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HELP Vehicles reset to original location on player death and restart!

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I currently run an Overpoch Server and everytime a player dies the vehicle disappears and goes back to its original location. I cant figure out what the issue is. Here is my RPT.

 

I get this issue repeatedly in RPT

 

Error Position: <};

 

>

Error Missing {

File z\addons\dayz_server\system\server_monitor.sqf, line 458

Error in expression <_done = true;

publicVariable "sm_done";

};

 

Error position: <_ret;>

Error Undefined Variable in expression: _ret

File z\addons\dayz_code\compile\bis_fnc\fn_selectRandom.sqf, line 24

Error in expression < call BIS_fnc_selectRandom;

 

I just don't know why any of this would affect vehicles resetting their position upon player death.

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Im having the EXACT same issue, I didnt think it could be caused by those errors though , but I DO have the exact same errors in my RPT.

PLEASE let me know if you figure out this issue hah. 

 

If your issue is the same as mine, all vehicle positions(and vehicle inventories) are saved to the database upon the FIRST restart after vehicle is purchased or spawned in.

Every restart/death of player AFTER that initial restart, the vehicle will teleport instantly back to the first saved position...

 

Can someone let me know what files deal with vehicle position saving??

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simple,

 

Your servermonitor.sqf which manage all the position saving, got a error which mean that he cant complete anything, would be nice if you post on pastebin or something else you servermonitor.sqf and tell us the changes you made in it.

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Here is the server_monitor.sqf, sorry for not posting it before, had no clue which file would be causing the "rubber banding".

private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"];

dayz_versionNo = 		getText(configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo = 	getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");

_hiveLoaded = false;

waitUntil{initialized};

diag_log "HIVE: Starting";

waituntil{isNil "sm_done"};
	
if(isnil "MaxVehicleLimit") then {
	MaxVehicleLimit = 50;
};

if(isnil "MaxDynamicDebris") then {
	MaxDynamicDebris = 100;
};

if(isnil "MaxAmmoBoxes") then {
	MaxAmmoBoxes = 3;
};

if(isnil "MaxMineVeins") then {
	MaxMineVeins = 50;
};

if (isServer && isNil "sm_done") then {

	serverVehicleCounter = [];
	_hiveResponse = [];

	for "_i" from 1 to 5 do {

		diag_log "HIVE: trying to get objects";

		_key = format["CHILD:302:%1:", dayZ_instance];
		_hiveResponse = _key call server_hiveReadWrite;  

		if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then {

			if ((_hiveResponse select 1) == "Instance already initialized") then {
				_superkey = profileNamespace getVariable "SUPERKEY";
				_shutdown = format["CHILD:400:%1:", _superkey];
				_res = _shutdown call server_hiveReadWrite;
				diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
			} else {
				diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse));
			};
			_hiveResponse = ["",0];
		} 
		else {
			diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" );
			_i = 99;
		};
	};

	_BuildingQueue = [];
	_objectQueue = [];

	if ((_hiveResponse select 0) == "ObjectStreamStart") then {

		profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)];

		_hiveLoaded = true;

		diag_log ("HIVE: Commence Object Streaming...");

		_key = format["CHILD:302:%1:", dayZ_instance];
		_objectCount = _hiveResponse select 1;
		_bQty = 0;
		_vQty = 0;

		for "_i" from 1 to _objectCount do {

			_hiveResponse = _key call server_hiveReadWriteLarge;

			if ((_hiveResponse select 2) isKindOf "ModularItems") then {
				_BuildingQueue set [_bQty,_hiveResponse];
				_bQty = _bQty + 1;
			} else {
				_objectQueue set [_vQty,_hiveResponse];
				_vQty = _vQty + 1;
			};
		};
		diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles");
	};
	
	_totalvehicles = 0;
	{
		_idKey = _x select 1;
		_type = _x select 2;
		_ownerID = _x select 3;

		_worldspace = _x select 4;
		_intentory = _x select 5;
		_hitPoints = _x select 6;
		_fuel = _x select 7;
		_damage = _x select 8;
		_dir = 0;
		_pos = [0,0,0];
		_wsDone = false;

		if (count _worldspace >= 2) then
		{
			_dir = _worldspace select 0;
			if (count (_worldspace select 1) == 3) then {
				_pos = _worldspace select 1;
				_wsDone = true;
			}
		};			

		if (!_wsDone) then {
			if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
			_pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
			if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
			diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
		};

		// Realign characterID to OwnerPUID - need to force save though.
		
