Robinajax Posted October 15, 2013 Report Share Posted October 15, 2013 Hey guys, Players on my server have the problem that once they add ammo to a vehicle, that they can not remove it. The option simply does not appear. Does anyone else have the same problem? Link to comment Share on other sites More sharing options...
0 Gimmic Posted October 15, 2013 Report Share Posted October 15, 2013 I believe this is by design, for now. It was that way before this patch as well. Once ammo has been added to a mounted weapon you cannot retrieve it. Link to comment Share on other sites More sharing options...
0 Robinajax Posted October 15, 2013 Author Report Share Posted October 15, 2013 I'm very disappointed with that, because of the resets to 0 after restart. Who will use ammo for vehicles now if there are restarts every 3 hours for example? Hope this will be changed soon. Thank you for your quick response though, appreciate it. Link to comment Share on other sites More sharing options...
0 Destiny DoS-gaming Posted October 15, 2013 Report Share Posted October 15, 2013 Just a note: [CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with by using non "_DZE" classes of vehicles. From the Rolling change log for latest update. So it should work :/ Ill check with players on my server p.s I love the fact that you have to find ammo for armed vehicles : D Link to comment Share on other sites More sharing options...
0 Robinajax Posted October 15, 2013 Author Report Share Posted October 15, 2013 Just a note: [CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with by using non "_DZE" classes of vehicles. From the Rolling change log for latest update. So it should work :/ Ill check with players on my server p.s I love the fact that you have to find ammo for armed vehicles : D Read it again please before saying something like that. Link to comment Share on other sites More sharing options...
0 Destiny DoS-gaming Posted October 15, 2013 Report Share Posted October 15, 2013 I'm very disappointed with that, because of the resets to 0 after restart. Who will use ammo for vehicles now if there are restarts every 3 hours for example? Hope this will be changed soon. Thank you for your quick response though, appreciate it. Its better than having overpowered hmmwvs driving around fully loaded with ammo after every restart. But not being able remove ammo is as you say, disappointing. Hope they can fix it. Good luck Link to comment Share on other sites More sharing options...
0 anthony Posted October 15, 2013 Report Share Posted October 15, 2013 Because DayZ Epoch does not track the ammo of magazines like DayZ does it has to be that way, otherwise players can simply remove a canister that has at least 1 round left, wait for the server to restart, and get a full ammo canister. It is already lame enough that players can do that with regular magazines, much less vehicle ammo. Until DayZ Epoch starts tracking magazine ammo it should be this way. Link to comment Share on other sites More sharing options...
0 Gimmic Posted October 15, 2013 Report Share Posted October 15, 2013 I think we just should not have armed vehicles at all, IMO. Link to comment Share on other sites More sharing options...
0 MatthewK Posted October 16, 2013 Report Share Posted October 16, 2013 I wouldn't mind so much if someone (maybe from the dev team) could post a list of the Ammo Classnames that I need to add to my traders so people can purchase fresh ammo after each restart. Some of my players are saying they can't find ammunition for certain vehicles, all they're able to find is ammunition for the helis. Link to comment Share on other sites More sharing options...
0 anthony Posted October 16, 2013 Report Share Posted October 16, 2013 We have found one ammo supply crate on the side of a road and several supply drops which had building supplies and, once the wooden crate is broken, vehicle ammo. The ammo also can come from helicopter crashes and from military loot. Class names are in the change log: [ADDED] Added lootable ammo 100Rnd_127x99_M2,48Rnd_40mm_MK19,50Rnd_127x107_DSHKM, 29Rnd_30mm_AGS30, 2000Rnd_762x51_M134 to Helicrash and Military Special loot tables. You can increase the number of ammo crates that spawn on the side of the road at server start with MaxAmmoBoxes. The default is three. Link to comment Share on other sites More sharing options...
0 JuiceRIfle Posted October 16, 2013 Report Share Posted October 16, 2013 I just updated my server to the latest patch yesterday, and I have to say I'm not keen on this new feature. Is there any way I can disable this? I saw this but don't really understand it. [CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with by using non "_DZE" classes of vehicles. Link to comment Share on other sites More sharing options...
