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As some of you know the newest WAI update no longer supports static ammo crates. I was wondering if anyone knew of a way to pull certain scripts/files from the older version to make a system made to just spawn in a few static crates throughout the map?

 or a way to merge and edit some files from old to new to make it work again? i tried the 1st but i dont really know what im doing so it was a fail lol. I need this to work for my Bandit/Hero ai camps. without the crates its really not worth people risking heli/vehicle patrols and a 12 man paradrop to raid the camps. Im ok with editing out the missions from the original as well if there is a way to make them work alonside one and other. ANY help is appreciated, thank you in advance!

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Best bet is to use another script to spawn the box's with what loot you want inside them at the spot you pick.

 

First make a folder named crates then a sqf file named crates.sqf and place the folder inside the root of your server pbo and the crates.sqf  inside the crates folder

 

Put this code inside the crates.sqf. (Change the loot to what you want, the type of box to spawn and the cords to the spot you want)

//* Breaks Server If To Much Is Added To The Crate   *\\
//*    Anything More Can Cause Server To Crash       *\\
//* Max Weapons = 100 * Max Mags = 520 * Max Bag = 1 *\\
//****************************************************\\
if (isServer) then {

//Bandit Base
_vehicle_103768 = objNull;
if (true) then
{
  _this = createVehicle ["USSpecialWeaponsBox", [13182.3, 10739.8, 0.00457960], [], 0, "CAN_COLLIDE"];
  _vehicle_103768 = _this;
  _this setDir -182.5;
  _vehicle_103768 setVariable ["ObjectID","1",true];
  _vehicle_103768 setVariable ["permaLoot",true];
  //Clear Cargo
  clearweaponcargoGlobal _this;
  clearmagazinecargoGlobal _this;
  //Add Cargo
  _this addWeaponCargoGlobal ["vil_SR25",1];
  _this addWeaponCargoGlobal ["FHQ_ACR_WDL_CCO_SD",1];
  _this addWeaponCargoGlobal ["RH_m1911sd",1];
  _this addWeaponCargoGlobal ["RH_hk416sdaim",1];
  _this addWeaponCargoGlobal ["Binocular_Vector",1];
  _this addWeaponCargoGlobal ["RH_HK416_Aim",1];
  _this addWeaponCargoGlobal ["RH_m14aim",1];

  _this addmagazineCargoGlobal ["20Rnd_762x51_DMR",3];
  _this addmagazineCargoGlobal ["FHQ_rem_30Rnd_680x43_ACR_SD",2];
  _this addmagazineCargoGlobal ["30Rnd_556x45_Stanag",3];
  _this addmagazineCargoGlobal ["RH_8Rnd_45cal_m1911",2];  
  _this addmagazineCargoGlobal ["30Rnd_556x45_StanagSD",2];  
  _this addmagazineCargoGlobal ["ItemGoldBar",5];
  _this addmagazineCargoGlobal ["ItemWaterbottleBoiled",5];
  _this addmagazineCargoGlobal ["ItemBriefcase100oz",1];
  _this addmagazineCargoGlobal ["Skin_Sniper1_DZ",2];  
  _this addmagazineCargoGlobal ["ItemAntibiotic",5];
  _this addmagazineCargoGlobal ["ItemPainkiller",5];  
  _this addmagazineCargoGlobal ["FoodMRE",5];
  _this addmagazineCargoGlobal ["ItemBandage",10];
  _this addmagazineCargoGlobal ["ItemBloodbag",5];
  _this addmagazineCargoGlobal ["ItemMorphine",5];

  _this addbackpackCargoGlobal ["DZ_largeGunBag_EP1",1];
  _this setPos [13182.3, 10739.8, 0.00457960];
};

};

Next go inside your server pbo inside init\server_Functions.sqf and place this at the very bottom.

execVM "\z\addons\dayz_server\crates\crates.sqf";

That's it the box will spawn and refill every server restart.