		if (count _worldspace < 3) then
		{
			_worldspace set [count _worldspace, "0"];
		};		

		_ownerPUID = _worldspace select 2;
		
		// diag_log format["Server_monitor: [ObjectID = %1]  [ClassID = %2] [_ownerPUID = %3]", _idKey, _type, _ownerPUID];
		
		
		if (_damage < 1) then {

			_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
			if ((typeOf _object) in  DZE_DoorsLocked) then {
			_object setVariable ["doorfriends", _intentory, true];
			};
			_object setVariable ["lastUpdate",time];
			_object setVariable ["ObjectID", _idKey, true];
			if ((typeOf _object) == "Plastic_Pole_EP1_DZ") then {
			_object setVariable ["plotfriends", _intentory, true];
			};
			_object setVariable ["ownerPUID", _ownerPUID, true];
			_lockable = 0;

			if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {
				_lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable");
			};

			if (_lockable == 4) then {
				_codeCount = (count (toArray _ownerID));
				if(_codeCount == 3) then {
					_ownerID = format["0%1", _ownerID];
				};
				if(_codeCount == 2) then {
					_ownerID = format["00%1", _ownerID];
				};
				if(_codeCount == 1) then {
					_ownerID = format["000%1", _ownerID];
				};
			};

			if (_lockable == 3) then {
				_codeCount = (count (toArray _ownerID));
				if(_codeCount == 2) then {
					_ownerID = format["0%1", _ownerID];
				};
				if(_codeCount == 1) then {
					_ownerID = format["00%1", _ownerID];
				};
			};

			_object setVariable ["CharacterID", _ownerID, true];

			clearWeaponCargoGlobal  _object;
			clearMagazineCargoGlobal  _object;

			_object setdir _dir;
			_object setposATL _pos;
			_object setDamage _damage;
//#########################INDESTRUCTIBLE ITEMS#########################
			if ((typeOf _object) in indestructible) then {
				_object addEventHandler ["HandleDamage", {false}];
				_object enableSimulation false;
			} else {
				_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
			};
//######################################################################

//#########################REMOVED FOR INDESTRUCTIBLE ITEMS#########################
//				if (DZE_GodModeBase) then {
//					_object addEventHandler ["HandleDamage", {false}];
//				} else {
//					_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
//				};
//##################################################################################
				_object enableSimulation false;
				_object setVariable ["OEMPos", _pos, true];
			};

			 if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ") && !(typeOf( _object) in  DZE_DoorsLocked)) then {
				if (_type in DZE_LockedStorage) then {
					_object setVariable ["WeaponCargo", (_intentory select 0),true];
					_object setVariable ["MagazineCargo", (_intentory select 1),true];
					_object setVariable ["BackpackCargo", (_intentory select 2),true];
				} else {
					_objWpnTypes = (_intentory select 0) select 0;
					_objWpnQty = (_intentory select 0) select 1;
					_countr = 0;					
					{
						if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
							_x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
						};
						_isOK = 	isClass(configFile >> "CfgWeapons" >> _x);
						if (_isOK) then {
							_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
						};
						_countr = _countr + 1;
					} count _objWpnTypes; 

					_objWpnTypes = (_intentory select 1) select 0;
					_objWpnQty = (_intentory select 1) select 1;
					_countr = 0;

					{
						if (_x == "BoltSteel") then { _x = "WoodenArrow" };
						if (_x == "ItemTent") then { _x = "ItemTentOld" };
						_isOK = 	isClass(configFile >> "CfgMagazines" >> _x);
						if (_isOK) then {
							_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
						};
						_countr = _countr + 1;
					} count _objWpnTypes;

					_objWpnTypes = (_intentory select 2) select 0;
					_objWpnQty = (_intentory select 2) select 1;
					_countr = 0;

					{
						_isOK = 	isClass(configFile >> "CfgVehicles" >> _x);
						if (_isOK) then {
							_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
						};
						_countr = _countr + 1;
					} count _objWpnTypes;
				};
			};	

			if (_object isKindOf "AllVehicles") then {
			private ["_colour","_colour2","_clrinit","_clrinit2"];
				{
					_selection = _x select 0;
					_dam = _x select 1;
					if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
					[_object,_selection,_dam] call object_setFixServer;
				} count _hitpoints;
				if(count _worldspace >= 4) then{	
        if (((typeName(_worldspace select 2)) == "STRING") and ((typeName(_worldspace select 3)) == "STRING")) then {
		_colour = _worldspace select 2;
		_colour2 = _worldspace select 3;
					
		if (_colour != "0") then {
			_object setVariable ["Colour",_colour,true];
			_clrinit = format ["#(argb,8,8,3)color(%1)",_colour];
			_object setVehicleInit "this setObjectTexture [0,"+str _clrinit+"];";
		};
		if (_colour2 != "0") then {			
			_object setVariable ["Colour2",_colour2,true];
			_clrinit2 = format ["#(argb,8,8,3)color(%1)",_colour2];
			_object setVehicleInit "this setObjectTexture [1,"+str _clrinit2+"];";
		};
	};
};