0 bigAPE Posted October 16, 2013 Report Share Posted October 16, 2013 I think we just should not have armed vehicles at all, IMO. I agree. Should be about infantry combat not which uber group can amass the most heavy weaponry vehicles and rule a server with their stock piles of vehicle ammo. On our server we seem to have vehicle ammo spawning in the barracks! Gimmic 1 Link to comment Share on other sites More sharing options...
0 anthony Posted October 16, 2013 Report Share Posted October 16, 2013 I just updated my server to the latest patch yesterday, and I have to say I'm not keen on this new feature. Is there any way I can disable this? I saw this but don't really understand it. [CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with by using non "_DZE" classes of vehicles. Armed vehicles which have _DZE at the end of their class name will have their ammo emptied on server restart. Vehicles which do not have that added will have their ammo refilled on server restart. Example: ArmoredSUV_PMC_DZE, on server restart ammo will be reduced to 0 rounds. ArmoredSUV_PMC_DZ, on server restart ammo will be reset to 2,000 rounds. I agree. Should be about infantry combat not which uber group can amass the most heavy weaponry vehicles and rule a server with their stock piles of vehicle ammo. On our server we seem to have vehicle ammo spawning in the barracks! The ammo has been added to the military loot table. Hangers, tents, ATCs, etc, can spawn the ammo as loot. Link to comment Share on other sites More sharing options...
0 Armitxes Posted October 16, 2013 Report Share Posted October 16, 2013 Well, everyone should decide that on his own. The military and terrorist forces on my server can have such weaponary since it's pretty expensive and loosing it hurts ;) Link to comment Share on other sites More sharing options...
0 JuiceRIfle Posted October 17, 2013 Report Share Posted October 17, 2013 Armed vehicles which have _DZE at the end of their class name will have their ammo emptied on server restart. Vehicles which do not have that added will have their ammo refilled on server restart. Example: ArmoredSUV_PMC_DZE, on server restart ammo will be reduced to 0 rounds. ArmoredSUV_PMC_DZ, on server restart ammo will be reset to 2,000 rounds. The ammo has been added to the military loot table. Hangers, tents, ATCs, etc, can spawn the ammo as loot. EDIT: Never mind, found it Link to comment Share on other sites More sharing options...
0 spindale Posted October 17, 2013 Report Share Posted October 17, 2013 I want the option so that all ammo is fully reset when the sever is restarted? How do i go about doing this? Link to comment Share on other sites More sharing options...
0 TheSzerdi Posted October 18, 2013 Report Share Posted October 18, 2013 We're using the _DZ classnames, NOT the _DZE and vehicle ammo is still being stripped. Any ideas? Do I need to uncomment this?: // _object setVehicleAmmo DZE_vehicleAmmo; Link to comment Share on other sites More sharing options...
0 anthony Posted October 18, 2013 Report Share Posted October 18, 2013 We're using the _DZ classnames, NOT the _DZE and vehicle ammo is still being stripped. Any ideas? Do I need to uncomment this?: // _object setVehicleAmmo DZE_vehicleAmmo; Before I checked classnames for the armed vehicles I checked their ammo and they had full ammo after server restart. I then changed the classnames to the new _DZE variety they did not have any ammo after restarting the server. Something is wrong for you. Link to comment Share on other sites More sharing options...
0 TheSzerdi Posted October 18, 2013 Report Share Posted October 18, 2013 No kidding something is wrong. Could someone point out which section of code actually strips the ammo? Link to comment Share on other sites More sharing options...
0 anthony Posted October 19, 2013 Report Share Posted October 19, 2013 If I had to guess I would say here: https://github.com/vbawol/DayZ-Epoch/blob/5acb9eee164a2e6e7504394e064b596bc6ecfd75/SQF/dayz_server/compile/server_publishVehicle2.sqf clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; // _object setVehicleAmmo DZE_vehicleAmmo; Link to comment Share on other sites More sharing options...
0 anthony Posted October 19, 2013 Report Share Posted October 19, 2013 Looking again, I take that back. I think it is defined here: https://github.com/vbawol/DayZ-Epoch/blob/5acb9eee164a2e6e7504394e064b596bc6ecfd75/SQF/dayz_code/Configs/cfgVehicles.hpp Link to comment Share on other sites More sharing options...
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Robinajax
Hey guys,
Players on my server have the problem that once they add ammo to a vehicle, that they can not remove it. The option simply does not appear. Does anyone else have the same problem?
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