Tricks Posted September 22, 2014 Report Share Posted September 22, 2014 Hey guys, I have been searching and searching for a Skalisty Island bridge I have seen on a couple servers. It's an awesome curved bridge with supports that looks like it's part of the map. It's made in map editior not with buildables. If anyone can link it that would be great, thanks! Link to comment Share on other sites More sharing options...
Zupa Posted September 22, 2014 Report Share Posted September 22, 2014 Excelsior Bridge ftshill 1 Link to comment Share on other sites More sharing options...
Tricks Posted September 22, 2014 Author Report Share Posted September 22, 2014 Thank you Zupa. Link to comment Share on other sites More sharing options...
Tricks Posted December 20, 2014 Author Report Share Posted December 20, 2014 Just wondering why on some occasions the bridge spawns in after restart all distorted and messed up. Its broken into pieces and are all turned in different directions....? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted December 21, 2014 Report Share Posted December 21, 2014 I have this bridge, dont rememmber from where i get it if (isServer) then { _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13718.973, 3368.9934, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir 3.3463643; _bldObj setPos [13718.973, 3368.9934, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13717.181, 3344.4163, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir 5.0739827; _bldObj setPos [13717.181, 3344.4163, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13714.58, 3320.1558, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -172.91692; _bldObj setPos [13714.58, 3320.1558, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13710.959, 3296.1443, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir 9.9466639; _bldObj setPos [13710.959, 3296.1443, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13708.3, 3273.7942, -0.652], [], 0, "CAN_COLLIDE"]; _bldObj setDir 20.276444; _bldObj setPos [13708.3, 3273.7942, -0.652]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13535.238, 3876.2686, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -0.89266175; _bldObj setPos [13535.238, 3876.2686, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13535.563, 3852.2295, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setPos [13535.563, 3852.2295, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13536.438, 3828.1692, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -3.9450908; _bldObj setPos [13536.438, 3828.1692, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13539.563, 3804.8772, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -11.258271; _bldObj setPos [13539.563, 3804.8772, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13545.68, 3781.7183, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -18.445009; _bldObj setPos [13545.68, 3781.7183, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13554.436, 3758.9407, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -23.64596; _bldObj setPos [13554.436, 3758.9407, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13565.128, 3737.2363, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -28.878498; _bldObj setPos [13565.128, 3737.2363, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13577.157, 3715.4272, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -29.006411; _bldObj setPos [13577.157, 3715.4272, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13589.325, 3693.7878, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -209.83965; _bldObj setPos [13589.325, 3693.7878, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13601.692, 3672.23, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -29.814951; _bldObj setPos [13601.692, 3672.23, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13614.522, 3651.9612, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -34.625931; _bldObj setPos [13614.522, 3651.9612, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13629.11, 3632.3455, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -38.668156; _bldObj setPos [13629.11, 3632.3455, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13644.771, 3612.9971, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -39.296799; _bldObj setPos [13644.771, 3612.9971, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13660.49, 3593.8728, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -39.518562; _bldObj setPos [13660.49, 3593.8728, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13676.41, 3574.6606, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -39.86631; _bldObj setPos [13676.41, 3574.6606, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13692.482, 3555.677, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -40.694519; _bldObj setPos [13692.482, 3555.677, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13705.514, 3536.6353, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -27.351328; _bldObj setPos [13705.514, 3536.6353, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13714.066, 3514.7532, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -15.730154; _bldObj setPos [13714.066, 3514.7532, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13719.165, 3491.0972, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -8.9279337; _bldObj setPos [13719.165, 3491.0972, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13721.553, 3467.2986, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -2.5554588; _bldObj setPos [13721.553, 3467.2986, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13721.82, 3443.2573, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir 1.2040678; _bldObj setPos [13721.82, 3443.2573, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13721.238, 3418.2808, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir 1.4159043; _bldObj setPos [13721.238, 3418.2808, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13720.31, 3393.7627, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir 2.904952; _bldObj setPos [13720.31, 3393.7627, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; }; Link to comment Share on other sites More sharing options...