				_object setFuel _fuel;

				if (!((typeOf _object) in dayz_allowedObjects)) then {
					
					_object call fnc_veh_ResetEH;		

					if(_ownerID != "0" and !(_object isKindOf "Bicycle")) then {
					_object setvehiclelock "locked";
					_object setVariable ["R3F_LOG_disabled",true,true];
				};

					_totalvehicles = _totalvehicles + 1;

					serverVehicleCounter set [count serverVehicleCounter,_type];
				};
			};
			PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
		};
	} count (_BuildingQueue + _objectQueue);

	if !(DZE_ConfigTrader) then {
		{
			_traderData = call compile format["menu_%1;",_x];

			if(!isNil "_traderData") then {
				{
					_traderid = _x select 1;
					_retrader = [];
					_key = format["CHILD:399:%1:",_traderid];
					_data = "HiveEXT" callExtension _key;
					_result = call compile format ["%1",_data];
					_status = _result select 0;

					if (_status == "ObjectStreamStart") then {
						_val = _result select 1;
						call compile format["ServerTcache_%1 = [];",_traderid];
						for "_i" from 1 to _val do {
							_data = "HiveEXT" callExtension _key;
							_result = call compile format ["%1",_data];
							call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
							_retrader set [count _retrader,_result];
						};
					};

				} forEach (_traderData select 0);
			};
		} forEach serverTraders;
	};

	if (_hiveLoaded) then {
		_vehLimit = MaxVehicleLimit - _totalvehicles;
		if(_vehLimit > 0) then {
			diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
			for "_x" from 1 to _vehLimit do {
				[] spawn spawn_vehicles;
			};
		} else {
			diag_log "HIVE: Vehicle Spawn limit reached!";
		};
	};
	
	diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));

	for "_x" from 1 to MaxDynamicDebris do {
		[] spawn spawn_roadblocks;
	};

	diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));

	for "_x" from 1 to MaxAmmoBoxes do {
		[] spawn spawn_ammosupply;
	};

	diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));

	for "_x" from 1 to MaxMineVeins do {
		[] spawn spawn_mineveins;
	};

	if(isnil "dayz_MapArea") then {
		dayz_MapArea = 10000;
	};

	if(isnil "HeliCrashArea") then {
		HeliCrashArea = dayz_MapArea / 2;
	};

	if(isnil "OldHeliCrash") then {
		OldHeliCrash = false;
	};

	if(OldHeliCrash) then {
		_nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;
	};

	if (isDedicated) then {
		_id = [] spawn server_spawnEvents;
		[] spawn {
			private ["_id"];
			sleep 200;
			waitUntil {!isNil "server_spawnCleanAnimals"};
			_id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";
		};

		_debugMarkerPosition = getMarkerPos "respawn_west";
		_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
		_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
		_vehicle_0 setPos _debugMarkerPosition;
		_vehicle_0 setVariable ["ObjectID","1",true];

		if(isnil "spawnMarkerCount") then {
			spawnMarkerCount = 10;
		};
		
		actualSpawnMarkerCount = 0;

		for "_i" from 0 to spawnMarkerCount do {
			if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then {
				actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
			} else {
				_i = spawnMarkerCount + 99;
			};
		};
		diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
		endLoadingScreen;
	};
	ExecVM "\z\addons\dayz_server\WAI\init.sqf";
	allowConnection = true;	
	sm_done = true;
	publicVariable "sm_done";
};

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Im getting same problem as described above but I dont want to replace my server_monitor.sqf to vanilla because i have many custom mods that rely on it and instead of getting any of the RPT errors listed above I just get this one over and over and dont see anything saying server monitor in my RPT.
 