 

To add another box to spawn it will look like this inside your crates.sqf

//* Breaks Server If To Much Is Added To The Crate   *\\
//*    Anything More Can Cause Server To Crash       *\\
//* Max Weapons = 100 * Max Mags = 520 * Max Bag = 1 *\\
//****************************************************\\
if (isServer) then {

//Bandit Base
_vehicle_103768 = objNull;
if (true) then
{
  _this = createVehicle ["USSpecialWeaponsBox", [13182.3, 10739.8, 0.00457960], [], 0, "CAN_COLLIDE"];
  _vehicle_103768 = _this;
  _this setDir -182.5;
  _vehicle_103768 setVariable ["ObjectID","1",true];
  _vehicle_103768 setVariable ["permaLoot",true];
  //Clear Cargo
  clearweaponcargoGlobal _this;
  clearmagazinecargoGlobal _this;
  //Add Cargo
  _this addWeaponCargoGlobal ["vil_SR25",1];
  _this addWeaponCargoGlobal ["FHQ_ACR_WDL_CCO_SD",1];
  _this addWeaponCargoGlobal ["RH_m1911sd",1];
  _this addWeaponCargoGlobal ["RH_hk416sdaim",1];
  _this addWeaponCargoGlobal ["Binocular_Vector",1];
  _this addWeaponCargoGlobal ["RH_HK416_Aim",1];
  _this addWeaponCargoGlobal ["RH_m14aim",1];

  _this addmagazineCargoGlobal ["20Rnd_762x51_DMR",3];
  _this addmagazineCargoGlobal ["FHQ_rem_30Rnd_680x43_ACR_SD",2];
  _this addmagazineCargoGlobal ["30Rnd_556x45_Stanag",3];
  _this addmagazineCargoGlobal ["RH_8Rnd_45cal_m1911",2];  
  _this addmagazineCargoGlobal ["30Rnd_556x45_StanagSD",2];  
  _this addmagazineCargoGlobal ["ItemGoldBar",5];
  _this addmagazineCargoGlobal ["ItemWaterbottleBoiled",5];
  _this addmagazineCargoGlobal ["ItemBriefcase100oz",1];
  _this addmagazineCargoGlobal ["Skin_Sniper1_DZ",2];  
  _this addmagazineCargoGlobal ["ItemAntibiotic",5];
  _this addmagazineCargoGlobal ["ItemPainkiller",5];  
  _this addmagazineCargoGlobal ["FoodMRE",5];
  _this addmagazineCargoGlobal ["ItemBandage",10];
  _this addmagazineCargoGlobal ["ItemBloodbag",5];
  _this addmagazineCargoGlobal ["ItemMorphine",5];

  _this addbackpackCargoGlobal ["DZ_largeGunBag_EP1",1];
  _this setPos [13182.3, 10739.8, 0.00457960];
};

//Hero Base
_vehicle_103769 = objNull;
if (true) then
{
  _this = createVehicle ["USSpecialWeaponsBox", [13230.2, 10739.8, 0.395582], [], 0, "CAN_COLLIDE"];
  _vehicle_103769 = _this;
  _this setDir -182.5;
  _vehicle_103769 setVariable ["ObjectID","1",true];
  _vehicle_103769 setVariable ["permaLoot",true];
  //Clear Cargo
  clearweaponcargoGlobal _this;
  clearmagazinecargoGlobal _this;
  //Add Cargo
  _this addWeaponCargoGlobal ["FHQ_MSR_DESERT",2];
  _this addWeaponCargoGlobal ["RH_deagle",2];
  _this addWeaponCargoGlobal ["RH_hk417sdeotech",2];
  _this addWeaponCargoGlobal ["RH_masbsdaim",2];
  _this addWeaponCargoGlobal ["FHQ_ACR_WDL_RCO",2];
  _this addWeaponCargoGlobal ["FHQ_ACR_BLK_G33_SD",2];
  _this addWeaponCargoGlobal ["SCAR_L_STD_HOLO",2];