Fully Posted December 21, 2014 Report Share Posted December 21, 2014 I have 2 bridges to that island. //START// if (isNil "oneTime") then { oneTime = true; fnc_bridgeA2 = { private ["_start","_obj"]; _start = createVehicle [ _this select 2, _this select 0, [], 0, " CAN_COLLIDE" ]; _start setVectorUp [0,0,1]; _start setDir (_this select 1); _start setPosATL (_this select 0); for "_i" from 1 to (_this select 3) do { _obj = createVehicle [ _this select 2, _this select 0, [], 0, "CAN_COLLIDE" ]; _obj attachTo [_start, [ _i*(_this select 4), _i*(_this select 5), _i*(_this select 6) ]]; }; }; //END// //Placement of objects// //[startingPosition, direction, objectClass, repeats, offsetX, offsetY, offsetZ] [ [13287.128, 2786.3577, -0.3], 222.15, "Land_nav_pier_m_2", 27, 40, 0, 0 ] call fnc_bridgeA2; }; code for this one (I have a bit more going on there) Other code - Pm me if your interested =) 2nd bridge Richie 1 Link to comment Share on other sites More sharing options...
Rythron Posted December 22, 2014 Report Share Posted December 22, 2014 2nd bridge is nice Do you have that code? //START// if (isNil "oneTime") then { oneTime = true; fnc_bridgeA3 = { private ["_start","_obj"]; _start = createVehicle [ _this select 2, _this select 0, [], 0, " CAN_COLLIDE" ]; _start setVectorUp [0,0,1]; _start setDir (_this select 1); _start setPosATL (_this select 0); for "_i" from 1 to (_this select 3) do { _obj = createVehicle [ _this select 2, _this select 0, [], 0, "CAN_COLLIDE" ]; _obj attachTo [_start, [ _i*(_this select 4), _i*(_this select 5), _i*(_this select 6) ]]; }; }; //END// //Placement of objects// //[startingPosition, direction, objectClass, repeats, offsetX, offsetY, offsetZ] [ [13640.5,3862.64,-1], 105, "Land_nav_pier_m_2", 11, 40, 0, 0 ] call fnc_bridgeA3; [ [13556,3836,2.5], 192, "Land_Nav_Boathouse_PierT", 11, 3.5, 30.65, 0 ] call fnc_bridgeA3; [ [13057.858,3764.8315,-3.7], 70, "Land_nav_pier_m_2", 11, 40, 0, 0 ] call fnc_bridgeA3; [ [12402.359,3503.8438,-4.3], 180, "Land_Nav_Boathouse_PierT", 5, 3.5, 30.65, 0 ] call fnc_bridgeA3; [ [12333.089,3254.707,-2], -127.72684, "Land_Nav_Boathouse_PierT", 3, 3.5, 30.65, 0 ] call fnc_bridgeA3; [ [11946.711,3096.6877,-2], -69.292145, "Land_Nav_Boathouse_PierT", 5, 3.5, 30.65, 0 ] call fnc_bridgeA3; [ [11497.502,3197.7043,-2], -24.819931, "Land_Nav_Boathouse_PierT", 4, 3.5, 30.65, 0 ] call fnc_bridgeA3; }; Link to comment Share on other sites More sharing options...
Tricks Posted December 23, 2014 Author Report Share Posted December 23, 2014 Yes that second one is very nice, I like curves :wub: Link to comment Share on other sites More sharing options...
pudgess Posted December 28, 2014 Report Share Posted December 28, 2014 I have 2 bridges to that island. //START// if (isNil "oneTime") then { oneTime = true; fnc_bridgeA2 = { private ["_start","_obj"]; _start = createVehicle [ _this select 2, _this select 0, [], 0, " CAN_COLLIDE" ]; _start setVectorUp [0,0,1]; _start setDir (_this select 1); _start setPosATL (_this select 0); for "_i" from 1 to (_this select 3) do { _obj = createVehicle [ _this select 2, _this select 0, [], 0, "CAN_COLLIDE" ]; _obj attachTo [_start, [ _i*(_this select 4), _i*(_this select 5), _i*(_this select 6) ]]; }; }; //END// //Placement of objects// //[startingPosition, direction, objectClass, repeats, offsetX, offsetY, offsetZ] [ [13287.128, 2786.3577, -0.3], 222.15, "Land_nav_pier_m_2", 27, 40, 0, 0 ] call fnc_bridgeA2; }; code for this one (I have a bit more going on there) Other code - Pm me if your interested =) 2nd bridge where to insert this code?? Link to comment Share on other sites More sharing options...