Code Snippet Of Spammed Error : http://pastebin.com/wVyEr9VN

 

 

 

Heres a list of the following mods I have installed that need edits to the server_monitor and the links to the addons:

JAEM Evac Choppers V1.4 :

DZMS 1.1FIN : 

DZAI VERSION "2.0.0 (Final + Epoch 1.0.4.2a temp hotfix)" Found on opendayz.net

Paint Vehicles : 

Zupa Single Currency 3.0 Stoarge :

Custom Build Vectors Legacy Installation Version 3 (Without P4L and fast build) :

Door Management 3.0 Non P4L (Fix For Plot Management Variant) :

Plot Management 2.1 Object Counter Maintain Version (Non Single Currency Variant) : 

 

My server_monitor.sqf http://pastebin.com/c9zhysnq

 

 

Any Help Is Appreciated,

Thanks

 

Happy Holidays

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Im getting same problem as described above but I dont want to replace my server_monitor.sqf to vanilla because i have many custom mods that rely on it and instead of getting any of the RPT errors listed above I just get this one over and over and dont see anything saying server monitor in my RPT.

 

Code Snippet Of Spammed Error : http://pastebin.com/wVyEr9VN

 

 

 

Heres a list of the following mods I have installed that need edits to the server_monitor and the links to the addons:

JAEM Evac Choppers V1.4 :

DZMS 1.1FIN : 

DZAI VERSION "2.0.0 (Final + Epoch 1.0.4.2a temp hotfix)" Found on opendayz.net

Paint Vehicles : 

Zupa Single Currency 3.0 Stoarge :

Custom Build Vectors Legacy Installation Version 3 (Without P4L and fast build) :

Door Management 3.0 Non P4L (Fix For Plot Management Variant) :

Plot Management 2.1 Object Counter Maintain Version (Non Single Currency Variant) : 

 

My server_monitor.sqf http://pastebin.com/c9zhysnq

 

 

Any Help Is Appreciated,

Thanks

 

Happy Holidays

BUMP

Please , Any Suggestions Appreciated

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          - NWAF + Industrial
          - NEAF
      - Fugitive mission (has one of the armed vehicles in - de-spawns at restart)
      - Vodnik mission (has the other armed vehicle - you get to keep it)
      - Pirate treasure (mostly food, couple guns, ammo and maybe a nice item)
      - Suspicious Vehicle mission (truck with loot in that blows up on a timer)
      - Tool dulling (keep them sharp)
      - Reworked loot tables, if you need to go to Klen then you wont find that spawning
      - Fast time, goes at 5 times the speed, in game you start at 10am and after a 4 hour restart you will be at 10pm (30 minutes of night)
      - Full screen NVGs only found in military tents, non-full screen can be bought
      - XP base part allowance:
          - 0XP     - 5000XP   > 50 items
          - 5000XP  - 10000XP  > 70 items
          - 10000XP - 20000XP  > 90 items
          - 20000XP - 30000XP  > 110 items
          - 30000XP - 40000XP  > 130 items
          - 40000XP - 50000XP  > 150 items
          - 50000XP - 60000XP  > 170 items
          - 60000XP - 70000XP  > 190 items
          - 70000XP - 80000XP  > 210 items
          - 80000XP - 90000XP  > 230 items
          - 90000XP - 100000XP > 250 items
          - 100000XP or more   > 300 items
      Lv0 - Survivor - 2,500 XP - 6 Spawn Locations
      Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo]
      Melee: [BaseBall Bat]
      Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag]
      Food: [1x Can of Stew + 1x Water Bottle Full]
      Tools: [Map + Flashlight + Compass]
      Backpack: [Czech Vest Pouch] + 2x [Heat Packs]
      Lv1 - Survivor - 7,500 XP - 6 Spawn Locations
      Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo]
      Melee: [BaseBall Bat]
      Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag]
      Food: [1x Can of Stew + 1x Water Bottle Full]
      Tools: [Map + Flashlight + Compass + Radio]
      Backpack: [Czech Vest Pouch] + 2x [Heat Packs]
      Lv2 - Survivor - 20,000 XP - 20 Spawn Locations
      Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo]
      Melee: [BaseBall Bat]
      Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag + 1x Morphine]
      Food: [1x Can of Stew + 1x Water Bottle Full]
      Tools: [Map + Flashlight + Compass + Radio + Binoculars]
      Backpack: [Czech Vest Pouch] + 3x [Heat Packs]
      Lv3 - Survivor - 30,000 XP - 21 Spawn Locations
      Gun: [CZ 75 PHANTOM SD Pistol] + 3x [18Rnd Ammo]
      Melee: [BaseBall Bat]
      Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag + 1x Morphine]
      Food: [1x Can of Stew + 1x Water Bottle Full]
      Tools: [Map + Flashlight + Compass + Radio + Binoculars]
      Backpack: [Czech Vest Pouch] + 3x [Heat Packs]
      Lv4 - Survivor - 40,000 XP - 22 Spawn Locations
      Gun: [CZ 75 PHANTOM SD Pistol] + 4x [18Rnd Ammo]
      Melee: [BaseBall Bat]
      Meds: [4x Bandage + 1x Antibiotic, 1x Painkiller + 1x Bloodbag + 1x Morphine]
      Food: [2x Can of Stew + 1x Water Bottle Full + Pepsi]
      Tools: [Map + Flashlight + Compass + Radio + Binoculars]
      Backpack: [Czech Vest Pouch] + 3x [Heat Packs
       
