Gorgy Posted October 26, 2014 Report Share Posted October 26, 2014 I completly reworked the Tradercities of Overpoch Origins with Singlecurrency support. Pictures: http://imgur.com/a/pvTK5#0 I also added a new level to the Hero/Bandit-Trader for the level 2 Hero/Bandit Trader you need +/- 15000 Humanity Files: How to install Paste the mapcontent, CfgServerTrader, and the Server_trader in you mission folder in your init.sqf: add this blow: if (isServer) then { call compile preProcessFileLineNumbers "mapcontent\wholesaler.sqf"; call compile preProcessFileLineNumbers "mapcontent\wholesaler2.sqf"; call compile preProcessFileLineNumbers "mapcontent\blackmarket.sqf"; call compile preProcessFileLineNumbers "mapcontent\Ekaterinburgtrader.sqf"; call compile preProcessFileLineNumbers "mapcontent\truckdealer.sqf"; call compile preProcessFileLineNumbers "mapcontent\Aircraftdealer.sqf"; call compile preProcessFileLineNumbers "mapcontent\Aircraftdealer2.sqf"; call compile preProcessFileLineNumbers "mapcontent\shtangradtrader.sqf"; call compile preProcessFileLineNumbers "mapcontent\traderllya.sqf"; call compile preProcessFileLineNumbers "mapcontent\boatdealer.sqf"; call compile preProcessFileLineNumbers "mapcontent\herocamp.sqf"; call compile preProcessFileLineNumbers "mapcontent\banditcamp.sqf"; ´for the Level2 Hero/bandit Trader you need a custom fn_selfaction.sqf Find: if((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000); }; and below add: if((_traderMenu select 2) == "superhero") then { _humanity_logic = (_humanity < 15000); }; if((_traderMenu select 2) == "Superhostile") then { _low_high = "high"; _humanity_logic = (_humanity > -15000); }; I hope you like it and if you have any ideas for changes just tell me thanks Zupa for making the singecurrency Link to comment Share on other sites More sharing options...
Backtrack Posted October 26, 2014 Report Share Posted October 26, 2014 download files? Link to comment Share on other sites More sharing options...
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