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Mod idea, but how to do it? - trading costs humanity


ekroemer

Question

Hi all,

 

let's assume that you don't play Epoch for the single reason of killing others.

Then typically what keeps you hooked is to do something new, e.g. buy a new piece of hardware.

 

On standard Epoch you've the bandit and hero traders - for buying there you've to accumulate humanity. But once you've your 5K, you have access to every item - and are bored.

 

There are workarounds, such as

  • having a sparse economy where it's difficult to assemble the money needed - but on the one hand this tends to frustrate players, on the other hand it favors clans
  • creating a bunch of layered traders with increasing humanity requirements - but this merely delays the problem.

What I'd like to propose would be an additional cost in humanity when buying something.

Not necessarily for all items but for the highly priced - e.g. armed vehicles, top-of-the-line weapons.

 

This way you'd have to kill Zeds/Bandits to assemble humanity, go to an advanced trader, buy the desired vehicle and not only pay in briefcases but in humanity as well, so afterwards you have to kill Zeds again, to re-gain access to the trader.

 

This would spread out achievements automatically and thus increase long-term playability.

 

Design decisions like

  • signed humanity loss towards the starting value of +2500
  • fixed (configurable) amounts of hum-cost or proportional to item price

are mere details.

 

My main question is: where to hook in a standalone mod that is triggered by the action of selling something and depending on trader ore item price reducing player humanity?

 

Anyone interested in implementing such a thing?

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