      Taviana:
      Below is some of the features the server has
      -
      - Sector-B: Highest & Unique Loot only found there. Hard mission only a few have completed
      - Zombies Removed From Sector-B: No more irritating zombies demanding to be shot
      - Player Loadouts: Russian weapons for Bandits and NATO Weapons for Hero’s
      - Trader Island: The Trader island is where you will do your buying and selling
      - Hidden Traders: All found on the main islands, (check the map for what’s hidden)
      - Marked Traders: Not everything can be bought at the trader island. Some have cool stock
      - Player Scan: 150m GPS, 350/450/900/1500/2500/7000/8000m using deployable items and map locations (check map)
      - Oil Mission: collect and see oil for $$$
      - Weed Farms: Take a knife to farm weed, take a machete for double weed
      - Farm Metals, Wood & Stone: Take a pickaxe and some locations can be farmed for useful bits
      - Garage Door Opener: Open garage doors from within your vehicle.
      - View Distance: Change from 300m to 10,000m view distance and requires 2 items to get all
      - Looting: Some items cannot be bought, GPS, Range Finders etc, you need to find them
      - Gem Exchange: Breakdown ruby’s for other gems here
      - Dr Ivanica’s Lab: Exchange Sapphire for rare ammo here
      - Drug, Gem and Bomb Dealer: Sell your drugs, ruby’s and Gems here
      - Gas Station Explosions: Gas stations will blow up and loot from vehicles is thrown out
      - Bomb Crates: Random crates filled with loot
      - Deploy Items: Tables, scanning equipment, walls, vehicles, base decorations etc
      - Deploy Houses: 8 houses can be deployed, 4x wood and 4x brick
      - Grow trees: Find the hidden tree trader to grow trees at base
      - Overdose on Cola and Weed: Just get baked out your head
      - Humanity Dealers: Buy back your humanity, be warned, you can’t buy much
      - Locate Vehicle: Find lost vehicles on the map as long as you have the key
      - Flip Vehicle: Right click tool box and flip it back
      - Custom Map Markers: All locations marked on the map
      - Base Raiding: Get scrap electronics from Sector-B to raid bases (you cannot take over a base)
      - AI Checkpoints: Various locations with AI protection squads
      - Air Patrols: There are three islands on Taviana, regular air patrols fly around
      - Base Regulations: Sick of seeing those stupid cock towers all over the map… not here
      - Safe Zones: These are only at the trader island and aircraft dealers
      - Balanced Vehicles: All armoured vehicles have the gunner exposed
      - Aircraft No-Shoot Zones: The orange strip at each airport is a no shoot down location
      - Mission System: These with Sector-B and heli patrols, there is plenty to shoot at
      - High FPS: Upgraded server running a high speed CPU, some player have over 100FPS
      - Leader Boards: Get on this board and get access to secret missions such as safe hunt
      - Plot Hoarders: Check game time every 4 weeks to stop players holding locations
      - Service Points: Arm and repair from gas stations
      - Tow & Lift: Advanced tow and lift
      - Origins vehicles: Inc the submarine which can submerge, flying fortress and other vehicles
      - Large Base Build Limit: 300 items per plot pole, 1 plot per player
      - Snap Build: Full control over how a base object is placed, tilted, spun or manipulated
      - CCTV: Fully working CCTV systems for base defence and monitoring
      - Game Time Perks: If you have high in game play time you get some unique perks
      - Door Bell: Ring the door bell of your friends bases or scare people hiding in their base
      - The Devils Tree: Worship the tree and get a Satanic gift that may be shit, might be good
      - Race Track Cars: Fancy a race, take one for a spin
      - Methylamin trader: $350,000 per barrel if you sell them,  and also required to grow trees
      - Sector-B 7km Scan: Scan up to 7km by using the massive Sector-B radar array
      - Deploy Houses: 4 wooden and 4 brick (these are being tested to make sure they don't de-spawn)
      - Deploy Origins Nests: (these are being tested to make sure they don't de-spawn)
      - USS Fleshlight: Aircraft carrier with an MV22 loaded with Oil on the flight deck for you to grab
      - Sector-Z Mission: Cave system with loaded Urals for you to grab
      - Air Launch Zones: Take off from the mountain on a deep dive
      - Pyro's Onion Ballistics: Player run shop where you buy and sell with real players who have looted, won, fought or stole everything they sell
      - Take a Poo: Take a big shit and heal all your pain, just right click on toilet paper
      - Kill Yourself: Kill yourself with your side arm, just right click it
      - Take Clothes: Remove clothes from your body and other players
      - Bury or butcher bodies: Lose or gain humanity for doing it
      - Three new Spawns: Bet you are dying to see
      - Mrs Bee's Flight School: Free planes
      - Hidden Safe Missions: Find the hidden safes
      - High Level Traders: You need 450,000 humanity either + or - shop here
      - Loot Maze: At Taviana Zoo
      - Abandoned Safes: if you let your safe go unused it will reset the code and tell everyone
      - Pirate Treasure: who knows... what’s in there!
      - Roaming AI: AI will now spawn on you randomly... heat just got turned up
      - Roaming Vehicles: 5 vehicles driving round the map... if they see you they will jump out!
      - Rivet City Mission: Fight for loot under USS Fleshlight which is in dry dock for repairs
      - Tank: Only 1 on the server, grab it from Sector-B, de-spawns on restart but you have till then to be a nuisance
      - The Irradiated One:
      - Custom HUD:
      - Base Jumping: From 30m up, should make more options for picking a sniper spot and not worrying about getting down
      Have Fun
       
