HMAF Gaming Posted October 22, 2014 Report Share Posted October 22, 2014 im wanting to build a airfeild in the water. i have a few questions. the first is how do i make items not dip and go in weird angles and stay straight even when the surface below changes. scondly what objects make a good bridge and runway for an airstrip? also any surfaces just for land to walk on i would realy apreciate it if you could help me out. if anyone can maybe walk me through it on TS? if so here is our TS ip HMAF.ts3dns.com Link to comment Share on other sites More sharing options...
SgtStone Posted October 22, 2014 Report Share Posted October 22, 2014 the first: write this in the init line in the buildings: this setVectorUp [0,0,1]; look here at your EU Map Update. There is a section "water". Webs, etc. Or "bridges" :) Link to comment Share on other sites More sharing options...
HMAF Gaming Posted October 22, 2014 Author Report Share Posted October 22, 2014 the first: write this in the init line in the buildings: this setVectorUp [0,0,1]; look here at your EU Map Update. There is a section "water". Webs, etc. Or "bridges" :) your a frikin magician! but i cant find water or bridges.... but you dont relise how long ive been looking on a soloution to this Thanks soo much! :) Link to comment Share on other sites More sharing options...
HMAF Gaming Posted October 22, 2014 Author Report Share Posted October 22, 2014 the first: write this in the init line in the buildings: this setVectorUp [0,0,1]; look here at your EU Map Update. There is a section "water". Webs, etc. Or "bridges" :) actualy it only fixed it untill i tried to move it a little Link to comment Share on other sites More sharing options...
SgtStone Posted October 22, 2014 Report Share Posted October 22, 2014 for I have found nothing yet moment, http://www.armaholic.com/page.php?id=5932 http://www.armaholic.com/page.php?id=11668 http://www.armaholic.com/page.php?id=12076 http://www.armaholic.com/page.php?id=6194 All editor update :) Unzip and @Ordner in your Arma2: Operation Arowhead pack folder. When Commander DayZ the pack in the launch parameter eg -mod = @ DayzOverwatch;DayZ_Epoch;Jon_Editor;ASC_Light;mb_rocks;OA_Editor; Otherwise, just under extensions in the main menu of Arma Enable. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now