  _this addmagazineCargoGlobal ["FHQ_rem_7Rnd_338Lapua_MSR_NT",5];
  _this addmagazineCargoGlobal ["RH_7Rnd_50_AE",4];
  _this addmagazineCargoGlobal ["30Rnd_556x45_StanagSD",6];
  _this addmagazineCargoGlobal ["30Rnd_556x45_Stanag",5];  
  _this addmagazineCargoGlobal ["FHQ_rem_30Rnd_680x43_ACR",4];
  _this addmagazineCargoGlobal ["FHQ_rem_30Rnd_680x43_ACR_SD",4];

  _this addbackpackCargoGlobal ["DZ_largeGunBag_EP1",1];
  _this setPos [13230.2, 10739.8, 0.395582];
};

};

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Thanks, will be trying this once i get off of work tomorrow! Tried something similar earlier with no luck. Coding didn't look nearly as clean nor was the installatiion very clear.  If this works ill definitely use as a temp fix. I do like the randomness of the WAI crates. Same stuff every time gets boring and played out. I just figured there is a way to run both side by side as someone did this with DZMS to add ai roadblocks and vehicle patrols as well as the usual missions by changing a bunch of text in all of the DZMS files. pretty much just changed everywhere it said DZMS in the calls as well as the folder name in the pbo and ran both. one as DZMS and other as DZMShotspots

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Hi Syco,

 

I believe I have entered your script correctly, but after a restart the server sits at waiting for host.  After I take it out the server fuctions properly again.  If you could offer any help that would be great.

 

 

Thanks 

 

Post your crates.sqf and the bottom part of your server_Functions.sqf where you added the call line. I will take a look at it for you.

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What version of WAI are you running? If I remember correctly I think the static crates broke with version 2.1.4. I don't know if I have the beta version 2.2.0 or not. If they worked in 2.1.4 and broke with 2.2.0 then I have it working for 2.2.0. How would I find out for sure what version i do have?

Anyways, It took me like 2 weeks to get all the static ai and crates working just a week or so before whatever version it was that broke the crates came out so I was pretty pissed that it was broke and made it a mission to make them work. It was a while ago but all I think I did was copy the code from the static crates file and paste it into default.sqf in the static folder. Again, it was awhile ago so there may have been a few other things that had to be copied. I am no scripter and I don't remember it being too difficult.

 

Also, instead of using WAI couldn't you just use the dynamic_crate.sqf from WAI, make a whatever.sqf with an array:

This is an example from my WAI/config.sqf:

 

if (isServer) then {

 

        crate_weapons_launchers     = [["M136","M136"],["Javelin","Javelin"],["Stinger","Stinger"],["RPG7V","PG7V"],["Strela","Strela"],["Igla","Igla"],["MetisLauncher","AT13"],["BAF_NLAW_Launcher","NLAW"],["RPG18","RPG18"],["SMAW","SMAW_HEAA"]];
        crate_weapons_twsweaps1     = ["FHQ_MSR_TWS_DESERT","FHQ_MSR_TWS_SD_DESERT","FHQ_RSASS_TWS_SD_TAN","FHQ_RSASS_TWS_TAN","FHQ_XM2010_TWS_SD_DESERT","m107_TWS_EP1","BAF_AS50_TWS","PMC_AS50_TWS","M110_TWS_EP1","BAF_L85A2_RIS_CWS","M249_TWS_EP1","SCAR_L_STD_EGLM_TWS","SCAR_H_STD_TWS_SD","m8_tws_sd","m8_tws"];
      

        crate_items_lowvalgems      = [["ItemObsidian",10],["ItemCitrine",10],["ItemGoldBar10oz",5],["ItemAmethyst",2]];
        crate_items_midvalgems      = [["ItemBriefcase100oz",5],["ItemAmethyst",10],["ItemTopaz",10],["ItemSapphire",2]];
        crate_items_hivalgems       = ["ItemVault",["ItemRuby",5],["ItemEmerald",5],["ItemSapphire",10],["ItemTopaz",10]];

};

then call the array from where you spawn the box?