Richie Posted December 28, 2014 Report Share Posted December 28, 2014 Hey Fully :) I'd love your code for the 2nd bridge, looks so much better than the straight repeating bridge. Link to comment Share on other sites More sharing options...
bFe Posted January 4, 2015 Report Share Posted January 4, 2015 Just wondering why on some occasions the bridge spawns in after restart all distorted and messed up. Its broken into pieces and are all turned in different directions....? Does anyone have an answer for this? I would also like the code for that 2nd bridge. Link to comment Share on other sites More sharing options...
Fully Posted January 7, 2015 Report Share Posted January 7, 2015 where to insert this code?? I save it as Skalisty.sqf I put this in my Mappaddons folder inside the dayz_server.pbo like this Then I open server_monitor.sqf that is in this location on my server C:\Epoch\@DayZ_Epoch_Server\addons\dayz_server\system\server_monitor.sqf then call it like this call compile preProcessFileLineNumbers "\z\addons\dayz_server\mapaddons\Skalisty.sqf"; here is a pretty to show you =) @bFe = Pm me =) I have never seen the bridge messed up when called server side. I have seen it not being then when it first installed, and might take a couple of resets to show up. This the only issue I have seen. Link to comment Share on other sites More sharing options...
iCEtIMed Posted January 23, 2015 Report Share Posted January 23, 2015 The 2nd Bridge is from post. Scipt is this; if (isServer) then { _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13718.973, 3368.9934, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir 3.3463643; _bldObj setPos [13718.973, 3368.9934, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13717.181, 3344.4163, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir 5.0739827; _bldObj setPos [13717.181, 3344.4163, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13714.58, 3320.1558, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -172.91692; _bldObj setPos [13714.58, 3320.1558, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13710.959, 3296.1443, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir 9.9466639; _bldObj setPos [13710.959, 3296.1443, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13708.3, 3273.7942, -0.652], [], 0, "CAN_COLLIDE"]; _bldObj setDir 20.276444; _bldObj setPos [13708.3, 3273.7942, -0.652]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13535.238, 3876.2686, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -0.89266175; _bldObj setPos [13535.238, 3876.2686, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13535.563, 3852.2295, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setPos [13535.563, 3852.2295, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13536.438, 3828.1692, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -3.9450908; _bldObj setPos [13536.438, 3828.1692, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13539.563, 3804.8772, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -11.258271; _bldObj setPos [13539.563, 3804.8772, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13545.68, 3781.7183, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -18.445009; _bldObj setPos [13545.68, 3781.7183, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13554.436, 3758.9407, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -23.64596; _bldObj setPos [13554.436, 3758.9407, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13565.128, 3737.2363, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -28.878498; _bldObj setPos [13565.128, 3737.2363, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13577.157, 3715.4272, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -29.006411; _bldObj setPos [13577.157, 3715.4272, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13589.325, 3693.7878, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -209.83965; _bldObj setPos [13589.325, 3693.7878, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13601.692, 3672.23, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -29.814951; _bldObj setPos [13601.692, 3672.23, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13614.522, 3651.9612, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -34.625931; _bldObj setPos [13614.522, 3651.9612, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13629.11, 3632.3455, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -38.668156; _bldObj setPos [13629.11, 3632.3455, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13644.771, 