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"Waiting for server to start Authentication"


NinjaRun09

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Can you copy and paste here your init.sqf from your mission file pls

K

/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
 
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
 
//disable greeting menu 
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
 
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
MaxHeliCrashes= 5; // Default = 5
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30 
 
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
 
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
 
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
 
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
 
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
 
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
 
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
 
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
 
if ((!isServer) && (player != player)) then
{
  waitUntil {player == player}; 
  waitUntil {time > 3};
};
 
if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
 
// Add trader citys
_nil = [] execVM "mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
 
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
 
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
 
//Lights
//[17,6,true,false,true,true,72,242,600,10,[0.698, 0.556, 0.419],"Generator_DZ",208,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"
 
 

 

Do you run any modified files?

Who is your host?

Do you have the most up-to-date client and server files?

Are you using the same mod version as the server?

I have addons. I added a repair&Refueling station, and thats when it started happening. I have since then gotten rid of it.

I host my own server.

Indeed I do

Yep

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OK delete this from the bottom of the init.sqf in the mission file

//Lights
//[17,6,true,false,true,true,72,242,600,10,[0.698, 0.556, 0.419],"Generator_DZ",208,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

Then delete your basic.cfg from the instance folder and fire up the server.

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OK delete this from the bottom of the init.sqf in the mission file

//Lights
//[17,6,true,false,true,true,72,242,600,10,[0.698, 0.556, 0.419],"Generator_DZ",208,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"

Then delete your basic.cfg from the instance folder and fire up the server.

Did it, now all I get is a black screen and I'm still in debug. No more Waiting for Server Authentication though.

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Did it, now all I get is a black screen and I'm still in debug. No more Waiting for Server Authentication though.

Make sure you still keep the exit }; for the function.

MGT should have been a lot more specific on his explanation.

COMMENT OUT THE FOLLOWING LINE ONLY:

#include "\z\addons\dayz_code\system\REsec.sqf"
Also! You can check your client arma2oa.rpt within your %localappdata%\Arma 2 OA folder.

This will allow you to check for any mission-related script errors.

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Make sure you still keep the exit }; for the function.

MGT should have been a lot more specific on his explanation.

COMMENT OUT THE FOLLOWING LINE ONLY:

#include "\z\addons\dayz_code\system\REsec.sqf"
Also! You can check your client arma2oa.rpt within your %localappdata%\Arma 2 OA folder.

This will allow you to check for any mission-related script errors.

 

So I only get rid of that line? Also add the }; to the bottom?

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Make sure you still keep the exit }; for the function.

MGT should have been a lot more specific on his explanation.

COMMENT OUT THE FOLLOWING LINE ONLY:

#include "\z\addons\dayz_code\system\REsec.sqf"
Also! You can check your client arma2oa.rpt within your %localappdata%\Arma 2 OA folder.

This will allow you to check for any mission-related script errors.

 

I would post my Arma2oa.rpt, but the file is too big. I have deleted the "#include"ect from my init.sqf file, but I'm getting the Waiting for Server to start Authentication.

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