This is an example from my WAI/static/default.sqf

 

if (isServer) then {

_crate76 = createVehicle ["GuerillaCacheBox",[17212.5,17841.7,0.001],[],0,"CAN_COLLIDE"];
_crate76 setVariable ["ObjectID","1",true];
_crate76 setVariable ["permaLoot",true];

[_crate76,[8,crate_weapons_launchers],0,[20,crate_items_hivalgems],0] call dynamic_crate;

_crate75 = createVehicle ["GuerillaCacheBox",[16824.9,18029.1,0.260857],[],0,"CAN_COLLIDE"];
_crate75 setVariable ["ObjectID","1",true];
_crate75 setVariable ["permaLoot",true];

[_crate75,[4,crate_weapons_launchers],0,[8,crate_items_midvalgems],0] call dynamic_crate;

};

 

Then obviously call them from the server_functions?

I was going to mess around with this a little later after I fix another thing that's bugging the hell out of me so I'll let you know the results.

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I am using WAI, not sure what version. All I changed in this scipt were the cords.
 
if (isServer) then {
 
//Bandit Base
_vehicle_103768 = objNull;
if (true) then
{
  _this = createVehicle ["USSpecialWeaponsBox", [13182.3, 10739.8, 0.00457960], [], 0, "CAN_COLLIDE"];
  _vehicle_103768 = _this;
  _this setDir -182.5;
  _vehicle_103768 setVariable ["ObjectID","1",true];
  _vehicle_103768 setVariable ["permaLoot",true];
  //Clear Cargo
  clearweaponcargoGlobal _this;
  clearmagazinecargoGlobal _this;
  //Add Cargo
  _this addWeaponCargoGlobal ["vil_SR25",1];
  _this addWeaponCargoGlobal ["FHQ_ACR_WDL_CCO_SD",1];
  _this addWeaponCargoGlobal ["RH_m1911sd",1];
  _this addWeaponCargoGlobal ["RH_hk416sdaim",1];
  _this addWeaponCargoGlobal ["Binocular_Vector",1];
  _this addWeaponCargoGlobal ["RH_HK416_Aim",1];
  _this addWeaponCargoGlobal ["RH_m14aim",1];
 
  _this addmagazineCargoGlobal ["20Rnd_762x51_DMR",3];
  _this addmagazineCargoGlobal ["FHQ_rem_30Rnd_680x43_ACR_SD",2];
  _this addmagazineCargoGlobal ["30Rnd_556x45_Stanag",3];
  _this addmagazineCargoGlobal ["RH_8Rnd_45cal_m1911",2];  
  _this addmagazineCargoGlobal ["30Rnd_556x45_StanagSD",2];  
  _this addmagazineCargoGlobal ["ItemGoldBar",5];
  _this addmagazineCargoGlobal ["ItemWaterbottleBoiled",5];
  _this addmagazineCargoGlobal ["ItemBriefcase100oz",1];
  _this addmagazineCargoGlobal ["Skin_Sniper1_DZ",2];  
  _this addmagazineCargoGlobal ["ItemAntibiotic",5];
  _this addmagazineCargoGlobal ["ItemPainkiller",5];  
  _this addmagazineCargoGlobal ["FoodMRE",5];
  _this addmagazineCargoGlobal ["ItemBandage",10];
  _this addmagazineCargoGlobal ["ItemBloodbag",5];
  _this addmagazineCargoGlobal ["ItemMorphine",5];
 
  _this addbackpackCargoGlobal ["DZ_largeGunBag_EP1",1];
  _this setPos [13182.3, 10739.8, 0.00457960];
};
 
};
 
