Tobias Solem Posted October 5, 2014 Report Share Posted October 5, 2014 We were thinking, and would it not be a good idea to add radiation to Altis? As in, radiation hot zones that limit access to those areas unless you have something like hazmat-suits or anti-radiation medication (think fallout). Having weapons that use weapons that use radiation, and adding such a variable to the debug-monitor would be pretty cool, it could affect bleeding etc. as well.Also radiation could work as a ways for servers with lower populations to essentially "lock down" larger areas of the map, for instance having a server-option where you could specify (similar to earthquakes) hot zones with an epicentre where the radiation is at max level. Maybe also model a power plant, or a missile strike site where it is immense, and flying over those areas would affect and cancel out instruments or whatnot.Gives room for a bunch of gear and paraphernalia:* Radiation monitor (Geiger meter)* Radiation patch (basically goes black when exposed for too long)* Radiation pills (medication for dealing with radiation exposure)* Radiation injections (essentially some kind of futuristic anti-agent that makes you more resistant to radiation)* Hazmat-suit (a piece of clothing that protects you from all types of hazardous materials and gasses)* Radiation ammo (Ammunition with radioactive elements) happydayz 1 Link to comment Share on other sites More sharing options...
GungZA Posted October 5, 2014 Report Share Posted October 5, 2014 This is in Shadow of Wasteland, which is pretty cool, also they turned yellow smoke into tear gas which is freaking awesome. The only thing that didn't make sense was that Altis is full of green energy production, wind turbines, sea turbines, solar panels, so yeah a nuclear power station doesn't make that much sense but maybe a nuclear fallout due to war makes more sense. Link to comment Share on other sites More sharing options...
Selestic Posted October 5, 2014 Report Share Posted October 5, 2014 Maybe take this little bit further and make some kind of stalker zones. Place where you need extra protection and still have to work fast, with unique monsters and epic loot. Like shipping containers/bandit camps but different more hostile theme Link to comment Share on other sites More sharing options...
RIE_JACKTE(new) Posted October 5, 2014 Report Share Posted October 5, 2014 that sounds fuckin cool dude i would like to see down the track (when the mod is ready for loot tables) radiation at major loot points . Link to comment Share on other sites More sharing options...
aposnow Posted October 5, 2014 Report Share Posted October 5, 2014 sounds cool but i think it should be random areas, maybe like a mission liek the shipping container it spawns and travels with the wind or something Link to comment Share on other sites More sharing options...
mikelfox Posted October 6, 2014 Report Share Posted October 6, 2014 +1 for aposnow. Also the idea about smoke grenades that can disorientate and make others sicks is great for some RP or ambushes. Link to comment Share on other sites More sharing options...
BioHazard050 Posted October 7, 2014 Report Share Posted October 7, 2014 I kinda like it...wouldn't be too hard to write into the lore as well... Link to comment Share on other sites More sharing options...
cring0 Posted April 14, 2015 Report Share Posted April 14, 2015 +1 bump Link to comment Share on other sites More sharing options...
Richie Posted April 14, 2015 Report Share Posted April 14, 2015 Like it, +1 from me Link to comment Share on other sites More sharing options...
1Man Posted April 15, 2015 Report Share Posted April 15, 2015 I would love to see this implemented in a radius let's say 200m radius of the safe traders this way they would have to leave or get sick, not damaged but sick which I think would work. Link to comment Share on other sites More sharing options...
Brez Posted April 15, 2015 Report Share Posted April 15, 2015 Had it on Sauerland... You'd hear that giegercounter sound and start loosing health when in the radiation area. Would be interesting but It would be nice to actually take it one step further and have that zone with a wasteland look to it with carcass's of dead animals in the area, tree's and general plant growth dead. Something that would clearly indicate the area is uninhabitable. Would have to have some sort of loot in that area as well to make it attractive to go into otherwise players will just avoid it. Things like that do make the map have unique areas though so it would be interesting to have regions like that. Link to comment Share on other sites More sharing options...
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