Jump to content
  • 0

Giving random loadout


ddmankiller

Question

We run a loadout script on the server, but for some reason, players have an 50% chance of getting the winchester loadout when they spawn, even though their ID is not linked to it. All the other players receive their custom loadouts fine. The default loadout also works half the time. Here's the coding if anyone can solve what the issue is.

 

//Default Loadout
DefaultMagazines = ["ItemBandage","ItemPainkiller","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD"];
DefaultWeapons = ["MakarovSD","ItemMap"];
DefaultBackpack = "";
DefaultBackpackWeapon = "";

 

//Winchester Loadout
if ((getPlayerUID player) in [""]) then {  //People:
 DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemMorphine","ItemPainkiller","15Rnd_W1866_Slug","15Rnd_W1866_Slug"];
 DefaultWeapons = ["glock17_EP1","Winchester1866","ItemMap","ItemFlashlightRed","ItemCompass","ItemKnife","ItemHatchet_DZE","ItemMatchbox_DZE"];
 DefaultBackpack = "DZ_ALICE_Pack_EP1";
 DefaultBackpackWeapon = "";
 };

 

//Holo Loadout

if ((getPlayerUID player) in [""]) then {   //People:

 DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemMorphine","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"];
 DefaultWeapons = ["glock17_EP1","BAF_L85A2_RIS_Holo","Binocular","ItemMap","ItemCompass","ItemKnife","ItemCrowbar","ItemFlashlightRed","ItemHatchet_DZE","ItemMatchbox_DZE"];
 DefaultBackpack = "DZ_Backpack_EP1";
 DefaultBackpackWeapon = "";
 };

 

//SVD Camo Loadout

if ((getPlayerUID player) in [""]) then {  //People:

 DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled","FoodSteakCooked","10Rnd_762X54_SVD","10Rnd_762X54_SVD","10Rnd_762X54_SVD"];
 DefaultWeapons = ["UZI_SD_EP1","SVD_CAMO","Binocular_Vector","NVGoggles","ItemMap","ItemCompass","ItemGPS","ItemWatch","ItemKnife","ItemToolbox","ItemCrowbar","ItemEtool","ItemHatchet_DZE","ItemMatchbox_DZE"];
 DefaultBackpack = "DZ_LargeGunBag_EP1";
 DefaultBackpackWeapon = "";
 };
 
//custom loadout 1
if ((getPlayerUID player) in [""]) then {  //People:

 DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","FoodSteakCooked","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","Survivor3_DZ"];
 DefaultWeapons = ["M9SD","M4A1_AIM_SD_CAMO","Binocular_Vector","NVGoggles","ItemMap","ItemSledge","ItemCompass","ItemGPS","ItemWatch","ItemKnife","ItemToolbox","ItemCrowbar","ItemEtool","ItemHatchet_DZE","ItemMatchbox_DZE"];
 DefaultBackpack = "DZ_LargeGunBag_EP1";
 DefaultBackpackWeapon = "";
 };

 

 
 

Link to comment
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Discord

×
×
  • Create New...