 
[] execVM "\z\addons\dayz_server\compile\addons\novylugbase.sqf";
[] execVM "\z\addons\dayz_server\compile\addons\Moglevka.sqf";
[] execVM "\z\addons\dayz_server\compile\addons\blackforestoutpost.sqf";
[] execVM "\z\addons\dayz_server\compile\addons\basebor.sqf";
[] execVM "\z\addons\dayz_server\compile\addons\basedichina.sqf";
[] execVM "\z\addons\dayz_server\compile\addons\basenovy.sqf";
[] execVM "\z\addons\dayz_server\compile\addons\skalistybase.sqf";
[] execVM "\z\addons\dayz_server\compile\addons\kamenkaupdated.sqf";
[] execVM "\z\addons\dayz_server\compile\addons\Eastcoast2.sqf";
[] execVM "\z\addons\dayz_server\compile\addons\ZELCUSTOMSUPERMARKET.sqf";
[] execVM "\z\addons\dayz_server\compile\addons\epochbalota.sqf";
[] execVM "\z\addons\dayz_server\compile\addons\nwaf.sqf";
[] execVM "\z\addons\dayz_server\compile\addons\stary.sqf";
[] execVM "\z\addons\dayz_server\compile\addons\chernoelektroandberezinoenhance.sqf";
[] execVM "\z\addons\dayz_server\compile\addons\newscript1.sqf";

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It should be vilayercodecustom\dayz_epoch\init\server_functions.sqf

 

 

Be sure the newscript1.sqf file is in that directory, server pbo\compile\addons\. This is not a default location as you would have to make the addons folder.

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Hi,

 

please do not call compile that script. There is really no need to load this in to the memory, as first of all it's only being executed once, second it would have no script impact and third, it will cause laggs / crashes, if this stays in server memory. Use:

 

[] execVM "PATH\TO\FILE\DOTSQF";

 

Also, you don't want to put this in server_function.sqf, but you'll want to have it in the server_monitor.sqf at the very bottom, before the closing Bracket }; . Otherwise it won't load the file under certain circumstances :)

 

PS: This is for all placed Objects, there is absolutely no need to load something in to the memory, that you will never use again, like any spawning stuff.

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I don't use call compile for placed objects myself. I used to for this script only back in the day

 

 

Never thought about executing it from the server_monitor.sqf like that. I will have to try that out.

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I know this is old but I'm trying to get this to work! It is not spawning the crates in my server, I have even tried adding it to the bottom of the server_monitor.sqf like above says but unsure where to add it? Anyone willing to help me out would be great thanks :)

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      Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo]
      Melee: [BaseBall Bat]
      Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag + 1x Morphine]
      Food: [1x Can of Stew + 1x Water Bottle Full]
      Tools: [Map + Flashlight + Compass + Radio + Binoculars]
      Backpack: [Czech Vest Pouch] + 3x [Heat Packs]
      Lv3 - Survivor - 30,000 XP - 21 Spawn Locations
      Gun: [CZ 75 PHANTOM SD Pistol] + 3x [18Rnd Ammo]
      Melee: [BaseBall Bat]
      Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag + 1x Morphine]
      Food: [1x Can of Stew + 1x Water Bottle Full]
      Tools: [Map + Flashlight + Compass + Radio + Binoculars]
      Backpack: [Czech Vest Pouch] + 3x [Heat Packs]
      Lv4 - Survivor - 40,000 XP - 22 Spawn Locations
      Gun: [CZ 75 PHANTOM SD Pistol] + 4x [18Rnd Ammo]
      Melee: [BaseBall Bat]
      Meds: [4x Bandage + 1x Antibiotic, 1x Painkiller + 1x Bloodbag + 1x Morphine]
      Food: [2x Can of Stew + 1x Water Bottle Full + Pepsi]
      Tools: [Map + Flashlight + Compass + Radio + Binoculars]
      Backpack: [Czech Vest Pouch] + 3x [Heat Packs
       