    • By Notorious_BJG
      Hello all, 
      Last week I attempted to start my own Arma 3 Epoch server to use with friends. Unfortunately I have never been able to get one to work on my computer since I ran Arma 2 Epoch a few years back. 
      I continue to run into one particular unknown module error after seeing Mission Read in the server main log.
      (Fault address:  A699B810 00:A699B810 Unknown module
      file:     epoch (__cur_mp))
      Since this is very time consuming to troubleshoot, I've decided that I am willing to pay someone to help me create a server for my friends and I. My intentions for the server are listed below:
      Server: Arma 3 Epoch 1.3+ Map: Chernarus Redux AI Missions/Patrols Zombies (the integrated Ryan zombies are fine) I will host this on my own machine I am willing to pay upwards of $40 for this. If you are capable and confident in doing this, please reply to this and we can strike out a deal. 
    • By 2DayZ2Retirement
      -PROBLEM SOLVED-
       
      G'day, Survivors.
      I am having an issue on my server where vehicles which spawn randomly around the map repair themselves upon server restart.
      I use this config in my init.sqf which successfully spawns the vehicles in damaged and with low fuel...
      DynamicVehicleDamageLow = 75;
      DynamicVehicleDamageHigh = 100;
      DynamicVehicleFuelLow = 0;
      DynamicVehicleFuelHigh = 25;
      ...However upon each server restart the vehicles repair themselves (the fuel remains low however) and for the life of me I can't figure out why this is happening. 
      DayZ Version -DayZ Epoch 1.0.6.2
      Scripts Used -DZAI | -DZMS | -Right Click Actions (Suicide, Smoke Drugs, GPS Scan)
      AntiHack - InfiSTAR
      Server Host - GTXGaming
      My HiveEXT.log and arma2oaserver.RPT logs are not showing anything out of the ordinary.
      I'm not sure if it matter, but all Planes/Helicopters and Boats have been removed from the server via the dynamic_vehicle.sqf.
      In addition, all of the traders and trader cities being removed by removing the call for the CfgServerTrader.hpp in the description.ext.
      If there is any other info I can show to assist in fixing this problem please let me know, any help would be greatly appreciated.
      Cheers.
    • By rocalpha
      Bonjour, j’écris aujourd’hui parce que j’aimerais savoir si vous ne pourrez pas m'aider. Je loue un serveur via gportal et j’aimerais pouvoir être mon serveur en PvE, mais aussi créer des éléments de base pour la connexion et des choses simples comme . J'ai un autre problème lorsque j'achète une voiture chère à pied cela me met une flèche rouge puis rien non aucun véhicule il apparait qu'après un redémarrage du serveur
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