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[help] "Cannot move up or down more than 5 meters";


calamity

Question

I  am trying to allow page up higher than 5 meters when building...

I set this in snap_pro\player_build.sqf but it still gives same  message "Cannot move up or down more than 5 meters";

if(abs(_objHDiff) > 30) exitWith {_isOk = false;
_cancel = true;
_reason = "Cannot move up or down more than 30 meters";
detach _object;
deleteVehicle _object;
detach _objectHelper;
deleteVehicle _objectHelper;
};

so if it's now here where I st height where is it ????

 

 

basically i have a building  as a deployable but it deploys in the ground so it needs raised  more than its allowing..... 

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look in your complies.sqf and see which file its compiling for : player_build

 

Default

player_build =  compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";

 

if its set as default you need to change it to the one you want

player_build =  compile preprocessFileLineNumbers "CUSTOMFOLDER\snap_pro\player_build.sqf";

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look in your complies.sqf and see which file its compiling for : player_build

 

Default

player_build =  compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";

 

if its set as default you need to change it to the one you want

player_build =  compile preprocessFileLineNumbers "CUSTOMFOLDER\snap_pro\player_build.sqf";

I had checked that and somehow it was set to default 

player_build =  compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";

not sure how that was not set to snap_pro\player_build.sqf

I changed it to the snap_pro\playerbuild.sqf and still says 5 meters

 

Im at a loss here....

 

edit....

I just noticed I have another compiles in vasp folder calling it in the default location.. I just changed path to snap_pro....

not sure HOW I have over 50 scripts working with multiple compiles redirecting path of files that I changed paths ....

not sure how snap pro is even working since its calling  the default player_build.sqf

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if its still saying 5 meters then you still calling the default player_build as your _reason stays 30 meters

 

check you init.sqf and check which compliles your calling

 

Default
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";        

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if its still saying 5 meters then you still calling the default player_build as your _reason stays 30 meters

 

check you init.sqf and check which compliles your calling

 

Default

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";        

upon further testing this is only an issue when I use deploy  so I just need to find its playerbuild

my normal epoch buildables can go higher than 5 meters....

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if your meaning the Bike deploy script then check player_deploy.sqf around Line 382 / 392

yup that was it, I just happend to notice  the player_deploy when I did a search for player_build  and looked in it and there it was....

 

thankz for your help....

 

I got it before reading your suggestion but I still appreciate the help.... 

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