      Taviana:
      Below is some of the features the server has
      -
      - Sector-B: Highest & Unique Loot only found there. Hard mission only a few have completed
      - Zombies Removed From Sector-B: No more irritating zombies demanding to be shot
      - Player Loadouts: Russian weapons for Bandits and NATO Weapons for Hero’s
      - Trader Island: The Trader island is where you will do your buying and selling
      - Hidden Traders: All found on the main islands, (check the map for what’s hidden)
      - Marked Traders: Not everything can be bought at the trader island. Some have cool stock
      - Player Scan: 150m GPS, 350/450/900/1500/2500/7000/8000m using deployable items and map locations (check map)
      - Oil Mission: collect and see oil for $$$
      - Weed Farms: Take a knife to farm weed, take a machete for double weed
      - Farm Metals, Wood & Stone: Take a pickaxe and some locations can be farmed for useful bits
      - Garage Door Opener: Open garage doors from within your vehicle.
      - View Distance: Change from 300m to 10,000m view distance and requires 2 items to get all
      - Looting: Some items cannot be bought, GPS, Range Finders etc, you need to find them
      - Gem Exchange: Breakdown ruby’s for other gems here
      - Dr Ivanica’s Lab: Exchange Sapphire for rare ammo here
      - Drug, Gem and Bomb Dealer: Sell your drugs, ruby’s and Gems here
      - Gas Station Explosions: Gas stations will blow up and loot from vehicles is thrown out
      - Bomb Crates: Random crates filled with loot
      - Deploy Items: Tables, scanning equipment, walls, vehicles, base decorations etc
      - Deploy Houses: 8 houses can be deployed, 4x wood and 4x brick
      - Grow trees: Find the hidden tree trader to grow trees at base
      - Overdose on Cola and Weed: Just get baked out your head
      - Humanity Dealers: Buy back your humanity, be warned, you can’t buy much
      - Locate Vehicle: Find lost vehicles on the map as long as you have the key
      - Flip Vehicle: Right click tool box and flip it back
      - Custom Map Markers: All locations marked on the map
      - Base Raiding: Get scrap electronics from Sector-B to raid bases (you cannot take over a base)
      - AI Checkpoints: Various locations with AI protection squads
      - Air Patrols: There are three islands on Taviana, regular air patrols fly around
      - Base Regulations: Sick of seeing those stupid cock towers all over the map… not here
      - Safe Zones: These are only at the trader island and aircraft dealers
      - Balanced Vehicles: All armoured vehicles have the gunner exposed
      - Aircraft No-Shoot Zones: The orange strip at each airport is a no shoot down location
      - Mission System: These with Sector-B and heli patrols, there is plenty to shoot at
      - High FPS: Upgraded server running a high speed CPU, some player have over 100FPS
      - Leader Boards: Get on this board and get access to secret missions such as safe hunt
      - Plot Hoarders: Check game time every 4 weeks to stop players holding locations
      - Service Points: Arm and repair from gas stations
      - Tow & Lift: Advanced tow and lift
      - Origins vehicles: Inc the submarine which can submerge, flying fortress and other vehicles
      - Large Base Build Limit: 300 items per plot pole, 1 plot per player
      - Snap Build: Full control over how a base object is placed, tilted, spun or manipulated
      - CCTV: Fully working CCTV systems for base defence and monitoring
      - Game Time Perks: If you have high in game play time you get some unique perks
      - Door Bell: Ring the door bell of your friends bases or scare people hiding in their base
      - The Devils Tree: Worship the tree and get a Satanic gift that may be shit, might be good
      - Race Track Cars: Fancy a race, take one for a spin
      - Methylamin trader: $350,000 per barrel if you sell them,  and also required to grow trees
      - Sector-B 7km Scan: Scan up to 7km by using the massive Sector-B radar array
      - Deploy Houses: 4 wooden and 4 brick (these are being tested to make sure they don't de-spawn)
      - Deploy Origins Nests: (these are being tested to make sure they don't de-spawn)
      - USS Fleshlight: Aircraft carrier with an MV22 loaded with Oil on the flight deck for you to grab
      - Sector-Z Mission: Cave system with loaded Urals for you to grab
      - Air Launch Zones: Take off from the mountain on a deep dive
      - Pyro's Onion Ballistics: Player run shop where you buy and sell with real players who have looted, won, fought or stole everything they sell
      - Take a Poo: Take a big shit and heal all your pain, just right click on toilet paper
      - Kill Yourself: Kill yourself with your side arm, just right click it
      - Take Clothes: Remove clothes from your body and other players
      - Bury or butcher bodies: Lose or gain humanity for doing it
      - Three new Spawns: Bet you are dying to see
      - Mrs Bee's Flight School: Free planes
      - Hidden Safe Missions: Find the hidden safes
      - High Level Traders: You need 450,000 humanity either + or - shop here
      - Loot Maze: At Taviana Zoo
      - Abandoned Safes: if you let your safe go unused it will reset the code and tell everyone
      - Pirate Treasure: who knows... what’s in there!
      - Roaming AI: AI will now spawn on you randomly... heat just got turned up
      - Roaming Vehicles: 5 vehicles driving round the map... if they see you they will jump out!
      - Rivet City Mission: Fight for loot under USS Fleshlight which is in dry dock for repairs
      - Tank: Only 1 on the server, grab it from Sector-B, de-spawns on restart but you have till then to be a nuisance
      - The Irradiated One:
      - Custom HUD:
      - Base Jumping: From 30m up, should make more options for picking a sniper spot and not worrying about getting down
      Have Fun
       
