here via master.hpp init.sqf: we will load your custom compiles and variables from here For server side (dayz_server) we need to touch these files:
compiles\paintVehicles (copy whole folder to compiles) compiles\server_updateObject.sqf system\server_monitor.sqf init\server_functions.sqf (compile init.sqf) ===
// Add an exception to publicvariable.txt !="PVDZE_veh_Color" ===
// Add an exception to allowed dialogs 571113 ===
...that's all, Have Fun!!