3612.9971, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -39.296799; _bldObj setPos [13644.771, 3612.9971, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13660.49, 3593.8728, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -39.518562; _bldObj setPos [13660.49, 3593.8728, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13676.41, 3574.6606, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -39.86631; _bldObj setPos [13676.41, 3574.6606, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13692.482, 3555.677, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -40.694519; _bldObj setPos [13692.482, 3555.677, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13705.514, 3536.6353, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -27.351328; _bldObj setPos [13705.514, 3536.6353, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13714.066, 3514.7532, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -15.730154; _bldObj setPos [13714.066, 3514.7532, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13719.165, 3491.0972, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir -8.9279337; _bldObj setPos [13719.165, 3491.0972, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13721.553, 3467.2986, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir -2.5554588; _bldObj setPos [13721.553, 3467.2986, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13721.82, 3443.2573, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir 1.2040678; _bldObj setPos [13721.82, 3443.2573, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13721.238, 3418.2808, 2.0], [], 0, "CAN_COLLIDE"]; _bldObj setDir 1.4159043; _bldObj setPos [13721.238, 3418.2808, 2.0]; _bldObj setVectorUp [0, 0, 1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_bridge_asf1_25", [13720.31, 3393.7627, 2.01], [], 0, "CAN_COLLIDE"]; _bldObj setDir 2.904952; _bldObj setPos [13720.31, 3393.7627, 2.01]; _bldObj setVectorUp [0, 0, 1]; }; }; Its from 'Thug', he made a static mission on the island and the bridge is one of the structures he made for it. The bridge is pretty awsome although it comes to a sharp end so im using the road aswell! 2nd bridge is nice Do you have that code? //START// if (isNil "oneTime") then { oneTime = true; fnc_bridgeA3 = { private ["_start","_obj"]; _start = createVehicle [ _this select 2, _this select 0, [], 0, " CAN_COLLIDE" ]; _start setVectorUp [0,0,1]; _start setDir (_this select 1); _start setPosATL (_this select 0); for "_i" from 1 to (_this select 3) do { _obj = createVehicle [ _this select 2, _this select 0, [], 0, "CAN_COLLIDE" ]; _obj attachTo [_start, [ _i*(_this select 4), _i*(_this select 5), _i*(_this select 6) ]]; }; }; //END// //Placement of objects// //[startingPosition, direction, objectClass, repeats, offsetX, offsetY, offsetZ] [ [13640.5,3862.64,-1], 105, "Land_nav_pier_m_2", 11, 40, 0, 0 ] call fnc_bridgeA3; [ [13556,3836,2.5], 192, "Land_Nav_Boathouse_PierT", 11, 3.5, 30.65, 0 ] call fnc_bridgeA3; [ [13057.858,3764.8315,-3.7], 70, "Land_nav_pier_m_2", 11, 40, 0, 0 ] call fnc_bridgeA3; [ [12402.359,3503.8438,-4.3], 180, "Land_Nav_Boathouse_PierT", 5, 3.5, 30.65, 0 ] call fnc_bridgeA3; [ [12333.089,3254.707,-2], -127.72684, "Land_Nav_Boathouse_PierT", 3, 3.5, 30.65, 0 ] call fnc_bridgeA3; [ [11946.711,3096.6877,-2], -69.292145, "Land_Nav_Boathouse_PierT", 5, 3.5, 30.65, 0 ] call fnc_bridgeA3; [ [11497.502,3197.7043,-2], -24.819931, "Land_Nav_Boathouse_PierT", 4, 3.5, 30.65, 0 ] call fnc_bridgeA3; }; Yes that second one is very nice, I like curves :wub: where to insert this code?? Hey Fully :) I'd love your code for the 2nd bridge, looks so much better than the straight repeating bridge. Does anyone have an answer for this? I would also like the code for that 2nd bridge. :) iCEtIMed 1 Link to comment Share on other sites More sharing options...
sentan Posted February 13, 2015 Report Share Posted February 13, 2015 Does anyone have an answer for this? I would also like the code for that 2nd bridge. Its easy, the bridge spawns AboveSeaLayer (ASL), waves will have an impact on the spawning hight. Only way to fix this, is to spawn the bridge ATL!. Good luck with that! Link to comment Share on other sites More sharing options...
sentan Posted February 13, 2015 Report Share Posted February 13, 2015 Hey Fully :) I'd love your code for the 2nd bridge, looks so much better than the straight repeating bridge. Or you mean gunnars code? The guy who created the skalisty town! Link to comment Share on other sites More sharing options...
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