    • By Notorious_BJG
      Hello all, 
      Last week I attempted to start my own Arma 3 Epoch server to use with friends. Unfortunately I have never been able to get one to work on my computer since I ran Arma 2 Epoch a few years back. 
      I continue to run into one particular unknown module error after seeing Mission Read in the server main log.
      (Fault address:  A699B810 00:A699B810 Unknown module
      file:     epoch (__cur_mp))
      Since this is very time consuming to troubleshoot, I've decided that I am willing to pay someone to help me create a server for my friends and I. My intentions for the server are listed below:
      Server: Arma 3 Epoch 1.3+ Map: Chernarus Redux AI Missions/Patrols Zombies (the integrated Ryan zombies are fine) I will host this on my own machine I am willing to pay upwards of $40 for this. If you are capable and confident in doing this, please reply to this and we can strike out a deal. 
    • By Voltan
      Hey guys, (@salival hoping you can assist here buddy)
      I will preface this by saying that I am using Epoch 1.0.5.1 and server files provided by @Ultima_weapon
      I am getting this error in my console from WAI:
      I found something related here on page 7 here:
      https://epochmod.com/forum/topic/43666-release-wicked-ai-223-106/page/7/
      But this did not fix my issue.
      Here is the spawn_group.sqf:
      and the spawn_static.sqf:
      Anyone know what could cause this?
    • By 2DayZ2Retirement
      -PROBLEM SOLVED-
       
      G'day, Survivors.
      I am having an issue on my server where vehicles which spawn randomly around the map repair themselves upon server restart.
      I use this config in my init.sqf which successfully spawns the vehicles in damaged and with low fuel...
      DynamicVehicleDamageLow = 75;
      DynamicVehicleDamageHigh = 100;
      DynamicVehicleFuelLow = 0;
      DynamicVehicleFuelHigh = 25;
      ...However upon each server restart the vehicles repair themselves (the fuel remains low however) and for the life of me I can't figure out why this is happening. 
      DayZ Version -DayZ Epoch 1.0.6.2
      Scripts Used -DZAI | -DZMS | -Right Click Actions (Suicide, Smoke Drugs, GPS Scan)
      AntiHack - InfiSTAR
      Server Host - GTXGaming
      My HiveEXT.log and arma2oaserver.RPT logs are not showing anything out of the ordinary.
      I'm not sure if it matter, but all Planes/Helicopters and Boats have been removed from the server via the dynamic_vehicle.sqf.
      In addition, all of the traders and trader cities being removed by removing the call for the CfgServerTrader.hpp in the description.ext.
      If there is any other info I can show to assist in fixing this problem please let me know, any help would be greatly appreciated.
      Cheers.
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