Quite a few admins asked me to release my Change Code script so here it is, It comes with BattlEye filters, too.
This will allow players to set the code on placement/upgrade of doors, lockboxes and safes as well as changing them after they are placed.
scuse me for intrusion :)
If I did not make mistakes ... maybe I could create a script to unlock the doors through use of the hotwirekit...
I did not understand how the system of credits on scripts works ... so I want to clarify that my work was based on a script of @salival to which I wrote in private before publishing this. I waited a week but not having received an answer...i think it is still right to make available to the community as much as I did...
So all the credits go @salival because i am based on his garagedooropener...
Now...this is my work:
-1) custom variable.sqf:
-2) custom fn_selfActions.sqf:
-3) in custom script folder (under mission folder);
red text in the script below is needed only if you want to log in .rpt when someone try a hotwiring. If you want this, you have to leave red text in the script and you also have to do step 4
STEP 4 and 5 to do ONLY if you want to see log in .rpt
-4) in inf.sqf (mission folder);
-5) in custom script folder (under mission folder);
- FINISH :-)
Obviously i think it can be improved and for this reason i make it public, so that those who know more than me can suggest additions or modifications...
For example ... I added a public variable to know via the .rpt file when a hotwire was used and whether it was successful or not.
Maybe you can also add a routine to signal in the map or through text message for all the players that someone is trying to force a door...
I tried it on my server and it seems to work fine.
I await your observations and suggestions.
I repeat: ALL CREDITS GO TO @SALIVAL
Thanks for the attention.
Here's an in vehicle garage door opener I wrote a while ago, Original idea was from Sanbird.
It will scan while you're inside a vehicle for either a locked cinder or a locked wooden door, providing you have access to it, it will allow you to open/close it from inside the car.
Here's a script I wrote that does the following from right clicking your key in your toolbelt:
Unlock/lock vehicle. Turn engine on/off. Eject players not in your group. This uses @mudzereliclick actions mod as a dependency (https://github.com/mudzereli/DayZEpochDeployableBike/tree/master/overwrites/click_actions) because it's awesome.
Thanks to @Pattohfor the idea for this script.
For downloading and install instructions, see my github: https://github.com/oiad/remoteVehicle