renren1000 Posted October 29, 2014 Report Share Posted October 29, 2014 Hey guys we have lags/desync on us Server . The rpt says the error is on ! Right now are 6 Players on it and the Server have 10 fps We have no dedicated Server ! The database have 9700 objects here is the Basic cfg and the rpt loghttp://www20.zippyshare.com/v/60602901/file.html MinBandwidth=81920000; MaxBandwidth=163840000; MaxMsgSend=92; MaxSizeGuaranteed=128; MaxSizeNonguaranteed=64; MinErrorToSendNear=0.05; MinErrorToSend=0.004; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; Link to comment Share on other sites More sharing options...
0 FPGElliot Posted October 29, 2014 Report Share Posted October 29, 2014 It's probably better for you to buy a server off an host or get an dedicated box :o On the other hand, delete all unnecessary objects and remove scripts and add them 1 by 1 to see which is causing a lot of de sync Link to comment Share on other sites More sharing options...
0 fr1nk Posted October 29, 2014 Report Share Posted October 29, 2014 The nearly 10k objects is likely eating up fps. Also affected by how many/which scripts you're running. Link to comment Share on other sites More sharing options...
0 renren1000 Posted October 29, 2014 Author Report Share Posted October 29, 2014 we have a scripts. autorefuel deploy bike salvage takeclothes wai kill_msg and coustom debug monitor and savezone radiogrupmanger r3f tow and lift snap pro and map addtions . Link to comment Share on other sites More sharing options...
0 renren1000 Posted October 29, 2014 Author Report Share Posted October 29, 2014 we have a map additions witch 700 object could also be a problemm? Link to comment Share on other sites More sharing options...
0 renren1000 Posted October 29, 2014 Author Report Share Posted October 29, 2014 we have a Server restart at bevor restart the da at 9800 after restart 1921 Link to comment Share on other sites More sharing options...
0 fr1nk Posted October 29, 2014 Report Share Posted October 29, 2014 we have a map additions witch 700 object could also be a problemm? 700 objects on its own is not bad, but 10000 total objects will affect server fps Link to comment Share on other sites More sharing options...
0 Defent Posted October 29, 2014 Report Share Posted October 29, 2014 Change the settings in your basic.cfg MinBandwidth=81920000; MaxBandwidth=163840000; This probably causes a lot of desync. Link to comment Share on other sites More sharing options...
0 renren1000 Posted October 29, 2014 Author Report Share Posted October 29, 2014 what should I take for the setting? Link to comment Share on other sites More sharing options...
0 renren1000 Posted October 29, 2014 Author Report Share Posted October 29, 2014 Pls help US! Link to comment Share on other sites More sharing options...
0 OSUapoc Posted October 29, 2014 Report Share Posted October 29, 2014 You need to match the bandwidth values to your internet service. The max value needs to be higher than you'll ever get, but the min needs to be the lowest value you typically see. Use an internet speed test to find you minimum value. Link to comment Share on other sites More sharing options...
0 renren1000 Posted October 29, 2014 Author Report Share Posted October 29, 2014 I cant speedstest thevhister give nobacresa for thia Link to comment Share on other sites More sharing options...
0 Externized Posted November 1, 2014 Report Share Posted November 1, 2014 Both the bandwith lines can just get deleted. Link to comment Share on other sites More sharing options...
Question
renren1000
Hey guys we have lags/desync on us Server .
The rpt says the error is on !
Right now are 6 Players on it and the Server have 10 fps
We have no dedicated Server !
The database have 9700 objects
here is the Basic cfg and the rpt log
http://www20.zippyshare.com/v/60602901/file.html
MinBandwidth=81920000;
MaxBandwidth=163840000;
MaxMsgSend=92;
MaxSizeGuaranteed=128;
MaxSizeNonguaranteed=64;
MinErrorToSendNear=0.05;
MinErrorToSend=0.004;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;
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