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How do you remove safes through the database?

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  • Similar Content

    • By JonasF
      Heya, so I have this database event that puts safes to 0000, and lockboxes to red 00 after 15 days. 
      But are there any good other database event to delete them after a certain amount of days with these codes?
    • By clayton
      So i put my Helicopter key(UH-1Y) in my safe and it just disappeared, i checked my pack and the ground around but there was no sign, pls help
    • By deltagi
      I was wondering how I would make this mod
      Is there any tutorials for SQL evnets out there?
      Where do I put this bit of code?
      DROP EVENT IF EXISTS resetVaults; CREATE EVENT resetVaults ON SCHEDULE EVERY 1 DAY COMMENT 'Sets safe codes to 0000 if not accessed for 14 days' DO UPDATE `object_data` SET `CharacterID` = 0 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `CharacterID` > 0 AND `Classname` IN ('VaultStorageLocked') AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL Thanks Aurora!
    • By loki-hellhole
      i am working on a mod so people can crack a safe/lockbox with a few tools on ur person :) its close to being done a few more tests then i show ya 
    • By DangerRuss
      So Im not sure where I went wrong. I have Soul's coin system installed using this

      I also used this

      With some modifications.

      Then I went on to add plot management, Zupas indestructible locked vehicles near plot pole, build vectors and snap pro.
      Somewhere along the line, although I dont know where, players and I are unable to access safes. You go up to the safe, you get the option to unlock it, type in code, nothing happens. I can't even unlock them with the admin tool. No errors in the RPT... Im stumped.. Please help this is a major server killer.
      Here is my fn_selfactions.sqf

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