Jump to content
Sign in to follow this  
Prizefighter

Safes and Lone Wolves.

Recommended Posts

Hi There,

 

So I've been playing Epoch for a while now, and I've spent a lot of time talking with the solo players on the server I frequent, and all I seem to hear is misery stories of having camps raided and gold lost before they are able to save enough to purchase themselves a safe.

Originally I put this down to them not hiding their camp well enough etc, or skillful banditry, but I've been thinking about it recently and thought this might be a interesting observation/solution for the Epoch team to even the playing field a little for solo players.

 

I propose introducing a 3 tier safe system, similar to how the bags are currently different sizes.

 

Tier 1: "Lockbox"

Cost: 2 10oz Gold.

Item slots: 15

 

Use: 2 10oz gold is definitely achievable for a solo player in one session, allowing them the choice to have a box to store either 1 gun and 2 mags, or use to save for a larger safe much more safely, and it doesn't stop bandit players from being able to raid the rest of whatever camp this player has set up.

 

Tier 2: "Safe"

Cost: 12 10oz Gold

Item Slots: 200, 20 Guns, 10 Backpacks.

 

Use: This is the current safe in Epoch, and it would stay essentially the same.

 

Tier 3: "Vault"

Cost: 5 50oz Gold

Item Slots: 500, 50 Guns, 20 Backpacks.

 

Use: Clan level storage, Larger model so it's more obvious to other players they are in a clan held area. The only issue with this idea is the need to introduce another tier of gold storage. However this tier isn't strictly necessary, just an extra interesting thought.

 

Anyway, I'd love to hear other players experiences with safes, the dev's thoughts on this idea, and potential ideas on how to make Epoch more fun for lone wolves.

Share this post


Link to post
Share on other sites

I like this idea! The server i play on is still running a 1.0.0.1 build and every vendor that sales safes never has any. This would increase the chances of players getting a safe once he or she has money. Took me forever to save up 12 10oz gold.

Share this post


Link to post
Share on other sites

A cheaper, version of the safe is definitely needed for lone wolf players like myself. A simple crate with a padlock on it could prevent most players from accessing the content without a crowbar. But the primary benefit should be cheap small, movable and not so easily detected from the air(much like the storage box from origins).

 

An alternative would be to add a basket/saddlebag to bicycles with a few cargo slots for mags or items so solo players can hide their ride a little better.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Similar Content

    • By Ghostrider-GRG
      For a while now I have wanted to put together an addon that makes available additional storage containers and, in the future, other craftable items like heli pads, additional lights and so forth. To that end, and with quite a lot of help from Grahame, I offer V 0.1 of Extended Base Objects for Epoch. It offers a variety of additional storage containers and an easy method for installation.
      Installation: download from my github here:  https://github.com/Ghostrider-DbD-/EB4E
      Subscribe on Steam here: https://steamcommunity.com/sharedfiles/filedetails/?id=1475332817
      Unpack your mission.pbo using PBO manager or its equivalent.
      Copy all files from the mapname.epoch folder to the folder created by unpacking your mission.
      Repack your mission.
      Copy @EB4E to the same folder containing @Epoch and @epochhive on your server. 
       Copy the key found in @EB4E\Key to the \keys folder on your server.
      Add "EB4E" to the -mods="@Epoch;blahblah;" parameter for server startup.
      Players can subscribe to the mod here: https://github.com/Ghostrider-DbD-/EB4E
    • By salival
      Hi guys,
      Quite a few admins asked me to release my Change Code script so here it is, It comes with BattlEye filters, too.
      This will allow players to set the code on placement/upgrade of doors, lockboxes and safes as well as changing them after they are placed.
      https://github.com/oiad/changeCode
    • By Warburgg
      Hello everyone. I would like to ask for help regarding a problem I have been having on my server.
      Items stored in the vault are not being stored in the SQL database.
      I have tested with the safe and the lockbox and both are not working but with the tent it works and saves the items in the database after the server restart.
      ArmA2OA.RPT: https://pastebin.com/X2cT7BBU
      arma2oaserve.RPT: https://pastebin.com/rqFNGbDy
      server_log.txt: https://pastebin.com/ZVWAzgNP
      Please help me. My players do not want to stay on the server because of this and if I remove the safe and leave only the tent (which is what saves the items) they will cry hahaha
    • By salival
      Hi,
      Here's a simple safe zone relocation script for vehicles. 
      Simple relocate only safe zone script.
      Extremely quick and low overhead since we're only scanning the safe zone array instead of every vehicle.
      Uses the Epoch DZE_SafeZonePosArray for convenience.
      Install instructions and download link: https://github.com/oiad/safeZoneRelocate
    • By Demellion
      Tested much, and still found the same ways to avoid (EPOCH_Locked) variable state of the vaults. 
      Result: I am still able to violate access of the locked vaults via inventory glitches.
      My advise still to use this fix:
       
       
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...